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1) Cadet ( 10 hours): only 9.1% of players achieve this, 90%+ abandon the game
2) Graduate ( 100 hours ): 3.5%
3) Warrior ( 250 hours ): 1.7%
4) Veteran ( 500 hours ): 0.7% get this far, I have yet to achieve this.
I still have a lot of issues with the game, for example I have more than twice as many aircraft kills than ground vehicle kills despite having only one spaa in my lineup. I have started getting more tank kills recently ( as high as 7 kills by the same vehicle ) but I still prefer shooting down planes despite getting really poor rewards compared to destroying vehicles.
Compared to veterans new players will get nervous and make mistakes ( I know I still do ) and depending on the player they will abandon the game. I know I did approximately a year or so ago after only playing a few hours. Since returning I deleted the game from my computer 3 times only to make yet another full install it yet another time.
on the subject of angling. I primarily play flanking to brawling. So angling is not all that important until i feel like whatever is intending to shoot me wants to pull the trigger.
veer off course a bit, ride the slope of a hill, or feather a break and turn hard. just depends how much they were leading by. sometimes dodging a shell is just a matter of breaking at the right time. being angled all the time on a advance eventually leads to a point in transit where you cant angle and have to expose something. better to expose something at the start and have an expectation of where they want to shoot, to then predict and respond on.
but then. why angle when you could drive in a way that makes you hard target and gives the player bail points where if their being shot at, they can drive into to avoid the shell. medium distance and far.
medium to up close,
Their also little ques' you could pick up to the status of player vision, sniper mode, zoomed in, or third person by how barrels are reacting to the closest point of contact. which opens of an entire new way to bounce, mislead shells, or dodge them all together. not something someone new should focus on.
Getting really close and throwing the barrel to cross into their intended spot to shoot will throw the barrel upward if their in third person. if the player does add additional input to drag the barrel downward, the shot will go high, and too much compensation throws the shot too far down. :- cool way to throw a shot off its intended course.
Clicking to shoot doesn't mean the shell is already out of the barrel. its still in the barrel, you you have a few extra milliseconds to adjust the shot after clicking. prefiring makes a big difference on corner firing. especially if a glass cannon is hugging the wall on a corner.
prefiring into the corner of a building thats being camped creates a small little debrie field that can hide UI for a moment, which is great for speeding out ahead of those corner without being immediately shot at. turning into them or driving past them for a juicer group of targets. not like their going to catch up if your going something like 40kms compare to their 0.
experienced players dont have a "BR" rating. They have access to everything they have unlocked.
Hit the turret of the enemy tank, then a crewmember will "turn unconscious" or the cannon might get damaged.
Panzer IV G should be using PzGr 39, StuG F should be using the same.
StuH should use either F.H.GR or Gr.39 rot Hl/C depending on the target. (Due to being a howitzer based vehicle it's gun is very low velocity making APHE not very useful.)
Also with German "boxy" tanks (Panzer III/IV/VI) you should angle to your targets, try to face the corner of your tank to the enemy, as the angle increases your effective armour. (Though angle slightly less in the Panzer IV since it's hull has "cheeks")
You also want to keep your distance from enemies as well, since German tanks are very much for a sniper playstyle, your guns/optics are extremely good at range, but your armour is only so effective. (Later German tanks like the Tiger II and Panther have extremely good armour with somewhat small weakspots, but are still best played at range.)
You said you don't understand, and asked why? That's asking for help, and admitting you don't know something and need advice. Most people here understand there is a learning curve, and will help people when they ask for it.
Many posts however, are just anger filled vitriol and touches usually on "stupid game" "Broken mechanics" "Everyone cheats", and blames everything and everyone except themselves for not understanding, or wanting to take the time to learn. Those people, get properly roasted.
because its a big scam and you should spend money for it