War Thunder

War Thunder

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Beo Aug 16, 2020 @ 2:35pm
Joystick players, what sensitivity do you play on?
What pitch, roll and yaw sensitivity do you guys use? I just started playing and trying to find myself a good point. Rn for me its 40 pitch, 50 roll and 20 yaw
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Showing 1-12 of 12 comments
sneakybass Aug 16, 2020 @ 3:21pm 
Kim i heard joy sticks are not as good as a mouse ,I think your going the wrong way..........
kamikazi21358 Aug 16, 2020 @ 3:25pm 
Originally posted by You Die0244:
Kim i heard joy sticks are not as good as a mouse ,I think your going the wrong way..........
Joystick is superior in Simulator Battles.
Beo Aug 16, 2020 @ 3:33pm 
I play arcade mostly, just for fun tho. Not really tryharding
kamikazi21358 Aug 16, 2020 @ 3:34pm 
[with a Logitech “extreme 3D pro], I personally have it set at 0.005 dead zone, 1.5 non-linearity, and plain 1 multiplier 0% correlation for all three axis [roll yaw pitch]. The non-linearity imo is good for having finer controls for aiming while stronger controls when pulling harder for turns; though I don’t have it too high because it (for me) often results in pulling slowly then pulling fast enough to spin out. But the controls are personalized, testing them is the best I find to get what one wants.

Edit:
Originally posted by Kim DingDong:
I play arcade mostly, just for fun tho. Not really tryharding
I probably should add these controls are SB-based then, but I would imagine they could still work in other modes. But you will not find many joystick players outside of SB, since the other guy is right and mouseaim is just way better.
Last edited by kamikazi21358; Aug 16, 2020 @ 3:38pm
Beo Aug 16, 2020 @ 4:21pm 
Originally posted by kamikazi21358:
[with a Logitech “extreme 3D pro], I personally have it set at 0.005 dead zone, 1.5 non-linearity, and plain 1 multiplier 0% correlation for all three axis [roll yaw pitch]. The non-linearity imo is good for having finer controls for aiming while stronger controls when pulling harder for turns; though I don’t have it too high because it (for me) often results in pulling slowly then pulling fast enough to spin out. But the controls are personalized, testing them is the best I find to get what one wants.

Edit:
Originally posted by Kim DingDong:
I play arcade mostly, just for fun tho. Not really tryharding
I probably should add these controls are SB-based then, but I would imagine they could still work in other modes. But you will not find many joystick players outside of SB, since the other guy is right and mouseaim is just way better.
I just got myself logitech extereme pro 3d. I didnt know anything about deadzone and nonlinearity. I will look into it. Thanks. I am just using it to have fun with the stick and get accustomed to its usage while I wait for flight sim 2020, downloaded warthunder just to use my stick
Dozz Aug 16, 2020 @ 5:12pm 
Originally posted by Kim DingDong:
Originally posted by kamikazi21358:
[with a Logitech “extreme 3D pro], I personally have it set at 0.005 dead zone, 1.5 non-linearity, and plain 1 multiplier 0% correlation for all three axis [roll yaw pitch]. The non-linearity imo is good for having finer controls for aiming while stronger controls when pulling harder for turns; though I don’t have it too high because it (for me) often results in pulling slowly then pulling fast enough to spin out. But the controls are personalized, testing them is the best I find to get what one wants.

Edit:

I probably should add these controls are SB-based then, but I would imagine they could still work in other modes. But you will not find many joystick players outside of SB, since the other guy is right and mouseaim is just way better.
I just got myself logitech extereme pro 3d. I didnt know anything about deadzone and nonlinearity. I will look into it. Thanks. I am just using it to have fun with the stick and get accustomed to its usage while I wait for flight sim 2020, downloaded warthunder just to use my stick
funny thing, i also JUST got my Logitech Extreme Pro 3D a while ago, i personally got mine so i can play sim and not suffer with mouse, i just can't do it, i don't have enough brain cells to learn to use it, but anyways! if you guys have any decent binds or configs for it you wanna share, Let me know!
kamikazi21358 Aug 16, 2020 @ 6:00pm 
Dead zone I believe is the area where inputs don’t matter, like if you move the joystick a fraction it won’t register (to accommodate very small accidental changes and stuff). No dead zone means every minute change effects movement. High dead zone means you can move the joystick a bit and nothing changes. If this makes sense.

