War Thunder
Can we please have a nerf to KV-1 turret armor?
Cos i can't kill the damn thing thanks to it always bouncing and absorbing my shots, same goes for T-34, either that or buff the Churchill armor or gun.
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Показані коментарі 1630 із 32
Цитата допису teki:
Цитата допису Brainless Banana☭:
You think its bad in a Chuchill vs a T-34? Wait untill your 17 pounder AP rounds are bouncing off the front of an IS-1 turret from 50m away.
think that is bad?Saw the 17 pounder bounce of a t-34s uper hull at 10 m
proof?
Цитата допису Count Axel, seeker of knowledge:
Cos i can't kill the damn thing thanks to it always bouncing and absorbing my shots, same goes for T-34, either that or buff the Churchill armor or gun.

Nah I think the turret cheak armor overlaps Just hit the

Цитата допису Ki'agh utility:
Try aiming for the small triangles on either side of the turret (you can get gunner kills there) and the flat driver's hatch on the front, otherwise aim slightly above where you want to hit at point-blank, should be able to pierce every time.
Цитата допису "W" - Tungstène:
Цитата допису teki:
think that is bad?Saw the 17 pounder bounce of a t-34s uper hull at 10 m
proof?

Teki Is a Known Troll RUbias BS spreader He dont even play game dont worry about him
Цитата допису Yaya:
Цитата допису "W" - Tungstène:
proof?

Teki Is a Known Troll RUbias BS spreader He dont even play game dont worry about him
Oh crap , did not look at his name before u pointed it out but remember him well :D
Цитата допису Yaya:
Цитата допису "W" - Tungstène:
proof?

Teki Is a Known Troll RUbias BS spreader He dont even play game dont worry about him
If only spalling was implemented, then the Driver and Machinegunner of the poor T-34 would of been splattered even if the round didn't penetrate. It is only 45mm, after all.
Цитата допису "W" - Tungstène:
Цитата допису Necro Niso:
If only spalling was implemented, then the Driver and Machinegunner of the poor T-34 would of been splattered even if the round didn't penetrate. It is only 45mm, after all.
That is effectivly 75 mm which at range ( and if the tank is angled well to the right or left ) it can get around to even over 120 ( < dont have game intalled to confirm that ). And or the reason the tank was loved by its crew, its angled armour help protect them very well.
I wasn't arguing that it should penetrate, I was arguing that it would of caused the armour to indent, therefore causing spalling, if the round bounced.
Цитата допису Necro Niso:
Цитата допису "W" - Tungstène:
That is effectivly 75 mm which at range ( and if the tank is angled well to the right or left ) it can get around to even over 120 ( < dont have game intalled to confirm that ). And or the reason the tank was loved by its crew, its angled armour help protect them very well.
I wasn't arguing that it should penetrate, I was arguing that it would of caused the armour to indent, therefore causing spalling, if the round bounced.
Yea noticed that after posting that sorry, very distracted trying to watch Game of thrones while I wait for a game to install. and I thought they had a system for spalling? you just cant see it because the Kill cam only captures that round and the dmg it does when it pens, not the after dmg.
There is some sort of spalling that I have noticed. If you hit armour that is only a couple inches to thick to pen the crew near the impact still receive some damage. Maybe the devs are trying it out?
Not sure where people are getting their armour values, the KV-1 L-11 has 75mm side armour all the way around it, only the very back has thinner armour (70mm lower, 60mm upper) The mantlet is 90mm everything else is 75mm.

The KV-1 ZiS-5 still has the driver's viewport weak spot (75mm) the extra plates add 25mm wherever they are placed, entire side is 75mm, turret is entirely 90mm, including some behind the rounded cheek plates which are 75mm thick, there is 75mm armour around the gun with nothing behind it, and it has the same rear armour as the KV-1 L-11

The KV-1S is a little less armoured all around (still 75mm front, but 60mm everywhere else on the hull) with a much more angled turret, I would suggest aiming slightly either side of the gun, the armour is only 55mm there, directly above and beneath the gun is 75mm thick, the rounded cheeks are 85mm thick and the armour where the gun is mounted is 90mm thick.

