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*Time to progress free = -10k SL
Time to progress with premium = -5k SL
I fixed it for you.
The B-29 was a good overall example for a while, but its price has gone down noticeably. Though it is still something like 16k in RB and 21k Sim (I'm going off Wiki stats, I do not have WT to check.)
Most of this mainly applies to sim, but still pricey in RB depending on the round.
- F-16A/ADF
- F-14
- Arado C-3 (fun to speed around with, but only really good for revenge cas)
- Me 163
I'm gonna stop there, the wiki is a pain in the ass to use. The overall point is to allow players to be players. There are plenty of other ways Gajin already monetizes, I have already gone on record saying I would be fine with slashed RP/SL rates if it meant repair costs would go away
beat the game in a month? not only are you already dealing with research costs that can have you grinding for weeks. all Repair costs have done in my 700+ hours of play has made me leave games before using my whole lineup because taking more vehicles in simply wasent worth the potential repair costs, leaving my team with likely more than one player down because we have to factor in that trying to play the game already puts us in the Red economically. It only gets worse the deeper you get into the tech trees as the costs increase while the multipliers dont keep up; so instead of enjoying the tanks you spent months if not years grinding for, you now need to go back to the previous tanks to even keep your SL count positive.
damn didint realize we had to break the economy to make me go enjoy how the lower BRs play. i would have never revisted the P-51 or any lower BR if they didint decide to rob me blind
Death in inevitable in these games, and there are many situations that will require a sacrifice for the chance at winning a match. When you penalize players for dying and playing even at an average level, all you do is further disincentivize people from being willing to be the one to take the heat so that another person can end the threat. to some degree it even encourages others to rat out their allies in order to get the kill via pushing them out of cover or other such methods.
Lets take two different games to show why people dont wanna give them their money. Lets compare Deep Rock Galactic and War thunder here. Deep rock does require a pay to play system, but has also realeased a lot of comestic DLC alongside season passes and the like. however, i struggle to find a player who doesent want to support them by buying these DLC because the devs respect their time and dont try to nickle and dime them by selling them the game in piece meal. im sure they could have made the entry cost entirely optional and yet people would still buy it as a method of support.
Lets compare this to War Thunder where the game itself is F2P on the surface, but has entire systems in play that not only discourage you from playing the game, but ask you spend money to do so like your asking them too. because the game itself and the devs clearly dont respect their players time or the players themselves, the players are less likely to want to support them because of how they are treated.
They almost entierely were trying to. Ive had games where ive been in a tiger and gotten left out to dry because people are too afraid to lose their vehicle because of these reapair costs. ive also seen people ram or push others into the line of fire just to bait the shot. While they arent too common, they exist in abundance at mid BR where you really begin to feel those reapair costs.
TFW he would create a microtransaction system worse than what people believe Star Citizen is like