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With some turret wiggle you might be lucky enough to survive a hit or two but generally don't brute force engagements as its your gun that shines not the armour.
A small tip is that the tigers are almost stabilised on mostly flat ground in the slow setting of cruse control (CC1) so you can win quick draws before you enemy even had a chance to stop.
But really it's the same BR as the H which is in a far better spot now since its BR didn't change and everything moved up around it, so you don't face constant IS-3. And waves of Jumbos in a full downtier is total joke.
Tiger II (P)
Tiger II (H)
Tiger II (10.5 cm Kw.K)
(I did not buy the Sla.16)
It all depends on how you play. The 10.5 I use for Sniping because that Reload isn't gonna help while the other 2 I use for Brawling. The Tiger II can be deadly if you know the weakness of your opponent tanks. Tiger II worth is 50/50 because you either suffer or making SL Profits. Just note that its not a easy Tank and at its BR level against US and USSR. (Somehow No issue against the British Tanks)
Do note these Examples are from my own Experience:
You face a T-54, shoot the LFP. LFP is covered? Disable the Gun or Flank it. Worst case try shooting the Turret Ring.
You face a T95/T28, Disable the gun and Flank shot the sides. If you carry a HE at least you can try kill a crew at its cupola.
You face a T30/T29, cupola even with the APHE rounds would kill that easily or flank it.
If there is one thing I can say about ground RB is positioning is extremely important, as well as air rb(I don’t play naval but it’s probably important too)
to be fair its been around 2-3 years since ive played the German tree actively but i more or less gave up once i reached the tiger 2. things could have changed