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Until an enemy is killed, it is not dead.
What is not killed, cannot have been stolen.
Gaijin isn't going to promote people killing their teammates, so its a moot point anyway.
Also remove diminishing rewards for GRB.
Als increase rewards for GRB, RAB is much better.
So no, I don't agree. Kills cannot be stolen.
As far as rewards go, I don't grind. I have everything I could want. I'd give away my RP and SL at this point, its worthless to me. I don't "steal" a kill for rewards, I don't want them. I just want to know that the vehicle in question is no longer a potential threat. I've seen plenty of times where an ally is picking away at an enemy tank only for the enemy to have an ally save him. I've even been the enemy in that situation, getting picked apart only for allies to save me.
Always take the kill. Always.
Take a scenario where you shoot a tank's track to make it hold still, then you shoot the turret and clear it of crew. Then I drive up and hit its ammo. Did your shot on the crew matter? The ammo detonation would've killed it regardless, all you've done is hold the enemy still with the track shot. Assuming that I came from a flank where I wasn't in danger of their turret, your second shot did nothing to help me kill the target. Only the track shot mattered. You could've also shot out the engine and cannon barrel. None of that matters for my shot. So in that situation, you think that I shouldn't have shot the ammo and "stolen" that kill? Just sat there and watched a teammate put hole after hole into a target? No, I'm going to help by finishing it off.
Players who complain about kill stealing don't care about teamwork or their teammates. They just care about their rewards and progression. If you want to promote team play, you also have to encourage kill stealing. They're part of the same things.
While with some gun you could shoot at a bomber about 2000 time in a spot that cant break and he will be perfecly fine