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Pretty much. game is over at that point, just dont make yourself suffer to pad someone's stats.
spawncamping doesnt really exist, it is spawn pushing. if you let any enemy tank get to shoot at your spawn then your team is losing and youre on the losing side. being shot in spawn doesnt matter when you will be facing the entire enemy team at the cap and die even if you had it the way you wanted.
you have:
-HUGE enemy detection radius on all maps, so basically wallhack
- at least 10 seconds damage immunity if you stay still, basically god mode
what more could you possibly want? no clip?
Thanks for explaining why it's a problem.
LOL "HUGE enemy detection radius" meanwhile enemy can literally just hide right outside spawn and shoot into them on too many maps.
"10 Seconds damage immunity" is only enough for one or 2 shots and only the dumbest spawn campers expose themselves to spawn. Or there are so many of them that you'll need a dozen shots to take out all of them.
I'd say the helis going straight for the spawn and covering it in rockets might be a bit spawn campy. And they can do it from outside of the map for the ground forces. But yeah, when your team has failed so bad that the enemy is all next to your spawn, you done goofed.
That said, I've actually had a few games where the enemy were all in my team spawn and got their ♥♥♥♥ handed to them and then my team won. Great feeling when you manage to push back like that.
Airplanes can start spawn camping when you are 2-3 minutes into the battle.
shiver already gave a good reply to this. You need to understand. That 10 seconds is not long. There are maps, such as sun city, where even if im in a freakin AML or M18, CANNOT escape within 10 seconds. Even if i hit the gas and screw to the nearest obvious cover, it ISNT enough time. And god forbid an enemy is hiding in the only place I could escape to as well. And yeah, spawn PUSHING is just as much of a problem, in fact it's kind of what I meant to focus on. Spawn is naked as a ♥♥♥♥♥ on drugs...It is almost as if it is designed into the game. I hate being on and not on the team who is pushing spawn. because it is dumb. I would rather not know where people are funneling through at all times. Because that would actually be engaging and competitive. the simplest fix for this I can think of, would be not necessarily to create elaborate pathways, But to simply have people spawn BEHIND various cover, Like multiple buildings/hills etc dotted around spawn. That way you always have the element of surprise when spawn is being pushed. I don't see why the enemy needs to be allowed to push much further than past the last point or roughly 75% of the map, because that is not where the game is supposed to be played. And there should absolutely not be places where you can SEE most of the map, including enemy spawn...
I'm not sure what im ranting about though. this is a piece of ♥♥♥♥♥♥♥ free game. that they don't want to be good. Because they are not human beings at gaijin, they are clearly lizard people who want to compromise the sanity of the poor humans playing their game of abyssal evil. Which ISNT TOO FAR OFF from the truth. I got so addicted to this game that I found myself spending all my free time on it. My social skills started to plummet. I would go to work feeling like I never left the damn computer. I realize all of that is my problem... I'm doing a lot better now, but the point is, they designed this game to essentially hack your brain to some extent...so if you play it, you need to keep that in mind. It's BASICALLY a free mobile game on steroids.