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I've been playing all evening today and have not used a single backup, the ♥♥♥♥ are you talking about?
Brother, if my backups aren't assigned that is because I don't plan on using them. I agree it is a good QoL change in theory - but they're not giving you the OPTION of using them, they are MAKING you use them - the only way to avoid respawning in whichever vehicle you have the points for, using an UNASSIGNED BACKUP, is by quitting, prematurely.
Running out of vehicles is also quitting prematurely. Just a different menu.
I haven't actually run out of vehicles before match end today, so I have no idea if it actually requires you to use your backups before quitting or else it gives you a punishment. Is that the case?
It is not, no crew lock for not using backups if you can't spawn anything else for the past few years at least.
Its literally just a QoL feature that lets you quickly assign a backup for a vehicle you just died in, Its literally the exact same system before the update, you aren't being forced to use backups. Just select a different vehicle like you've always done before, you don't get a penalty because you already used the vehicle lol.
I have literally no idea what you're on about, there is no issue you speak of other than the one you created for yourself.
Thanks for the info friend.
I agree it is a very convenient addition, but the implementation is shoddy; I can't tell you how many backups I've wasted clicking "BATTLE", not realising it still has the same vehicle highlighted. I know a bunch of shills are bound to jump on it and say "well it's your fault" - no friends, that's cruddy UX.
I have been Crew locked several times due to this damned QoL change.
it's a nice change, if it where ♥♥♥♥♥♥♥ optional
I think the shady snail's long-term goal is to desensitise players to backups, and using backups - tying something disposable to the use of Eagles and eventually treating the use of backups as common as consumables to squeeze Eagle purchases out of more hesitant buyers.
They'll no doubt add incentive to the use of backup vehicles, like significantly reduced repair costs for each consecutive deployment etc. which none of us would really object to, because it adds greater utility to a mechanic that has existed in the game for a long time before this QoL change.
I don't mean to be the one putting on a tinfoil hat, but we also shouldn't underestimate the psychology of games, in particular that of microtransactions - in general, but also in light of Gaijin's recent push-back against the playerbase, and their past past/ongoing efforts at subverting us.
I very rarely use those backups, never been crew locked for not using them, and never used them accidentally, do people playing this game have so much trouble with something as simple as paying attention to what they are doing?
The UI/UX design is supposed to offload menial tasks and considerations. It's not a field limited to video games, it exists everywhere. Its application is simple; can the user accidentally deploy a vehicle with a backup they didn't intend to? If yes, add a y/n pop-up that informs them. There are no pop-ups for normal, non-backup deployments, so they wouldn't even need to read the window to realise they've picked a vehicle that will be deployed using their backups - and decide from there.
In Elite Dangerous, not purchasing little limpet robots make certain tasks impossible to do efficiently and effectively, but it is easy to forget to purchase them before leaving a station and getting on route to your location - instead of blaming their playersbase for "not paying attention", they plaster in-game advertisements on the billboards in stations reminding players to resupply their limpets. Simple application of very rudimentary user experience principles, and it's effective.
If Gaijin wasn't trying to encourage unrestricted use of backups, they would make it more apparent than the single little line in the tiny box. They're not a small company, and I can promise you they have plenty of UX professionals working on their projects. This wasn't a small change to how the game works, I can guarantee at least one UX designer was involved, and the only reason that one UX designer wouldn't request such a simple change was because Gaijin had other ideas for the mechanic.
More apparent than have to choose the back up click on use and then confirming in the next screen that your really want to use the back up??
I have been playing a while & never been obligated to use anys Backup thing.
I have the option to, but I have also the liberty to accept or to leave the battle.
You should try to "think" a little. It can help.