War Thunder

War Thunder

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KaizerHomunkulus Jan 19, 2024 @ 11:07am
Frustration
I can't help but express my profound disappointment with this game. The rounds are nothing short of unfair, leaving players frustrated and questioning the integrity of the gameplay. It's disheartening to see developers prioritize profit over a balanced and enjoyable gaming experience.

It's evident that the game has become a breeding ground for money-driven decisions, with developers seemingly more interested in monetization strategies than addressing the core issues that affect player enjoyment. The relentless push for in-game purchases and microtransactions only exacerbates the frustration felt by those who genuinely want to engage with the game without feeling pressured to spend money at every turn.

Moreover, the blatant disregard for realism is astonishing. Games should strive to create immersive and believable worlds, but here, realism takes a back seat to profit margins. It's disconcerting to witness a lack of dedication to crafting an authentic gaming experience, as this ultimately detracts from the overall appeal of the game.

In the end, it's disheartening to witness the decline of a once-promising game due to these issues. I hope that the developers take a step back, reevaluate their priorities, and work towards creating an environment that fosters fairness, player satisfaction, and a genuine love for the game.
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Showing 1-15 of 39 comments
PrettyBoy. Jan 19, 2024 @ 11:29am 
5
No matter what gajin does, people like you will always find a reason to complain.
Vriz Jan 19, 2024 @ 11:36am 
3
Which is why it's funny ppl think WT deserves Labor of Love nomination. Just bringing vehicles, alongside new premiums, while the gameplay itself hasnt progressed from 2015 is not new content.

Devolving the original maps to support essentially more 3-lane team deathmatch maps with some sprinkle of points to cap that has nerfed rewards is nothing more but animosity towards it's playerbase to push for profit.

Especially after increasing the rewards to be slightly better from last year after a cataclysmic backlash for the plan to further decrease rewards and pushing higher repair cost to push players to buy premium time to break even should be apparent of Gaijin's distaste and corporate push from people in suits that sees players as nothing more but $$$ in their eyes.

Good to have a vast selection of vehicles in the game, but under no circumstance should the excuse be that the grind is for the player to not be overwhelmed with so many options to play in the same maps, modes and issues that continuously plague the game.
Eftwyrd Jan 19, 2024 @ 11:38am 
Originally posted by KaizerHomunkulus:
its remarkable how many words you used to say so very little
Last edited by Eftwyrd; Jan 19, 2024 @ 11:38am
Vriz Jan 19, 2024 @ 11:40am 
Originally posted by PrettyBoy.:
No matter what gajin does, people like you will always find a reason to complain.
There's always a reason to complain, especially when there's no counterargument to what's blatantly displayed

Spawncamping for instance could be better handled by actually putting in the effort to implement a base with static artillery or even AI tanks to defend. Even have AA, both cannon and / or missiles depending on what tier, to defend properly. All of these assets are already in the game, Gaijin has already changed maps to incorporate hills or such to mitigate spawncamping but creating something of effort to better the experience of the playerbase right out the gate is just apparently too much.
mrunuick Jan 19, 2024 @ 2:58pm 
Originally posted by KaizerHomunkulus:
.

Moreover, the blatant disregard for realism is astonishing. Games should strive to create immersive and believable worlds.
Big disagree with this blanket statement. Many games are meant to be an escape from reality. Realism and believable worlds are not important to most games.

That said, War Thunder does advertise itself as realistic but not full realism. There are concessions that must be made in order to make a gamee fun for most players. The gameplay is usually first and foremost in making a game fun and while War Thunder could use some more variety, it is currently a fun game and thus still has promise. If the game didn't have any promise, why would anybody play it for the first time? Why would the F2Ps stick around?
Last edited by mrunuick; Jan 19, 2024 @ 4:46pm
michel_blade Jan 20, 2024 @ 12:33am 
Originally posted by PrettyBoy.:
No matter what gajin does, people like you will always find a reason to complain.
No matter what Gaijin does people like you will be defending them.
michel_blade Jan 20, 2024 @ 12:35am 
Originally posted by KaizerHomunkulus:
I can't help but express my profound disappointment with this game. The rounds are nothing short of unfair, leaving players frustrated and questioning the integrity of the gameplay. It's disheartening to see developers prioritize profit over a balanced and enjoyable gaming experience.

It's evident that the game has become a breeding ground for money-driven decisions, with developers seemingly more interested in monetization strategies than addressing the core issues that affect player enjoyment. The relentless push for in-game purchases and microtransactions only exacerbates the frustration felt by those who genuinely want to engage with the game without feeling pressured to spend money at every turn.

Moreover, the blatant disregard for realism is astonishing. Games should strive to create immersive and believable worlds, but here, realism takes a back seat to profit margins. It's disconcerting to witness a lack of dedication to crafting an authentic gaming experience, as this ultimately detracts from the overall appeal of the game.

