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There are definitely more bots than there used to be, especially several years ago, but they're still a small minority.
A lot of the problem is the combination of a high learning curve and the free to play model. In most games where you see that you also get the same phenomenon of the average player being, frankly, bad.
It doesn't help that the bigger youtubers rarely cap, decap or defend contested positions. This does actually makes sense, you want your higher skill players focusing on turning the kill feed blue, but that nuance is lost on most of their viewers it seems.
What? Swing and a miss lol.
No, that's not at all what I wrote. It's not about skill, it's about commitment.
Free to play isn't a bad thing but it does means WAY more kids and casuals in the player base. These two demographics as a whole are notorious for not taking games as seriously.
They can still do great in a bog standard shooter but when a high learning curve is involved it tends to make them far less effective players on average.
It's just the way it is and the way it always has been, at least in the two decades that I've been playing online pvp games.
Its the opposite to commitment.
What are talking about?
You still seem to think that I'm saying wallet warriors are better than freemium players.
Follow me here:
The threads topic is about players that are so passive and unskilled that they're almost indistinguishable from bots.
I pointed out that these sorts of players are extremely common in free to play games because the barrier to entry is just HDD space.
F2P games just get a lot more kids and casuals playing them and they typically don't do as well in games with high learning curves.
You say that the kids that do not have a credit card and casual players that wont pay are likely to be the passive players. Every time i say something the meaning shift and change.