War Thunder

War Thunder

View Stats:
Sigma boy Jan 16, 2024 @ 10:05pm
Teleporting and rubberbanding asians in NA servers.
Any news on when and if WT will implement some sort of max ping? I play with people who have 400ms+ and rubber band everywhere... It's hard to shoot them down when they teleporting.
< >
Showing 1-15 of 20 comments
Eftwyrd Jan 16, 2024 @ 10:10pm 
it has been covered many many times but the way warthunder implements rubber banding if you see it then its on your side, not anyone elses

your client gets other players locations from the server and only the server, there is no direct connection between you and the other players in the match

if the other players location differs from the server version there is no compensation for them, warthunder runs on an untrusted client model so any differences result in a player being rubber banded to the location they appear on the server, which is where everyone else was seeing them all along

so if you see any lag it is your client being updated to that server version which everyone with a good connection is already seeing

if you needed any confirmation of this look no further than gaijins website where the server version of every match played is available as a replay

so take your racially motivated misinformation elsewhere, you literally cant see another players lag
Last edited by Eftwyrd; Jan 16, 2024 @ 10:19pm
K Jan 16, 2024 @ 11:48pm 
Originally posted by Eftwyrd:
it has been covered many many times but the way warthunder implements rubber banding if you see it then its on your side, not anyone elses

your client gets other players locations from the server and only the server, there is no direct connection between you and the other players in the match

if the other players location differs from the server version there is no compensation for them, warthunder runs on an untrusted client model so any differences result in a player being rubber banded to the location they appear on the server, which is where everyone else was seeing them all along

so if you see any lag it is your client being updated to that server version which everyone with a good connection is already seeing

if you needed any confirmation of this look no further than gaijins website where the server version of every match played is available as a replay

so take your racially motivated misinformation elsewhere, you literally cant see another players lag

That is nice though no it's not the case all the time what so ever... I play on NA with several people that live in various spots on the globe... we ALL were having the same rubber-banding in multiple games.... so no it's not the case every time.

Also bit rich to assume their posts intentions to the level you did... mean very few other places on earth have such high ping to NA other than Asia... and oddly enough that is where Asians live.... I personally don't give a ♥♥♥♥ who plays on what server though the OP is using a factual metric
K Jan 16, 2024 @ 11:51pm 
Originally posted by Eftwyrd:
ignoring the facts and insisting its all asians fault and that they should be segregated, yep we've seen all we need to

Yet you're dead wrong in all you stated though you do you I guess and reee at every corner assuming peoples intentions.
Eftwyrd Jan 16, 2024 @ 11:52pm 
playing in nz with 300+ ping on NA since the early days i can see no lag whatsoever on the server replays, nor do any of my american squadmates see it, its entirely on my end

im afraid the facts simply dont support your racist attempt to segregate an entire part of the world

any insistance against the known facts, ie the game simply doesnt work in a way where what you describe happen for the reasons you claim, is a transparent excuse to spout your poison and blame those of other races for your own poor connection

no matter how you attempt to wrap it in misinformation we can all see what it is, the facts simply dont support you
Last edited by Eftwyrd; Jan 16, 2024 @ 11:57pm
K Jan 16, 2024 @ 11:59pm 
Originally posted by Gab:
Any news on when and if WT will implement some sort of max ping? I play with people who have 400ms+ and rubber band everywhere... It's hard to shoot them down when they teleporting.

Ignore this doorknob in the comments, basically the rubber-banding happens for a variety of reasons, it can be you and it also can be server side... yet this questionable person claims otherwise yet people can be dead wrong and still go thinking they're not... I played several times tonight with various friends and some clan members... we ALL had issues with rubber-banding in multiple games.. and oddly enough NONE of us tonight live near each other, I'm in Canada, one is in Australia, other England, then a close friend of mine in Japan on vacation atm.... we ALL had the same issue yet damn must be all of us lol according to this quite clueless individual :D

