War Thunder

War Thunder

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How's KFIR canard at 11.3 ?
I was looking to buy it but I saw that it had been uptiered.
How does he manage with only 2 rear missiles that have a close range?
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Showing 1-12 of 12 comments
Originally posted by badtactician:
How's KFIR canard at 11.3 ?

Been thinking bout it since the first day of its release lol
Connor Aug 5, 2024 @ 4:24pm 
it got raised to 11.3??(tells you how much I play air)

It already felt pr mid at 10.7, the missiles are ok at best and only having 2 is rough, the only real advantage it had was that is pr fast.

(also i dont play or like air much so this is just my personal experience, ik im bad)
Tohsaka Aug 5, 2024 @ 4:46pm 
that plane is really bad even at 10,7, should be 10.0
chicks99 Aug 5, 2024 @ 5:43pm 
The Kfir Canard is a bomb truck, that will be your main source of RP and SL. The 2 missiles are basically for self defense, you shouldn't be seeking out dogfights because you will get rinsed in a 2 circle fight.

If you do use it as a fighter, you should use it the same way you would an F104 Starfighter. If you stick around to turn, you will absolutely die against things like F-5Cs and Mig 23s. Until you become very experienced with the guns, then it is basically a Mig 21 on steroids.

In my experience playing it, 11.3 is fine for it. I still do very well in my matches using the Kfir and its not like it went up from 10.7 while everything else stayed, almost everything around it also moved up.
j.yellow28 Aug 5, 2024 @ 6:02pm 
becouse everything like 10.3 and up went up for decompresion
good for bomb truck and then hope to get a kill on the way back home. Thats literally it. I bought it on sale and I think 50% off was probably still not even worth it.
Dr. Plague Aug 10, 2024 @ 8:16am 
its bad, its not unplayable but you suffer. You only get 30 countermeasures, whilst having to fight against f14s and a bunch of other missile carrying busses. the missiles are straight up ♥♥♥♥♥♥♥. Gaijin needs to set it back to 11.0 or 10.7
Dr. Plague Aug 10, 2024 @ 8:18am 
Originally posted by chicks99:
The Kfir Canard is a bomb truck, that will be your main source of RP and SL. The 2 missiles are basically for self defense, you shouldn't be seeking out dogfights because you will get rinsed in a 2 circle fight.

If you do use it as a fighter, you should use it the same way you would an F104 Starfighter. If you stick around to turn, you will absolutely die against things like F-5Cs and Mig 23s. Until you become very experienced with the guns, then it is basically a Mig 21 on steroids.

In my experience playing it, 11.3 is fine for it. I still do very well in my matches using the Kfir and its not like it went up from 10.7 while everything else stayed, almost everything around it also moved up.

do you have any advice on how to play it properly? Like is there any tactic you need to use to get kills? Because my matches are really inconsistent, sometimes i dominate the match with it, and sometimes i just die instantly to a f4 spamming all its missiles at me
chicks99 Aug 10, 2024 @ 6:30pm 
Originally posted by Dr. Plague:
do you have any advice on how to play it properly? Like is there any tactic you need to use to get kills? Because my matches are really inconsistent, sometimes i dominate the match with it, and sometimes i just die instantly to a f4 spamming all its missiles at me

Having inconsistent matches is completely normal at high tier and top tier simply because in a 16 Versus 16, a single person can't do much to change the outcome.

As for playing it properly, like I said, treat it like an F104 when you're flying into furballs. You can dogfight with the Kfir Canard ONLY if it is a 1V1 because you will have no energy by the time you're finished and thus becoming an easy target. Fly as straight as you possibly can and whenever you make turns, take it slow and don't hammer down the elevator key otherwise you lose all your energy.

Towards the start of the match, if you are flying as a fighter, try to stay low and flank. Usually going far left is a safe bet (because most people turn left after takeoff) but this depends on the map, sometimes you have an airspawn which means you can go both left or right depending on which side you spawned closer to.

Make sure that you bring chaff along with flares I like to do a 24-12 flare/chaff split. 36 Countermeasures on the Kfir is enough because they are single drops, which means you have the equivalent pops to a plane with 72 countermeasures (they drop 2 CMs per pop).

