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I think it might be easier to just add some more variety in targets, at least in the sort term.
just having a big sub pen that you need to get a 1000lb+ AP bomb to might promote team work a bit... or at least give bombers something to blow up for good points.
and idk wtf fire bombs are even for ATM lol...
idk about you... but the thing I hate most about playing bomber is spending like 20min getting 60-80% of the way there and getting shot down.... why would you want to commit more time to getting shot down when there's absolutely 0 chance to survive?
just making it impossible to play interceptor...
no one cares about awards... otherwise people would be using rockets for "fire arrows" and actually working as a team for any of the other various awards... also one of those is exclusive to RB.
again who cares, I never land...
I don’t think they’ve talked about it really but I hope a bomber rework is in store for this year.
4. As I am a Arcade player I'm only aware on RB and sim that planes only spawn airborne if the runway options are not viable for the individual aircraft. But in Arcade interceptors are only able to spawn in the fighter spawn points (for what ever reason). So Game mode differences. If interceptors get air spawns in RB then they can stay since that makes sense (though I think that rocket power fighters - interceptors should get it too).
3. Is more about low tier bombers as for whatever reason most bombers are SLOWER by a large margin then low altitude fighters at high altitudes. So you can spawn in a Bomber and even on your side of the "trench" ground line you can be shot down by someone in a fighter.
5-7. It's meant to be similar but more rewarding based off BR level similar to how Intelligence works. Rewards do work it's just Gajjins refusal - denial of how to make SOME rewards actually worth going for. Lets take "Bomber Protector" as a example. Lets say at 3.0 the kill reward for a plane is (not accurate just imagination numbers) 1500sl and 200rp. For "Bomber Protector" reward you get a additional 30% - 60% depending on if that downed target damaged your bomber teammate or not. That's between 450sl - 900sl and 60RP - 120RP. IDK about you but those are some enticing rewards since they SCALE with BR level and are a percentage of the kill you made. As a trade for the possibly of no action seen "Bomber Escort" could give you 25% of base damage and destruction rewards. You have to be within 2km of any direction of a bomber for non missile BR's, for missile BR's lets just go with 5km. It's a small encouragement for players to stay with bombers in hostile territory as they will be rewarded with something by doing little. The Round trip Reward is a small attempt to improve rewards for BOMBERS only so they don't sit in space dragging the game out and attempt players to rearm and go at it again. (I am aware this is not very likely to do much but it's something).
8. Some people like me do land and I wish Gajjin would add an a award to damage beyond repair aircraft making it back to base such as 50% max repair cost and a tinny amount SL - RP. Water runways would be nice for the flying boats to land without having the chance to explode lol.
like "hey guys! we're down in points! but maybe we can get a bomber to the sub pen and make a comeback!"
then say make it a fortified structure with like 200mm armour so you';d have to drop at least a 1000lb AP bomb on it from 5000m.
edit: maybe it could even be like a neutral objective that both teams compete to destroy for match points. and it would take multiple bombs so there could be strats to let the opponent bomb it most of the way then take it for your team! if there's one thing gamers love it's ruining things for each other lol.