Now as for max ping it'll likely not happen.
Last edited by K; Jan 17, 2024 @ 12:01am
Eftwyrd Jan 17, 2024 @ 12:01am 
if the servers are lagging it lags for everyone... thats still not any other player on the servers fault nor what the OP is talking about so keep trying to justify yourself my deeply bigoted friend
Last edited by Eftwyrd; Jan 17, 2024 @ 12:04am
K Jan 17, 2024 @ 12:05am 
Originally posted by Eftwyrd:
if the servers are lagging it lags for everyone... thats still not any other player on the servers fault so keep trying to justify yourself my deeply bigoted friend

Ah yes, that's all I need to know that you're a child or just stupid.... a server can be comprised of hundreds of processing units all INDIVIDUAL yet connected to an output room... crazy to think how a server unit could be worn out and THAT's the one you're connected to during that game... wild I know... it's almost like I'm well informed on this topic and you're not, stop posting you're clueless on this
Eftwyrd Jan 17, 2024 @ 12:13am 
servers worn out? no idea where you got the idea from what i posted

the classic attempt to throw even more misinformation at the wall attempting to put me on the defensive

servers can lag just like anything else mister 'well informed', take that from someone with admin privileges on a major telco's servers whos job description involves dealing with performance issues

but do please continue, even assuming against all evidence you were correct no doubt you have many more justifications for why your friend in Australia, a country who have notoriously bad internet infrastructure is less of a detriment on NA than some major SEA cities with fantastic internet infrastructure.
Last edited by Eftwyrd; Jan 17, 2024 @ 12:20am
K Jan 17, 2024 @ 12:20am 
Originally posted by Eftwyrd:
servers worn out? no idea where you got the idea from what i posted

the classic attempt to throw even more misinformation at the wall attempting to put me on the defensive

servers can lag just like anything else mister 'well informed', take that from someone with admin privileges on a major telco's servers whos job description involves dealing with performance issues

Nice pivot, and again you have no idea on any aspect you're claiming to.. at this point you're doing it in bad faith... or just delusional so you do you and keep on with those lies I'm sure someone as clueless as yourself will buy into them at some point.
Last edited by K; Jan 17, 2024 @ 12:22am
Eftwyrd Jan 17, 2024 @ 12:26am 
ah the ever classic ad hominem response 'i have no more arguments to justify my bigotry so attack the other guy instead'

always good to see you in these threads, no doubt will see you trying to argue against reality in the future too
Last edited by Eftwyrd; Jan 17, 2024 @ 12:26am
Illusionyary Jan 17, 2024 @ 12:35am 
As an Australian we're forced to play on NA servers as no SEA server exists. "SA" (South Asia) is based in Tokyo, which means most of us in AU/NZ get the same ping to that server as we do the NA server.

Ping really doesn't make much difference in War Thunder as it does in say Battlefield, it's generally a detriment to the person with high ping, not the other way around. I have so many experiences of clearly firing before an enemy tank only to just die because my ping means the server didn't register my shot before theirs, it's very annoying.
Sigma boy Jan 17, 2024 @ 6:14am 
Originally posted by Eftwyrd:
it has been covered many many times but the way warthunder implements rubber banding if you see it then its on your side, not anyone elses

your client gets other players locations from the server and only the server, there is no direct connection between you and the other players in the match

if the other players location differs from the server version there is no compensation for them, warthunder runs on an untrusted client model so any differences result in a player being rubber banded to the location they appear on the server, which is where everyone else was seeing them all along

so if you see any lag it is your client being updated to that server version which everyone with a good connection is already seeing

if you needed any confirmation of this look no further than gaijins website where the server version of every match played is available as a replay

so take your racially motivated misinformation elsewhere, you literally cant see another players lag

Bro living in a 6d world. No racial motivation behind it and I have a 1Gbit/s connection so no, I don't think my connection is the issue when I have 0 packet loss and 35ms latency.
Eftwyrd Jan 17, 2024 @ 8:38am 
Originally posted by Gab:
Originally posted by Eftwyrd:
it has been covered many many times but the way warthunder implements rubber banding if you see it then its on your side, not anyone elses

your client gets other players locations from the server and only the server, there is no direct connection between you and the other players in the match

if the other players location differs from the server version there is no compensation for them, warthunder runs on an untrusted client model so any differences result in a player being rubber banded to the location they appear on the server, which is where everyone else was seeing them all along

so if you see any lag it is your client being updated to that server version which everyone with a good connection is already seeing

if you needed any confirmation of this look no further than gaijins website where the server version of every match played is available as a replay

so take your racially motivated misinformation elsewhere, you literally cant see another players lag