If you're facing an Aim54 Pheonix you NEED to use chaff, you see a bunch of contrails up high you already know its a F14, the moment you hear your RWR go crazy you fly at lower to tree top level, notch, and pop chaff. Unfortunately going defensive against F14s is the only thing you can do at long ranges such as when the match recently started. The best chance to kill F14s in the Kfir is whenever they are busy dogfighting your teammates, they are faster and basically untouchable otherwise.

If you're up against a Sparrow, specifically the Aim7F, you should notch and pop chaff if you are at altitude for some reason. But you're not because you listened to me before when I said to stay low, if you're low you don't need to use chaff, you can drop a little bit more in altitude to at or below tree top level and the sparrow will miss you and fly into the ground. The Aim7E2 from the F4E is very hard to dodge, but you will avoid this 100% by staying low as the F4E does not have a Pulse Doppler radar. If you somehow find yourself on the end of this very deadly Sparrow variant, pull an aggressive barrel roll and pray that you are either close enough to dodge or far enough to bleed the sparrow of energy.

Mid game should be where you stop going defensive and go on the offense. Once you're done dodging the initial barrage of missiles, you should already be almost done with your flanking maneuevers. Going far left or far right on the map should give you the advantage of being able to jump enemies that went straight to the furball in the middle. At this point you can either climb to altitude (so long as the F14s still aren't there) or keep staying low, but make sure you stay above Mach (speed very important for Kfir) and make your way to the middle of the map.

Launch your Aim9Gs at any enemies you are ONE HUNDRED percent sure are not paying any attention and are unlikely to drop flares. Look around at whoever you're about to launch on, make sure no teammates are about to head on them and cause your prey to pre-emptively flare or anything which lets them accidentally avoid your missile. Do not waste your missiles at all, you have only two of them so make them count. If you're not 100% certain of a launch, either go in with guns (you have enough ammo to spray a bit) or pick a different target.

By late game, either your team crushed the enemies or the enemies steamrolled your own team (Tip: Look around and see if there is more Blue than Red or Red than Blue). If the latter happens, go back to the airfield, land, J out, and go to the next match. The speed of the Kfir allows it to run away from anything below the 4th generation of fighters. If the first scenario happens, you can either try to run down any enemies left (if you see any marked), ground pound (the 30mm Defas are quite adequate for attacking light targets), or land and rearm. Basically just clean up.

So to summarize, you shouldn't expect to carry the game solo. The Kfir Canard isn't really a fighter because it only has 2 missiles instead of the 6-8 found on other fighters at the BR. So stay defensive at the start, flank the enemy, surprise attack any preoccupied or oblivious enemies, and then decide whether you've lost or won the match when the furball clears. I'd just recommend bombing with the Kfir (you can do the bombing with the flanking maneuver) but if you want to play it as a fighter, the above is my advice.

Good luck with the Kfir, it's a very good plane only if you use it the right way. You'll need a lot more patience with the Kfir than any other fighter so give yourself some time to get used to it.
c44448 Aug 11, 2024 @ 4:15am 
well Gaijin cant balance there game at all. How is the Grippen model A in 13.0? It has no Fox 3 missiles so your fighting with a rage of about 3 km against 50km+ ranged missiles. If you dont want to die you have to nogde and you loose all your speed. While everyone at 12.3 up to 12.7 can kill you without any amount of skill.
Dr. Plague Aug 13, 2024 @ 3:36am 
Originally posted by chicks99:
Originally posted by Dr. Plague:
do you have any advice on how to play it properly? Like is there any tactic you need to use to get kills? Because my matches are really inconsistent, sometimes i dominate the match with it, and sometimes i just die instantly to a f4 spamming all its missiles at me

Having inconsistent matches is completely normal at high tier and top tier simply because in a 16 Versus 16, a single person can't do much to change the outcome.

As for playing it properly, like I said, treat it like an F104 when you're flying into furballs. You can dogfight with the Kfir Canard ONLY if it is a 1V1 because you will have no energy by the time you're finished and thus becoming an easy target. Fly as straight as you possibly can and whenever you make turns, take it slow and don't hammer down the elevator key otherwise you lose all your energy.

