Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The optics sees this strobe and the computer sends signals over the wire to guide the strobe to the center of the cross hairs.
the user can aim the missile by tilting the launcher up/down/left/right..the computer continuously updates the missile via wire to stay on the cross-hair.
what the IRCM is doing is overpowering the IR sensor. it would be like someone shining a huge bright flashlight in your face while you are trying to aim.
and.
the missile knows where it is by knowing where it isnt.
there is alot of counter IRCM tech that defeats the best IRCM out there.
it may dazzle the image, but the image is still there....there is no reason for the missile to go haywire like it is portrayed in the game.
like this analysis says...its a software issue...and all it needs is a patch to overcome the IRCM.
https://spie.org/news/5614-ir-imaging-seekers-may-be-very-resistant-to-laser-jamming?SSO=1
wart thunder IRCM mechanics are fantasy.
Except missiles do get this patch from TOW-2 onwards, if you check each missile you'll notice some have "ECCM: yes" on their statcard and they're immune to IRCM completely.