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The supplied link is very informative and provides an in depth description of each crew skill associated with all modes of play!!
you see what your team mates see in ab or what has been pinged/hit in rb.
keen vision is seeing vehicle in front of you, this is render distance.
Means more in ab than rb but can make a difference, not that I have noticed that difference on my new crews on new tank lines.
See it with binos, shoot it, most combat distance low level are not at the distance that mater, only when you get to 1-1.5k shooting does the render mater. By then you have a few points in keen vision.
Every now and again I will get a game where I can see the gun smoke at a distance but not the shooter, happens for many reasons and still happens on my max crews, so if it happens on my new crews I don't give it a second thought.
both these 2 are what i put points into first, after throwing points at all the cheap stuff so I can spend SL to get +3 on all skills apart from commander.
reload, helps but in my mind, if you can't see it, you can't shoot it, reload doesn't mater, unless up close street fighting. So for me, one i leave till last these days.
I also like the 2 gunnery skills, hit what you shoot at.
commander get a + for everything.
just a few thoughts on them.
RB, keen vision should mater but I have read others say the same thing,
that when they play the new lines, ie when jpn came out, crews at zero,
personal skill and using binos matters. I don't notice low keen vision in rb.
Now AB, yes, it most def matters as you are now getting an auto spot from what your crew could poss see, in rb, it is what YOU can see.
This is why in AB, as it is also cheap, I put points into radio comz,
so I can see what a team mate near me can see on the mini map.
But i think as people drive along ignoring pings on mini map, people blowing up, that a lot of people don't even look at the mini map.
If you're using binoculars, it's going to significantly increase visibility range. Once a vehicle renders for you, it won't derender for a while.
So at the end of the day, keen vision is useless outside of extremely niche applications. Ironically wallhacks and ULQ are really the only thing that'll benefit from it.
This annoys me so much, you try to help teammates around you be telling them where the enemy is, but no they go straight into open without looking at map nor looking around from what it looks like.
When I first got light tanks this is when I noticed how much players look at the minimap, despite spotting varies enemy vehicles, they just do not seem to notice them at all. Even checking the player cards of these players and it is disappointing that even level 100 players just do not bother to check their maps.
And yes I am one of those annoying players who will ping an enemy every 5 seconds just to wake up my 'team'mates.
They kept pinging something, so I drove over to try to help, but I couldn't find whatever they kept pinging, until I got blown up by a bush without the player firing a shot to help direct me better.
in ab i think it does
but I've been playing long enough that I know the maps so don't look at the arrows, so when playing ab I always look at these areas anyway and vehicles show up when you are looking at them, in ab.
The reason I think it does is because when a team mate wonders off the map edge, they are replaced with an arrow.
Correct me if I'm wrong, but I am under the impression the the crew skill Radio Communication would be used to detect enemy positions in arcade mode. If a whole team is generally lacking in this skill than the ability to detect positioning is lessened as opposed to one that is highly skilled on average. The mini map is significant in helping with this skill.
Radio is downward pointing chevrons I think.