Non-linearity makes the movements non-linear. 1, when it is linear, makes the movements exactly equal to the movements of they joystick (example: 20% joystick down is 20% elevator down). Making it higher makes it non-linear, so say 20% joystick down is like 10-15% elevator down for example (but as you approach max value, the value increases so 100% = 100%). This makes, in my opinion, fine movements required to aim the gunsights exactly on a target easier to do, since you don’t have to do the most precise movements; while still having full control.

If this makes sense, from my understanding.
Spicy Meatball Aug 16, 2020 @ 6:19pm 
Run sensitivity at 100% on all axis. Use non-linearity, multiplier, and dead-zone values to fine tune the control. Be careful with lowering the multiplier setting, as it works by restricting the virtual inputs max value, limiting maneuverability.
RustyNail Aug 16, 2020 @ 7:46pm 
Originally posted by Kim DingDong:
I just got myself logitech extereme pro 3d. I didnt know anything about deadzone and nonlinearity. I will look into it. Thanks. I am just using it to have fun with the stick and get accustomed to its usage while I wait for flight sim 2020, downloaded warthunder just to use my stick

I have the same stick; but gave up on using it for AB/RB... I dislike mouse/keyboard, but it outperforms what I could do with a joystick when going against other players using keybd & mouse.
Lunovus Aug 16, 2020 @ 8:05pm 
You're really disadvantaged using a joystick in AB/RB.

I'd recommend using mouse & KB in it, even if you're really NOT comfortable with it and have to learn to "fly" with mouse aim & instructor.

If you want to use a joystick with WT go with sim battles, and there it may be best to adjust your settings for every (sort of) plane you fly.

There are guides about it on the official forum:
https://forum.warthunder.com/index.php?/forum/600-gaming-controllers-setup-problems-advice/
Beo Aug 17, 2020 @ 7:08am 
Originally posted by The Lawnmower Man Jr.:
Originally posted by Kim DingDong:
I just got myself logitech extereme pro 3d. I didnt know anything about deadzone and nonlinearity. I will look into it. Thanks. I am just using it to have fun with the stick and get accustomed to its usage while I wait for flight sim 2020, downloaded warthunder just to use my stick
funny thing, i also JUST got my Logitech Extreme Pro 3D a while ago, i personally got mine so i can play sim and not suffer with mouse, i just can't do it, i don't have enough brain cells to learn to use it, but anyways! if you guys have any decent binds or configs for it you wanna share, Let me know!
I am just using the default preset of the joystick in game, just changed sensitivity to my liking as I didnt like moving it a mm and having my plane go haywire
Beo Aug 17, 2020 @ 7:10am 
Originally posted by kamikazi21358:
Dead zone I believe is the area where inputs don’t matter, like if you move the joystick a fraction it won’t register (to accommodate very small accidental changes and stuff). No dead zone means every minute change effects movement. High dead zone means you can move the joystick a bit and nothing changes. If this makes sense.

Non-linearity makes the movements non-linear. 1, when it is linear, makes the movements exactly equal to the movements of they joystick (example: 20% joystick down is 20% elevator down). Making it higher makes it non-linear, so say 20% joystick down is like 10-15% elevator down for example (but as you approach max value, the value increases so 100% = 100%). This makes, in my opinion, fine movements required to aim the gunsights exactly on a target easier to do, since you don’t have to do the most precise movements; while still having full control.

If this makes sense, from my understanding.
thanks!
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Date Posted: Aug 16, 2020 @ 2:35pm
Posts: 12