In the end, it's disheartening to witness the decline of a once-promising game due to these issues. I hope that the developers take a step back, reevaluate their priorities, and work towards creating an environment that fosters fairness, player satisfaction, and a genuine love for the game.
I agree. The game monetise frustration to its limits. This game is toxic. You really have to be careful with how you engage it.
mogami_99 Jan 20, 2024 @ 12:41am 
Please explain how a round can be unfair to both sides? If only one side then how is that possible when the match up is decided by BR plus or minus one with each team having the same number of players at both the highest and lowest possible BR?
Since these matches are not skill based (there being no method to determine skill)
There is nothing money can buy that will not be found on both teams.
Is the frustration with the game or with your performance?
=7Cav=SPC.Crimzon.E Jan 20, 2024 @ 10:20pm 
Game mechanics get worse and worse every update and even more unreliable
had a PUMA A PUMA in a 6.7 Match bounce 2 shots and absorb another shot from a Super Pershing
I had PT-76s Eating rounds to the side. and front
This game is becoming plagued with Bots and cheaters slowly but surely.
Servers are crappy at times even tho you are 50 ping and below somehow the server is seeing everything entirely different

I had a game where I was laying into someones plane with mine,
I watched my video and I was nailing him so much
The Server Replay showed I was over 400m off in the wrong direction.
Despite No lag in my gameplay, No Packet loss and my ping as below 42
Last edited by =7Cav=SPC.Crimzon.E; Jan 20, 2024 @ 10:21pm
Willy Wonka Jan 21, 2024 @ 12:39am 
Originally posted by mogami_99:
Please explain how a round can be unfair to both sides? If only one side then how is that possible when the match up is decided by BR plus or minus one with each team having the same number of players at both the highest and lowest possible BR?
Since these matches are not skill based (there being no method to determine skill)
There is nothing money can buy that will not be found on both teams.
Is the frustration with the game or with your performance?
The part about every team having the same spread of high and low br players is just false. Yes the matchmaker attempts that but if it takes too long it just throws in whatever it can find. Especially in arcade this is obvious since you can view what line up every player has. For example in a 6.0-7.0 match i have seen matches where 1 team had 3 7.0 players and the other had 0. Matchmaker br spread (+-1) is always maintained but fair spread of top br vehicles over the teams is not guaranteed. So that creates unfair matches, not that i agree with op but just wanted to point out the flaw in ur statement. This game is just very hard to balance.
HEV Jan 21, 2024 @ 1:17am 
Originally posted by Vriz:
Originally posted by PrettyBoy.:
No matter what gajin does, people like you will always find a reason to complain.
There's always a reason to complain, especially when there's no counterargument to what's blatantly displayed

Spawncamping for instance could be better handled by actually putting in the effort to implement a base with static artillery or even AI tanks to defend. Even have AA, both cannon and / or missiles depending on what tier, to defend properly. All of these assets are already in the game, Gaijin has already changed maps to incorporate hills or such to mitigate spawncamping but creating something of effort to better the experience of the playerbase right out the gate is just apparently too much.


I honestly feel spawn camping would be fixed by having the players spawn along a front instead of one or two designated spots that can be encircled, it would be a less messy solution than adding AI guns. It would also have the added benefit of changing up optimal pathing and were high traffic areas occur
Santa Claus Jan 21, 2024 @ 1:23am 
If I were an exec at WT I would fire every member of the company that worked on gameplay. The external models are great. The internal modeling is ok. The environmental graphics and effects are good but the gameplay has been terrible for a long time and it just keeps getting worse. Not only is it repetitive but the map design is also terrible to the point it is something often joked about during matches. It's almost like two completely different companies build this game. The AAA excellent company that creates the vehicles and environments and the discount low end 2 person phone it in company that designs the gameplay.
Lemon Jan 21, 2024 @ 2:59am 
Originally posted by mogami_99:
Please explain how a round can be unfair to both sides? If only one side then how is that possible when the match up is decided by BR plus or minus one with each team having the same number of players at both the highest and lowest possible BR?
Since these matches are not skill based (there being no method to determine skill)
There is nothing money can buy that will not be found on both teams.
Is the frustration with the game or with your performance?
BR ranges have for a long time not been accurate and uptiers still exist and are NOT consistent with the teams, there might just be 1 uptiered vehicle in the enemy team or many and none in yours, just luck of the draw
OLD_MAN_68_ Jan 21, 2024 @ 4:54am 
Originally posted by PrettyBoy.:
No matter what gajin does, people like you will always find a reason to complain.
The same problem with world of tanks how can you have post world war 2 vehicles fighting in the same ranks as ww2 vehicles
i do see that premium members vehicle for vehicle get more kills you have same vehicle as player but he has camouflage and all sorts when you hit him your shots just bounce off something is wrong
Dadou Jan 21, 2024 @ 5:19am 
its a good game...
the problem his the money... it s become unfair for the one that have little money to spend.
one the thing i ate most is when we battle with tanks , it s the plane ...the tank become no match for then ...
plane againts plane,,,,And tanks against tanks ..ONLY...
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Date Posted: Jan 19, 2024 @ 11:07am
Posts: 39