Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
for example: if you can't control the missile at all, that would likely be either the receiver or the receiver antenna, just have to look at the possible faulty parts on the destruction report and decide from there.
if the missile doesn't go left/right, likely the rudder. up/down, likely the elevator.
you just have to pay attention to when and how it fails, and then look at the possible faulty parts in the report and pick what makes the most sense. for my second missile it exploded about halfway into the slight, and the only thing that made sense in the options was the rocket motor, and that was correct.
you'll know if you picked correctly if you get 3 material boxes, otherwise you only get one.
I picked rocket motor and it was incorrect
I picked the missile and it was also incorrect.
Thanks! That is nice to know. Wonder why they didn't separate the menus? Why put the missile in the faulty menu and expect players to know that you only select it when nothing is wrong? This is the stupidest most poorly explained event I have ever seen.
First people thought building the missile was the object.
Then testing was the point (me included)
Now it seems building missiles and testing are just 2 more steps.
I will wait to see when I get the coveted final report.
How ever it does seem that extreme amount of effort is required. The last event actually allowed you to buy stages.
Not for me.
Also, the whole "it failed, make another" is a BS mechanic.
I think the entire point here is not to make missiles but to test missiles. (Of course you have to make them to test what I mean is the missiles are not the goal the tests are the goal)