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报告翻译问题
That necro tho
Look down at your right hand
Rotate hand upwards so palm is facing up
Now apply said hand to middle of forehead as fast as you can
Ask yourself, "Why did I feel the need to put myself on blast for something so old."
Apply method as many times as needed.
Sorry OP but thats should be pretty easy to figure out.
Serious note, i like to hang around tier 4-5 tanks and Most people do know what their doing, but you will still run into the occasional low quality player, but they all now the basics of using cover, angleing armour and play the tank to their advantages, mostly. (I dont see that many jagdtigers charging in blindly only to simply get flanked)
My team usually are good at taking cover and staying alive. My only problem is that they do it so well that the enemy can just walk up to the objective, cap it, and watch as the ticker goes down. I'm usually the one who took their brave pills this morning and try to take back the cap.
Air arcade is fine. I can focus on dog fighting and just kill everybody, not depending on my team to win the match.
Ground Force, the players are trash tier. There is only so much I can do when trying to cap an objective, wither it's one or three objectives. God forbid if I try to do everything with a broken tank. If Ground Force was focus on kills and not objective, I wouldn't need my trash team to win the match.
i find it kinda farcial that people would go into arcade and expect anything of their teammates... it f***ing arcade, arcade heroes be damned none of them would be any good in a sim match, in the land of the blind the one eyed man is king, to really consider yourself good you need to take off the training wheels
1) Do sim players actually think they are better gamers than arcade players? There's no hiding in arcade, you actually have to be better than the other guy.
2) Do the 9-12 kills-a-game-players know that it is possible to look up their stats, and that their stats are actually not that impressive?
i think arcade players arnt challenging themselves, all the work and thought that would go into a fight is taken out, not to mention teamwork...Sim forces you to know your aircrafts limits, know how to handle it, actually compensate for battle damage (try fighting with most of your control surfaces holed, let alone landing missing half a wing in sim) be able to spot targets and aim your guns, use proper tactics (well most of the time, you still get some absurd furballs). I play escort fighter more often than not, objectives matter more than kills, thus my kill:death average at best 1:1 and probably less. If i can force the enemy away from my bombers or make them pay enough in time or altitude then thats a victory in my book.. i value understanding when and where to make such trades more than pure fighting ability in a gamer