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You didn't have the lead indicator, but it made it feel a lot easier to play AA because you could consistently track and your biggest worry would be just leading the target properly. The biggest issue was that every ground vehicle could lock, so Americas cult of the 50cal was outperforming AA anyway.
Combined arms has been fundamental to warthunder from day one, if you joined the wrong game that’s tough, it’s in every description of the game ever, if they change that now however that will be a deal breaker for many of us long term players. I have written essays on this forum on why splitting the modes and including both would likely lead to the slow death of one or the other, tearing gaijins priorities in multiple directions as they try to appease not one but two playerbase hostile to each other, as well as losing the barrier and unique selling point that makes warthunder different from its biggest competitor
So back in the day when sim air was its own mode with regular matchmaking rather than hidden in the events menu we had some different weathers you could see, one particular match I recall occurred at night in a storm. Zero visibility for aircraft all the way up to about 5000m when you broke through the top of the clouds, in and below the clouds being blown around by strong winds and having to navigate by instruments because you couldn’t see landmarks, it’s easy to get disoriented and not even be aware you are flying upside down if you are not paying close attention, most players in that match crashed and there were zero actual kills
I would be all for filthy weather conditions being added, ground vehicles can fight in a storm that would ground all but the most suicidal pilots, I would enjoy the challenge of trying even so. Now this wouldn’t be every match but it would give some variety
Like ..triple the spawn points. Not rush to cap, die, and spawn in death heli/death jet.
The issue lies with Gajins inability to decide how to properly manage SP. A lot of fighters have potential to carry bombs. Sure, maybe one or two kills, but probably would get the same effect with a ground pounder.
Doesn't help that them introducing the loadout selector, which isn't a bad system tbh, complicates their SP mathematics.
If all those idiots in the remove CAS megathread actually put some effort into discussing rebalance solutions rather than circle jerking over their all or nothing idea with no chance of success we could have actually come up with something reasonable, and for all the hate the latest generation of forumgoers throws their way and like to claim otherwise, gaijin have taken ideas on in the past. The anti CAS crowd just need to come to the discussion with something less than absolute removal
there are multiple problems with splitting the playerbase not limited to potential queue times (no one here has the data to refute), for those of you who are evidently newer some food for thought, modes have already died due to this, you don’t just have to be good at peek times but also the dead zones between on the least populated servers, sim air and ground which used to be distinct queues are now relegated to events and between the lowered population and different mechanics you can’t even consistently play the lineups you want
split priorities with gaijin having to appease not one but two playerbase hostile to each others existence, as well as a lowered threshhold for jumping ship as they would essentially be reducing the differences between them and their nearest competitor, the threats of large portions of their playerbase leaving if their competitor then makes a change they are not willing to match blow to blow could see mass player migration, and if they do match the, blow for blow they risk alienating the other portion of the playerbase
and the slowly changing demographics as risk averse new players choose the lower skill threshold without CAS and over time simply stick with it, slowly bleeding dry the mode that keeps some of us older players around as we receive fewer of the newer players which will aggravate the other problems with queues, and larger portions of the population now being far easier for wargaming to steal when the direct competition heats up because it just takes one ‘killer feature’ that the other fails to match to kill one of the games at that point.
Keeping their game disctinct and the playerbase intact makes the most sense in the long run. It is no coincidence that the only playerbase they can guarantee is safe from this effect are those of us who came for what makes warthunder distinct in the first place, risking watering down their own loyal fan base would be laughed out of any meeting it was proposed in
Now this is just a shallow overview but it can be greatly expanded on
if you just keep being unproductive and making strawman arguments you are never going to get what you want, try actually joining the discussion with something that stands a chance, of course ‘gaijin don’t listen’ if all you bring to the table is “do this thing, I don’t care about the potential consequences”
if you want to leave let the numbers speak for themselves, I think you will be disappointed to learn it will be far from disastrous for gaijin, but you are clearly not the type to let petty things like rational discussion get in the way of your prejudices as demonstrated by your arguing both that there are enough players for both modes and that there are not and the game will die without you…
so keep screaming away at the heavens and being ignored. You always have the option to grow up and contribute. Splitting the modes or removing cas is not on the table so try come up with something to balance its effect or whatever it is that annoys you,
I am perfectly happy with the way things are but have already contributed a couple of ideas you can build on because that’s how mature adults have discussions. Not by repeated ultimatums and threats you can never carry out while refusing to budge an inch repeating yourself like a broken record even when it’s long established such an absolute change stands no chance of success
im trying to appease both sides an i think having a level req would make it even out