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Enough to actually spend real money in the game after this time of testing. Did buy a few Premium tanks. ^^ ( i know, prolly during/after xmas some sale, so i bought too early haha.. but hey, maybe i buy more then?) :P
I bought even one german airplane, some low rank strike craft that name i forgot, maybe Ju something.
But bought 2 Premium tanks in german line, rank 1 light tank, seems fast and cool, enemies cannot hit me often, i go so fast and drive behind them. :D And then some slowish BR 5 Premium, KV something. It was decent, the amount that been testing. Seemed sturdy and decent cannon, was getting some kills with it. Looked like one of them soviet tanks tho. I also like the StuG td thingies, last match had 4 kills with 4 shots one after another, sometimes i feel my opponents play very drunk when they die to noob like me. ^^
Soon getting Tiger, so happy about that. ^^
tldr: The game is very fun when play every now and then, for a person like me who mostly plays MMO games, surprised i enjoy it. And german line is fine, picked it randomly since there is no Finnish line (i'm finnish). :) Maybe should have picked Sweden.. but German line had like all cool animal named tanks, tigers and panthers.. i like cats.
Since almost a decade, people moan about Germans being too OP in this game or being too WEAK.
Its an endless discussion.
The reality is, Germany has good and bad units and tiers in its tree same as every nation in this game.
You mentioned tier 2, so I assume rank 2 vehicles.
- low engine power, speed, acceleration, reverse gear - you have some slowpokes like Dicker Max, but you also have Puma, and all the Panzer III and Panzer IV variants and StuGs, all of them just about average in terms of mobility.
- slow turret traverse - again, they are about average, except the earliest (rank 1) panzer III variants, which only have manual turret rotation
- paper armour - that is true for pretty much every vehicle of every nation, with very few exceptions, like some Churchill variants, and some versions of KV-1 (among whcih, captured KV-1 Germans get is hilariously the best)
- angling not working - do not expect miracles with tanks that have 50-80mm of armour and regularly face stuff with 100+ pen.
German tanks are generally not "run and gun" style tanks - these are tanks for relatively slow, methodical and patient gameplay.
Panzer IV F2 and higher variants have some of the best guns tier for tier, especially considering the stock ammo. Researchable APCR is kind of trash, and best reserved for super rare cases when you can't reliably pen something.
No, I do not use APCRs. I use PzGr 39.
But there is one interesting thing: almost without exclusion - all the fails are in the SNIPER mode. Of course one might say that I do not know how to use sniper mode - but here is the thing: almost every shot in sniper mode (PzGr 39) registers as a hit, but the enemy tank lives.
If I don't use sniper mode - just the 3rd person view and use the small circle - it works WAAAAY better. I actually am getting the "Target destroyed" message - even if I do not aim particularly well, it is enough that I [put the circle on the enemy tank.
This leads me to believe that there is something funny going on here - but again, I may be wrong.
Has anyone else noticed this - very low effectiveness in sniper mode, while in 3rd person view things working a lot better ?
Thank you :)
Thank you :)
Yours is a good comment.
Thanks. I use PzGr39. Yes - I did some reading regarding the ammo :)
Tier II German tanks are kind of a joke:
-no engine power
-no speed
-no acceleration
-practically no reverse gear
-turret appears to be welded - it moves so slow
-paper armor
-angling the tank - practically no effect: it dies from a single hit at any point, at any angle,
Most maps require "close and personal" - and driving a German tank might as well be done w/o any ammo, since it will get killed anyway.
========================
First- AM I playing on HARD mode?
1) Press esc. -> OPTIONS --> ground vehicle battle settings --> Camera from tank gunner sight {yes/no}
1a) Hard mode = Yes
I have been aiming from the viewpoint of the gunner sights, wherever it is on the vehicle and compensating for that one particular vehicle.
Gunner sight can be found using x-ray view through the customization of a vehicle.
1b) if it says no, congrats, my issues lay elsewhere.
==============================
For the 3rd person resulting in easier kills. It can just as much allow for easier kills as it does outright throw off shots.
I will point myself in the right direction for higher quality shots placements, by
1) Taking a test drive,
2) line up next to a target
3) Move the mouse horizontal
translate onscreen as horizontal and multiple different intensities of vertical reticle movement. {I am moving the mouse Horizontal, THE GAME is adding VERTICAL Input.}
Do it near fences, edges of buildings, lamp post, barrels, etc. The reticle will grab the contours and travel very quickly up or down.
For the 3rd person most valuable compensation will be based on distance.
In close quarters, Do I compensate the game input by looking at the ground.
Aiming closer the ground to negate as much as possible the fact that the reticle input from the game is going higher and possibly grabbing the barrel, or turret counters and throwing the shot next to their face, whiffing past them.
When looking for targets far away, the resting position of the reticle would be closer to the skyline since any moving vehicle will be caught by the reticle, considered the closest intersection point. Grabbing the vehicle; leading the gun to the target, without any player input. the game does it on its own.
