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AiM7F Nerf? | Air Superiority update
I don't know if it's just me but ever since the new update went live the AiM7Fs on my F16 AJ have felt more sluggish then before. The AiM7 was never the best radar missile I realize that but ever since the update hit live they've felt completely useless.

Full radar lock with PD mode at 7 km - misses or goes for chaff all the time
Full radar lock with PD at 10 km and the missile just flies past the plane (Proximity Fuse problem maybe?)
Sometimes the missile doesn't want to turn at all or turns with 4Gs max.

No, I'm not using them at super low altitudes. Yes, I know about notching but what I described above happened at about a front to 45° angle to the enemies.

Just wanted to ask if others have the same problem.

Cheers
最近の変更はDimculesが行いました; 2023年12月15日 1時29分
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JuX 2023年12月15日 4時53分 
Id say the AIM-7F's definitely been the best radar missiles in the past. Even in then it's been a buggy missile that seemingly locks random enemies that you aren't locking and sometimes recommits to them, causing a "drunken" effect.

Last week even before the update i launched this missile off F-4J and it dove down at about 60 degree angle. Seemingly going after a friendly jet that was below and in front. Instead of the target that was directly infront of me that i was locking.

Also year or two ago i fired the AIM-7F off F-4J and somehow it tracked and destroyed the wingman of my actual locked target. Which was really confusing.


And even on before this update, radars been really buggy. Have gotten PD to lock the chaff behind the enemy on head-on that makes no sense. Even unable to get ACM lock on stalled F-16, but when it deploys chaff it instantly get locked on the chaff.

F-14B radar locks it's laser designator.

Oddly enough on previous content update they did break F-8E radar and that one at least got fixed soon after.
Venom 2023年12月15日 5時13分 
Dimcules の投稿を引用:
I don't know if it's just me but ever since the new update went live the AiM7Fs on my F16 AJ have felt more sluggish then before. The AiM7 was never the best radar missile I realize that but ever since the update hit live they've felt completely useless.

Full radar lock with PD mode at 7 km - misses or goes for chaff all the time
Full radar lock with PD at 10 km and the missile just flies past the plane (Proximity Fuse problem maybe?)
Sometimes the missile doesn't want to turn at all or turns with 4Gs max.

No, I'm not using them at super low altitudes. Yes, I know about notching but what I described above happened at about a front to 45° angle to the enemies.

Just wanted to ask if others have the same problem.

Cheers

Overall, I have the feeling that the rockets were nerfed and the number of negative target hits increased rapidly even with other rockets. Now I'm happy if one of the 4 R73 rockets hits. It is very easy to fool them with countermeasures even if they have IRCCM. Hitting from the front is almost unreal. I guess they were afraid of rocket spamming, so they nerfed the rockets. That's often Gaijin's solution, they add something and then nerf it.
nosh 2023年12月15日 5時21分 
I always feel like whenever something new /higher comes out, the now older stuff gets nerfed. Subjective but pretty constant experience.
Venom 2023年12月15日 5時32分 
nosh の投稿を引用:
I always feel like whenever something new /higher comes out, the now older stuff gets nerfed. Subjective but pretty constant experience.


I fired 4x R73 from the back to the right, distance 2 km and not a single missile hit the target. It was unreal before that. Another game SU27 flies straight to me for 2km, takes only one countermeasure, doesn't change direction, flies straight and R73 doesn't hit him, it's ♥♥♥♥.
There is a something wrong with them indeed.
hsf_ 2023年12月15日 6時24分 
Honestly out of everything in the game, the missiles feel the most RNG. I've fired Aim-9B's and watched them do physics bending manoeuvres, completely ignore counter-measures and clap the enemy so hard they don't play for a week.

Then I've seen Magic-1's purposefully evade their intended target without any counter-measures and flying almost in a straight line.

Maybe it's something to do with server tic-rate, maybe it's something to do with that particular enemies latency or maybe it's a bug. I don't know, but it's stupid and annoying.
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投稿日: 2023年12月15日 1時15分
投稿数: 6