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You could implement some realism on WW2 vehicles, but you would need to narrow the number of them on on e battlefield.
The bias come from the culture. Notice that for russian vehicles best performance you can observe in all kind of protopes. That comes from the belief in Russia that they had "wonderful" constructors but there were "some others" who always disturbed the production. In reality these prototypes were simply bad.
Second, the game cannot be realistic because it relies on numbers of armor, angles, velocity, distance, and shot penetration capability to see if a round would penn. The problem being that penetration tables are complete and ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥, there are far too many factors that go into whether a shot will penetrate armor aside from those things. Like how a round may not penn because it's too close, resulting in the round smacking against the armor because it's too hot. Anyone who says something along the lines of "The Number tell me everything" is a dumbass, as the fat pig once said, penetration tables "are not worth the pixels they take up on your screen."
1) Documents being used as reference being from Russia, which are full of propaganda ♥♥♥♥♥♥♥♥ since at least the creation of USSR.
2) Gaijin being more inclined to check references provided if they are related to USSR, unless of course those references show that NATO nation vehicles are doing better in the game than they do in reality, case in point the Challenger engine nerf and AIM-120 changes. If the references show that NATO nation vehicles are underperforming or USSR vehicles are overperforming compared to real life, they are ignored for extended periods of time.
3) Potential shadowbuffs to USSR vehicles that have been datamined over the years and in some cases turned out to be credible, like the infamous T-series no-spall "bug".
From my experience at top tier, Sweden is the scariestthing you can face. Good armor, good mobility, heavy hitting cannon and lots of empty space
And the thing I love to say the most, if Russian bias was real, wouldn't russia dominate air/ground/water on all BRs?
Hahahahahahah.
HAHAHAHAHAHAHAHAHAHAHAHHAHAHAH!
Oh that was a good one, cracks me up every time, just like all those darts flying at any point of my Strv 122 hull or breech area, about to turn my entire turret crew into Bubba and me into a fresh respawn.
Same thing applies to the Strv 122s, if you actually check the protection analysis you will see that the "weakspots" on it are not even weak spots, they're weak barns. I don't know why people hail NATO armor as good when cheeks is all they have, I'm guessing it's some kind of WW2 reflex carryover because there cheeks are the best place to shoot in many cases.
I wanted to clear something up about this in particular.
They buffed the AIM-120, along with all of the other ARH missiles, by stopping them from overcorrecting and reducing their drag.
They buffed it again by reducing the time until the seeker becomes active from 1.4 seconds to 0.5 seconds.
They then increased that time by 0.1 seconds, to a new value of 0.6 seconds, overall the missile is doing better than it was at launch and it's still by far the best ARH missile in game.
However, all of the other non-Russian missiles also got buffed. Importantly the AAM-4 (NATO adjacent) missile which received a massive increase in range thanks to a bug report about it having a two stage booster.
What I think you're mistaking for malice here, is that Gaijin asks for proper documents for bug reports. It's easier to get these for Russian vehicles in part because of their export agreements, which means it's easier to bug report them with substantial evidence.