Either of the churchills shouldn't have too much trouble with them, the MKIII may get pierced by the KV-1S or KV-1 ZiS-5 if it's not angled and they are using their best rounds (or APCR/solid shot rounds, but those are rare) but against an L-11 it is invincible from the front (89mm frontal armour, the KV-1 L-11 has a max penetration of 77mm) If you are in a churchill MKVII, just laugh and crush them, there is nothing they can do against 152mm frontal armour (it can even bounce KV-2s)


TL:DR shoot the triangles on the cheeks of KV-1 L-11s, directly below the gun (if you can) of KV-1 ZiS-5s, slightly either side of the gun of the KV-1S and then the sides or driver's viewport for the last guys in the tank. Always try to aim to your right (their left) of the turret first to kill the gunner, direct centre hull for the driver. if you are in a churchill MKIII, you have to angle yourself against anything but the KV-1 L-11 to bounce, if it's a churchill MKVII you don't have to angle against them (just make sure your turret faces them at all times in that thing, it's side turret armour starts when the turret begins to curve, the 45 degree angle on the front of it)
its the curved mantlet, theyre very funny with the RNG
Let your TD teammates or other mediums knock out the KV-1's, you're there to absorb shots and harrass enemy units, forcing them to fire at you and not your afore mentioned buddies. Which Churchill is it btw?
Цитата допису "W" - Tungstène:
First of all why are you getting in to situations were you can only shoot at the Heavyest armor on the KV1, Second what tank/ammo are you using? Lastly this game does have amazing historical accuracy when it comes to Armor, Armor penatrations, loading speeds, and tons of other things ( Compared to other games ) so they probably will not do that because of the Historical Accuracy. But changing / messing around and or completly abandoning the BR system I think would be best for this issue.

I'm not gonna weigh in on this whole thread but "Lastly this game does have amazing historical accuracy"
hahahahah! HAHAH!
hahahhaahahaha
Good joke!
Цитата допису kiro the avenger!:
its the curved mantlet, theyre very funny with the RNG
Also yeah this, with bounces in this game it's based on RNG. Hit from Y angle and it gives a X% chance to bounce. So sometimes you could, theoretically speaking, get a >1% chance of a bounce, and it bounces. Or a >1% chance of a pen, and get a pen. It's not as clear cut as my example, but that's basically what it is.
Цитата допису Sir Stefan Lord of Kitty Cats:
Цитата допису kiro the avenger!:
its the curved mantlet, theyre very funny with the RNG
Also yeah this, with bounces in this game it's based on RNG. Hit from Y angle and it gives a X% chance to bounce. So sometimes you could, theoretically speaking, get a >1% chance of a bounce, and it bounces. Or a >1% chance of a pen, and get a pen. It's not as clear cut as my example, but that's basically what it is.
its not just that, curved mantlets are ♥♥♥♥♥♥♥ weird.
tanks can bounce an 88mm kwk 43 that hit literally millimeters off the centre, well inside the 0% richochette chance
im pretty sure it happens with my panthers as well, cos ive bounced several 100/122mm rounds which can sails straight through my hull armour, let alone my turret armour lol

and when i say bounce, its more of just causing the round to prematurely detonate, or just eats the round entirely
Цитата допису kiro the avenger!:
Цитата допису Sir Stefan Lord of Kitty Cats:
Also yeah this, with bounces in this game it's based on RNG. Hit from Y angle and it gives a X% chance to bounce. So sometimes you could, theoretically speaking, get a >1% chance of a bounce, and it bounces. Or a >1% chance of a pen, and get a pen. It's not as clear cut as my example, but that's basically what it is.
its not just that, curved mantlets are ♥♥♥♥♥♥♥ weird.
tanks can bounce an 88mm kwk 43 that hit literally millimeters off the centre, well inside the 0% richochette chance
im pretty sure it happens with my panthers as well, cos ive bounced several 100/122mm rounds which can sails straight through my hull armour, let alone my turret armour lol

and when i say bounce, its more of just causing the round to prematurely detonate, or just eats the round entirely

Panthers,Leopard1 & Losif Stalins side turrets all that rounded crap ricochets alot
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Опубліковано: 27 берез. 2016 о 14:23
Дописів: 32