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This is really interesting to me, because ostensibly you're now getting less points, especially when one player does severe damage and another finishes off the enemy. In that case, one player gets 80% of a kill reward, and the other gets 40%. Assuming that an assist was around 40% (I can't find a number for assists but that sounds about right), the other player is getting only 80% of a kill when they would have gotten a 100% of a kill before. That's 20% lost to the ether. (Granted, before this change it was the player that landed the killing blow that got the kill, and the one that landed a crit on the enemy that got the assist, but I don't think that flipping that is worth losing 20% of the kill reward). This is all in addition to the aforementioned change making crits harder to achieve, making it harder for you to get any sort of additional reward for careful play.
So, if you're not noticing a reduction in rewards, maybe Gaijin actually did re-balance some things? I doubt it, given their track record of slowly making the game harder and harder to progress in, and Lord knows they won't just TELL us about those sorts of changes.
This brings up an interesting point - I think one of the bigger issues with the mechanic is that other players have no indication that the enemy is severely damaged. The player who severely damages the enemy gets notified that the enemy is crippled, but that damage is not always easily visible. It feels somewhat unfair for crippled enemies to appear just as dangerous as ones that aren't crippled, it could lead to players wrongly prioritizing an enemy that they only get 40% reward for killing. If I knew that I wasn't going to be fully or even half rewarded for killing a particular enemy, I wouldn't go after them. But under this system, I CAN'T know. And that's frustrating.
There are still the same number of kills being had, more or less. But now, for "kill steals" there is 20% more rewards in total than there was before, because the severe damage nets you 80% of the total kill, and of someone else finishes them off, they get 40%. If you finish them off or they just crash, you get the remaining 20%.
So, technically, there should be a slight bit more rewards for the same match now.
I don't think that math is quite right - or, rather, it is assuming that before there was only 100% of a kill reward available, which isn't correct.
Before the Severe Damage changes, a "kill steal" or assist scenario would net the player that crippled the enemy an assist, and the player that finished off the enemy a kill. That's (what I assume to be, as I don't have solid numbers on how much an Assist is worth) 40% of a kill reward for player 1, and 100% of a kill reward for player 2. 40%+100%=140%
After the Severe Damage changes, player 1 gets 80% of a kill reward for Severely Damaging and enemy, and player 2 gets 40% of a kill reward for finishing off a Severely Damaged foe. 80%+40%=120%
So, unless my assumption about assists being worth roughly 40% of a kill is wrong, and they're actually worth 20% or less of a kill, there's now less reward given to the players involved in this scenario, the scenario this new mechanic was ostensibly introduced to improve.
In addition (and sorry to be a broken record on this point but) now that some forms of damage that used to be crits are now just severe damage, we're losing out on even more battle rewards that we would have had before, beyond the aforementioned 20%ish difference.
We're on the same page brother
An assist gave 25% beforehand and 100% for a kill. So a killstealer would have gotten the full reward and the guy setting the enemy on lethal fire only 1/4 of it.
It makes kills and multiple strike tasks easier though
Ah, so it was 25% and not 40%? If that's the case, that still means that there's less points awarded now, but if the drop is only 5% its not quite as bitter a pill to swallow. I still don't understand why Gaijin felt the need to reward players less, though.
Still mad about the crits though :(
In comparison we get actually more, a kill will still give you the full reward - 80% on severe damage and the additional 20% of the overall reward if you get the kill message.
And you still get a kill credited
If somebody else finishes the enemy up
It counts as a kill in your statistics even if someone else finishes off the enemy, yes, but you don't get the last 20% of the kill reward in this situation. You only get the 80% for crippling the enemy.