Towards the start of the match, if you are flying as a fighter, try to stay low and flank. Usually going far left is a safe bet (because most people turn left after takeoff) but this depends on the map, sometimes you have an airspawn which means you can go both left or right depending on which side you spawned closer to.

Make sure that you bring chaff along with flares I like to do a 24-12 flare/chaff split. 36 Countermeasures on the Kfir is enough because they are single drops, which means you have the equivalent pops to a plane with 72 countermeasures (they drop 2 CMs per pop).

If you're facing an Aim54 Pheonix you NEED to use chaff, you see a bunch of contrails up high you already know its a F14, the moment you hear your RWR go crazy you fly at lower to tree top level, notch, and pop chaff. Unfortunately going defensive against F14s is the only thing you can do at long ranges such as when the match recently started. The best chance to kill F14s in the Kfir is whenever they are busy dogfighting your teammates, they are faster and basically untouchable otherwise.

If you're up against a Sparrow, specifically the Aim7F, you should notch and pop chaff if you are at altitude for some reason. But you're not because you listened to me before when I said to stay low, if you're low you don't need to use chaff, you can drop a little bit more in altitude to at or below tree top level and the sparrow will miss you and fly into the ground. The Aim7E2 from the F4E is very hard to dodge, but you will avoid this 100% by staying low as the F4E does not have a Pulse Doppler radar. If you somehow find yourself on the end of this very deadly Sparrow variant, pull an aggressive barrel roll and pray that you are either close enough to dodge or far enough to bleed the sparrow of energy.

Mid game should be where you stop going defensive and go on the offense. Once you're done dodging the initial barrage of missiles, you should already be almost done with your flanking maneuevers. Going far left or far right on the map should give you the advantage of being able to jump enemies that went straight to the furball in the middle. At this point you can either climb to altitude (so long as the F14s still aren't there) or keep staying low, but make sure you stay above Mach (speed very important for Kfir) and make your way to the middle of the map.

Launch your Aim9Gs at any enemies you are ONE HUNDRED percent sure are not paying any attention and are unlikely to drop flares. Look around at whoever you're about to launch on, make sure no teammates are about to head on them and cause your prey to pre-emptively flare or anything which lets them accidentally avoid your missile. Do not waste your missiles at all, you have only two of them so make them count. If you're not 100% certain of a launch, either go in with guns (you have enough ammo to spray a bit) or pick a different target.

By late game, either your team crushed the enemies or the enemies steamrolled your own team (Tip: Look around and see if there is more Blue than Red or Red than Blue). If the latter happens, go back to the airfield, land, J out, and go to the next match. The speed of the Kfir allows it to run away from anything below the 4th generation of fighters. If the first scenario happens, you can either try to run down any enemies left (if you see any marked), ground pound (the 30mm Defas are quite adequate for attacking light targets), or land and rearm. Basically just clean up.

So to summarize, you shouldn't expect to carry the game solo. The Kfir Canard isn't really a fighter because it only has 2 missiles instead of the 6-8 found on other fighters at the BR. So stay defensive at the start, flank the enemy, surprise attack any preoccupied or oblivious enemies, and then decide whether you've lost or won the match when the furball clears. I'd just recommend bombing with the Kfir (you can do the bombing with the flanking maneuver) but if you want to play it as a fighter, the above is my advice.

Good luck with the Kfir, it's a very good plane only if you use it the right way. You'll need a lot more patience with the Kfir than any other fighter so give yourself some time to get used to it.

thank you for the detailed guide! Youre the first one to actually tell me usefull and helpfull stuff on how to play the kfir :D
JuX Aug 13, 2024 @ 4:53am 
High tier decompression, so everything got moved up.

If you compared it to something like F-5E then you can see why it has 11.3 placement and not 11. While these aircrafts are similar in armaments, but Canard has much performance. And it's far more comparable to something like Saab J35XS which is also 11.3.
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Date Posted: Aug 5, 2024 @ 4:08pm
Posts: 12