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I guess this should allow you to adjust all you need to be able to play without problems :)
It's about having actual filters that adjust colours of the game.
LHW, the only option you really have is to disable Dynamic LUT in PostFX and switch "Colour Correction" to "Contrast" (you can also try to play with "Tone Mapping", but that has a lesser effect). Unfortunately Gaijin ignored all prior suggestions about adding proper support for colourblind. (They were passed for "consideration", lol)
Cyber gave a simple solution. most of the time I engage in vehicles it's not the colour I am caring about it's the shape of the vehicle. at range most things loose colour and look like a black object in the distance, no colour blind options will change that since you can't be colour blind to black.
the only thing you can really have an issue with is telling the difference between enemy and foe name tags. which is why Cyber said to just change colours of name tags in options.
I'm colourblind, you're spouting some nonsense right now and defending a dev who gave a non-answer.
OP is talking about ground battles, clearly not Arcade judging how they agreed the dev gave a non-answer. RB doesn't have markers, so clearly they were asking for colour correction.
And yes, unlike Air RB, most vehicles still have colours at a distance.
The "colour correction" mode that was suggested doesn't affect games as good as you might imagine. A dedicated mode will always work better, but, as I've stated above, several colourblind accessibility options were suggested and "passed to devs for consideration". None of them made it into the game, besides more bloody marker colour options.
You clearly don't understand what being colourblind means.
Imagine you have a stationary tank, coloured in dark red, behind him is e.g. a building coloured in brown or dark green. While you will be able to see him almost instantly, a person with Protanopia or Deuteranopia will take much more time if see him at all.
This is how it works, oversimplified.
I don't know why you took the time to search for this half-week old thread just to write a non sequitur.
for those that are not colour blind the tanks aren't exactly bright red against green background.
they are some shade of green or grey against some shade of green or grey.
unless it's a snow map which would be white on white or a city map which are just grey buildings.
I gave an oversimplified example, but yes Japanese tanks have dark red/brown camo, so your point is moot.
Again, if you still don't understand, it's about differentiating colours. If two players of same skill looked at several pictures of grey tanks on grey background - one without colourblindness will still spot them faster. Amplify that with bushes, all the effects the game has and the difference in reaction time becomes even bigger.
If you're going to argue about something you don't know anything about, at least spend the time to read a quick brief on it, instead of saying "I can see, so I don't care, skill issue".