Bro living in a 6d world. No racial motivation behind it and I have a 1Gbit/s connection so no, I don't think my connection is the issue when I have 0 packet loss and 35ms latency.
So you are insisting on segregating asians despite having been explained that it will make no difference given how warthunder works… we all see

You can’t actually refute how the net code works so your answer is literally ‘my connection can’t be anything but perfect so any problems I see must be asians’, no evidence or anything like that, no god forbid you checked the server replay as I suggested

What’s funny is these threads started becoming more common only after they added support for Chinese characters in usernames, yes the Chinese server disappeared but that had already happened much earlier

So how about we prove it mister ‘perfect’ link us a server replay showing it rubber banding this Asian player and only the Asian player… given I already explained how the NetCode worked the only way you are going to see lag at all is if the entire server lagged

Despite what our resident ****poster might have you believe how the client works isn’t in question, we have had it on our PCs for a decade so it was reverse engineered years ago
Last edited by Eftwyrd; Jan 17, 2024 @ 9:33am
Sigma boy Jan 17, 2024 @ 10:21am 
Originally posted by Eftwyrd:
Originally posted by Gab:

Bro living in a 6d world. No racial motivation behind it and I have a 1Gbit/s connection so no, I don't think my connection is the issue when I have 0 packet loss and 35ms latency.
So you are insisting on segregating asians despite having been explained that it will make no difference given how warthunder works… we all see

You can’t actually refute how the net code works so your answer is literally ‘my connection can’t be anything but perfect so any problems I see must be asians’, no evidence or anything like that, no god forbid you checked the server replay as I suggested

What’s funny is these threads started becoming more common only after they added support for Chinese characters in usernames, yes the Chinese server disappeared but that had already happened much earlier

So how about we prove it mister ‘perfect’ link us a server replay showing it rubber banding this Asian player and only the Asian player… given I already explained how the NetCode worked the only way you are going to see lag at all is if the entire server lagged

Despite what our resident ****poster might have you believe how the client works isn’t in question, we have had it on our PCs for a decade so it was reverse engineered years ago

Had problems with this when people had massive numbers for names too. Nothing new. Yes I may be generalizing when I say chinese people but I meant SEA, like mainland china, taiwan, indonesia, oceania etc.
Your explanation of how the netcode works is, lacking. I'll make a collection of the server replays, what's your email I'll send u the ids.
Great edit.
Eftwyrd Jan 17, 2024 @ 10:31am 
Originally posted by Gab:
Originally posted by Eftwyrd:
So you are insisting on segregating asians despite having been explained that it will make no difference given how warthunder works… we all see

You can’t actually refute how the net code works so your answer is literally ‘my connection can’t be anything but perfect so any problems I see must be asians’, no evidence or anything like that, no god forbid you checked the server replay as I suggested

What’s funny is these threads started becoming more common only after they added support for Chinese characters in usernames, yes the Chinese server disappeared but that had already happened much earlier

So how about we prove it mister ‘perfect’ link us a server replay showing it rubber banding this Asian player and only the Asian player… given I already explained how the NetCode worked the only way you are going to see lag at all is if the entire server lagged

Despite what our resident ****poster might have you believe how the client works isn’t in question, we have had it on our PCs for a decade so it was reverse engineered years ago

Had problems with this when people had massive numbers for names too. Nothing new. Yes I may be generalizing when I say chinese people but I meant SEA, like mainland china, taiwan, indonesia, oceania etc.
Your explanation of how the netcode works is, lacking. I'll make a collection of the server replays, what's your email I'll send u the ids.
Great edit.
You actually believe I am going to dox myself?

Post the links to the replays hosted on gaijins website here for everyone to see, no edited or recorded footage
Last edited by Eftwyrd; Jan 17, 2024 @ 10:37am
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Jan 16, 2024 @ 10:05pm
Posts: 20