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your client gets other players locations from the server and only the server, there is no direct connection between you and the other players in the match
if the other players location differs from the server version there is no compensation for them, warthunder runs on an untrusted client model so any differences result in a player being rubber banded to the location they appear on the server, which is where everyone else was seeing them all along
so if you see any lag it is your client being updated to that server version which everyone with a good connection is already seeing
if you needed any confirmation of this look no further than gaijins website where the server version of every match played is available as a replay
so take your racially motivated misinformation elsewhere, you literally cant see another players lag
That is nice though no it's not the case all the time what so ever... I play on NA with several people that live in various spots on the globe... we ALL were having the same rubber-banding in multiple games.... so no it's not the case every time.
Also bit rich to assume their posts intentions to the level you did... mean very few other places on earth have such high ping to NA other than Asia... and oddly enough that is where Asians live.... I personally don't give a ♥♥♥♥ who plays on what server though the OP is using a factual metric
Yet you're dead wrong in all you stated though you do you I guess and reee at every corner assuming peoples intentions.
im afraid the facts simply dont support your racist attempt to segregate an entire part of the world
any insistance against the known facts, ie the game simply doesnt work in a way where what you describe happen for the reasons you claim, is a transparent excuse to spout your poison and blame those of other races for your own poor connection
no matter how you attempt to wrap it in misinformation we can all see what it is, the facts simply dont support you
Ignore this doorknob in the comments, basically the rubber-banding happens for a variety of reasons, it can be you and it also can be server side... yet this questionable person claims otherwise yet people can be dead wrong and still go thinking they're not... I played several times tonight with various friends and some clan members... we ALL had issues with rubber-banding in multiple games.. and oddly enough NONE of us tonight live near each other, I'm in Canada, one is in Australia, other England, then a close friend of mine in Japan on vacation atm.... we ALL had the same issue yet damn must be all of us lol according to this quite clueless individual :D
Now as for max ping it'll likely not happen.
Ah yes, that's all I need to know that you're a child or just stupid.... a server can be comprised of hundreds of processing units all INDIVIDUAL yet connected to an output room... crazy to think how a server unit could be worn out and THAT's the one you're connected to during that game... wild I know... it's almost like I'm well informed on this topic and you're not, stop posting you're clueless on this
the classic attempt to throw even more misinformation at the wall attempting to put me on the defensive
servers can lag just like anything else mister 'well informed', take that from someone with admin privileges on a major telco's servers whos job description involves dealing with performance issues
but do please continue, even assuming against all evidence you were correct no doubt you have many more justifications for why your friend in Australia, a country who have notoriously bad internet infrastructure is less of a detriment on NA than some major SEA cities with fantastic internet infrastructure.
Nice pivot, and again you have no idea on any aspect you're claiming to.. at this point you're doing it in bad faith... or just delusional so you do you and keep on with those lies I'm sure someone as clueless as yourself will buy into them at some point.
always good to see you in these threads, no doubt will see you trying to argue against reality in the future too
Ping really doesn't make much difference in War Thunder as it does in say Battlefield, it's generally a detriment to the person with high ping, not the other way around. I have so many experiences of clearly firing before an enemy tank only to just die because my ping means the server didn't register my shot before theirs, it's very annoying.
Bro living in a 6d world. No racial motivation behind it and I have a 1Gbit/s connection so no, I don't think my connection is the issue when I have 0 packet loss and 35ms latency.
You can’t actually refute how the net code works so your answer is literally ‘my connection can’t be anything but perfect so any problems I see must be asians’, no evidence or anything like that, no god forbid you checked the server replay as I suggested
What’s funny is these threads started becoming more common only after they added support for Chinese characters in usernames, yes the Chinese server disappeared but that had already happened much earlier
So how about we prove it mister ‘perfect’ link us a server replay showing it rubber banding this Asian player and only the Asian player… given I already explained how the NetCode worked the only way you are going to see lag at all is if the entire server lagged
Despite what our resident ****poster might have you believe how the client works isn’t in question, we have had it on our PCs for a decade so it was reverse engineered years ago
Had problems with this when people had massive numbers for names too. Nothing new. Yes I may be generalizing when I say chinese people but I meant SEA, like mainland china, taiwan, indonesia, oceania etc.
Your explanation of how the netcode works is, lacking. I'll make a collection of the server replays, what's your email I'll send u the ids.
Great edit.
Post the links to the replays hosted on gaijins website here for everyone to see, no edited or recorded footage