Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
I only play Air RB for US, and when you have things like J2m2 , spitfires, yaks and 109s above you, which can out turn and out climb you.
You are basically pushed down to the deck and get BNZed to death. Energy means nothing, when the opponent have more energy then you.
Bombs and Rockets are dead weight, spiral climb dog fight are basically suicidal, because it benefits planes with high T/W and turn rate, which in the f4u1d case, lacks both of them.
Having good ordinance means nothing, and does not make a plane good.
just backclimb near your spawn. the only 2 reasons that your opponents are higher/ gained more energy than you is 1. your team is hopelessly impatient/doesnt care and/or 2. you're hopelessly impatient/don't care. This is just not a nation where you pile on 10 kills as you claim with russia. You have to play more as a team to win, using your energy and weight to your advantage, luring, rolling etc.
dont underestimate spiral fight since you have weight meaning you can go into the vertical longer than a lighter plane like a spit granted said spit doesnt dive down to your level first. you're overall less vulnerable to compression with some exception (p38). basic physics dude...
Also ,the reason why my opponents are higher because US props cant climb for crap.
I am afraid to tell you but, I also side climb with my ki44 and primary focus on US p51, or p47 who are side climbing. They literally cannot no do anything, as their are too slow and sluggish to react, as i BNZ them to death.
People talking about "skill issues" are mainly trolls.
My experience after 400 hrs with US:
Tanks from BR 3.3 till minimum 6.3 are weak as the boring aircraft are. On ground, the first obstacle was the T-34... but that's nothing what awaits US drivers further up in BR: Germans.
US fighters deserve a good turn fighter in their ranks as well as a tank with fat armor, great optics and ammo for insta-kills with one shot instead of 5. Germans got it all; incl. utilizing jets with tank rifles; they have the upper hand while US need to employ tactics like disenganging, fleeing and fking up various shots while facing insta-deaths. Germans tanks come in through the front door and eat dozens of shells while dealing killing blows with one shot.
US works only if the team is good and has good comm-skills. But this is never the case since everyone is solo'ing. Flanking eats time and many maps don't allow for it except when driving fast vulnearable tanks who shoot bananas.
They didn't need fast climbrates as they usually had lots of time to get altitude before reaching hostile air spaces. Typical problem of realisticly modeled vehicles in an arcade environment
Yeah you are right, side climbing is not a fix all tactics, any competent enemy will focus on you immediately, as you post the highest threat.
I know you should not turn fight in US props, but sometimes, you need to turn in order to dodge, or you will give your 6 at your opponent and let them hose you down.
also not all planes are designed to do the same thing
With P-38, often it's best to just do the Interceptor thing. Shoot down a Bomber, and then turn back or to the side before the Yak's and etc. can reach you.
Once it's spaded up, the P-38 from its Interceptor spawn will often be the highest plane. The climb is not that bad. It makes a great support fighter if you've got allies you can work with.
And although this doesn't score points or SL, simply running interference and wasting the enemy players' time does help a lot towards winning matches. Like if you're alone at high altitude, you can often get multiple enemy fighters to chase you, and in War Thunder, once engaged, players will rarely disengage - so you can use that to advantage. You can draw them into allies, or just draw them across the map wasting their time and thereby shielding your allies. You can make them lose all their altitude, and very often invite them to kamikaze themselves on your airfield AA. Then they will blame you for their choices.
Always keep an escape route in mind.
These planes are more fun in SB, where you have time to climb, and airfield choices.