Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fundamentally, you're not going to be playing it any different than the 2A5, but you'll be able to penetrate certain spots on opposing tanks easier than the 2A5 can. I would just make sure to stick to engaging the same weakspots you normally would, they'll just end up being more effective penetrations.
But for now, as Jaes said, the difference isn't huge.
Keyboard upgrades.
Now, 2 Leo in a lineup are better than having only one.
And for the thermals, sometimes it's better to have them turned off, depending on their quality. Thermals can be very useful, but on the other hand, they are not the main element.
In reality if u take off the outside armor there all A4 varients with aditions
Use your Commander Sights.
the commander sight does not help like having it on gunner sight ( what i mean there will be aiming error and whats the point of shooting and then later on missing the weak spot )