For those that zoom in(open cupola viewpoint), is better to compensate based tank height relative to your own. In most cases equals nill compensation or very little. its also not going to spasm as much when going near fences, lamp post, trees, etc.
For sniper mode, their is no compensation, you are in total control meaning the game wont add inputs on top of your own based on the closest intersection point between your camera viewpoint, the cannon and point of interest(closest intersection)
====
Their are a lot of variables. shells can penetrate a drifting target on a side profile, NOT set the fuse off on entry :/ as possibly moving in a trajectory towards Their engine rather than the turret crew as intended, because it drifted into that position.
A tank in motion has a lot more say on how to receive hits or move away from compared to one that is sitting. The more speed available the greater the option on how to receive a hit. To bounce or allow penetration and select/minimize the damage.
Using cover = takes more time to identify, recognize and aim at and hopefully for the shooter, have a decent weak spot available to hit.
===
Game mode. Im not going to say german tanks suffer.
They are Great.
The main issue I find with them is the lack of variety in lineup options.
RANK I is an exception, most anything should be able to function in rank I and plenty of options to pick from.
RANK II lacks adaptability.
Their are no vehicles that play like a heavy without practice such as american 105 or a dedicated heavy like KV series. {in both down and uptier}
Their highly adaptable vehicle that has flanking speed that can shoot relatively well at high speeds. T34, Sherman, Cromwell. {turns fast, has tracks, and fast turret traverse} regardless of uptier-downtier match status.
Germany Rank II does have,
Tanks that excel in slow pushing, or holding ground.
The puma does not count in this because it hard commits to direction of travel. Wheels and all. it has slow turret traverse speed. and doesn't feel all that great to shoot and move in a brawl. Unlike the above 3 mentioned. its a great tank, but doesn't properly fulfill the role of a hard hitting flanker that can stay to help if the fight turns sour. its closer to a skirmisher. it shouldn't stay in compromised positions unlike the mediums mentioned above.
PZ III also, doesn't properly fulfill the role either. its closer to it because its one that can stay, and receive hits. its closer to heavy in a down-tier, and a great support tank(as in carrying potential) it will out-reload everything in up tiers and dominate in down-tiers. While it has awesome acceleration and highly agile. IT DOES NOT, have Flanking speed.
The hull mounted tanks lack the most agency in a match. Their not tanks that can follow up on a push safely or secure flanks with a degree of reliability that brings comfort. it cant react effectively when its outnumbered unless it far, far away in which case, its not really a threat or a active participant of a fight.
PZ IV have the gun that people adore, because its easy to use. and the armor can be decent when doubled with some form of cover or terrain advantage. then again, its not a tank that does decently when when caught with its pants down
It doesn't accelerate quick enough, its sluggish. relatively slow turret traverse, somewhat big profile size, big flat cheeks. what is relativly safe to do is much more narrow when compared to to the PZ III.
Yea, the lineup lacks options.
its got a great lineup for camping or methodically pushing as a team. NOTICE, AS A TEAM.
PZ III should be the ones pushing, with the PZIV supporting it nearby. giving space or time for the hull mounted chassis to set on target rich environments relatively safely. this is war-thunder, the most consistent players you can get will be your squad mates. Germany doesn't suffer, it lacks tanks that can consistently give impact on other varieties of matches besides slow-push and camping.
Angling any of the German tanks decently will take practice given that their sides are flat as can be, and they have flat bar at the front as well. big flat cheeks on Pz IV. and nice beautifully functional mantlets on PZIII
Thank you.
I actually quite liked PzIII, and you are right about PzIV gun. But PzIV rarely gets the opportunity to use its gun: by the time it arrives - either the encounter is over, or the enemy has an upper hand (meaning: sitting at a good position waiting for PzIV...). So the choice is either to move forward and eventually get killed , or sit and wait for a lucky shot opportunity. Good gun on bad chasis is not much of a gin :)
I do not know if the game adding vertical component by itself is a blessing or a curse - but is is annoying as hell. If the enemy tank sits close to a crest of a hill - sometimes it is just not possible to target it, as the reticle jumps either below the target, or above. I got killed a number of times by the tank I wasn't able to target...
I play Realistic Battles. Unfortunately - almost no one plays as a team, which leaves PzIV to its own devices...yes, it might be a decent tank if it can use its strengths, but this doesn't happen due to mad rush of everyone toward the nearest capture zone.
I know that a problem is usually located between the chair and the screen (the player). I do not claim any proficiency (or even decent skills) in the game (would be hard after playing for just a couple of weeks). Spotting enemy tanks is hard (particularly if the sit camouflaged with bushes and already waiting for you - because PzIV is so slow).
Anyways - your post was great, being a compulsive/obsessive type I will try to work on all the details you listed.
Don't expect your team to help you,
so you go help the team instead.
Sometimes there will be the off chance you'll actually find team players, or find that people are more willing to team up and tackle a point/enemy together after you helped them first.
Also that's the way I figured out that actually helping someone, or preventing your teammates from getting shot to pieces, is actually harder than you initially thought.