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Iv played battles like it were a game of "call of duty". Rushing and flanking around the battlefield with plenty of kills/assists and one or two captures. Yet could never get the activity rating above 90% regardless of playing so extremely actively and a risky way.
In the end only the devs know the exact formula.
Activity = ArbitraryAmountsForDoingStuff OR (ActivityYouNeedForChallenge - 1), whichever is lower.
It truly is uncanny, how I can manage so many times to come in exactly 1% below my required amount of activity needed for a challenge......
Confirmation bias, since you don't need to notice when it isn't important and you don't get upset enough for the memory to stick when you get the correct amount of activity.
I mean, there may be a shady cabal conspiracy for making it more annoying at Gaijin, but confirmation bias is quite enough to explain the experience.
While my post was supposed to be humor with just a kernel of truth in it, you have to admit it's a little strange that you can repeatedly come in exactly 1% short of activity percentages (and not just when I have a current challenge, that was the humor part)... I mean, it should at least vary in a range but for it to be 1% commonly? You have to admit, that seems like a serious statistical anomaly - or a very weird way that activity is calculated, with min/max thresholds for groups of activity values.
Yeah I kinda figured, but given how many on these forums cry about everything one can never be certain.
I haven't really noticed that it happens more with 1% below. But I suck pretty badly and get some atrocious activity scores.
Haha, yah my play is usually "feast or famine" with great scores or atrocious ones - but I tend to post up for defending caps and such - which is a rare things in this game, I fight the "must push only push push push" tendencies of most other players.
I really do wonder if they have "buckets" of activity points, and you end up at certain base thresholds depending on if you met or exceeded the capacity of that bucket. So, for example, you did well enough in each bucket to get 78%, so we'll put you at 79%. But you need another bucket (like caps or something) to get over to the next threshold, which is 84%. I see a lot of the exact same activity percentages repeated through my gameplay, even when my performance in those matches might be significantly different.
Interestingly enough, from my recollection, most of them are nice round percentages, increments of 5, except those close to the standard required percentages for some challenges. Coincidence?
copied from 3 year old post on another forum.
Since activity is time spent doing something doing a lot in a short time is higher activity then doing the same thing in a longer time.
I flew a lot of bomber missions that required 70% activity. If I destroyed a base returned to airfield and rearmed and bombed another or even did it 3 times but did not die I never got 70% activity. however if I destroyed a base and was then immediately shot down by enemy I got over 70% activity. Seems simply flying in Air RB is not activity.
In ground RB where I spawn 5 vehicles and a plane I always get above 70% If I survive in my first tank even with kills/assists and a cap I may not get 70%
Naval is pretty easy to get over 80% if you simply fight. (because every second your alive you are under fire or shooting yourself. )
activity is being hit/scoring hits, capping,repairing, Kills and assists do not count toward activity other then the firing and taking fire part. A TD that sits in ambush in a 20 minute battle and kills an enemy every 2 minutes while never taking fire will likely not get 80% activity. But a player who holds W and takes a cap and gets destroyed while taking a few hits first and maybe getting off a shot or 2 will be over 80%. Being under fire and engaging enemy is the best way to get activity it seems. With the being under fire most important.