War Thunder

War Thunder

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LilStun May 16, 2023 @ 4:01pm
Still russian bias via repair costs...
american and japanese MBT's.. 5600 to repair.. russian MBT's.. 4100. come on mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn. This is comparing tippy top (11.0)+ tier as thats where i am in japan. everything is so damn expensive for japan AND OUR SL % IS LOWER!!!!!!!!! i dont even have a SL issue as i have a lot saved but jesus... 2 kills to just pay for the repair cost? crazy to me
Last edited by LilStun; May 16, 2023 @ 4:07pm
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Showing 1-15 of 20 comments
joshuagaming69 May 16, 2023 @ 4:12pm 
Gaijin bases their repair costs after their score to death ratio. Since most of USSR players are kind of garbage, even though the tanks are actually pretty good and have some OP problems like no spalling, its cheaper regardless. What should happen is Russian tanks should stay the same and every other country should go down to that level of repair cost.
Originally posted by SCHUTZANZUG:
Gaijin bases their repair costs after their score to death ratio. Since most of USSR players are kind of garbage, even though the tanks are actually pretty good and have some OP problems like no spalling, its cheaper regardless. What should happen is Russian tanks should stay the same and every other country should go down to that level of repair cost.
Or, hear me out, repair costs should just be removed since they cause 99% of people's SL problems and generally just make the game worse by gatekeeping certain vehicles and sometimes entire tech trees (France and Sweden, for example).
Last edited by florble mcfumperdink; May 16, 2023 @ 4:15pm
LilStun May 16, 2023 @ 4:22pm 
i dont rlly think they should be removed cuz then they'd make the rewards like 150 SL for a kill lol. but what if there was a set BR repair cost. 11.7 MBT costs the same. 8.0 AA all costs the same etc
DarthBob May 16, 2023 @ 4:25pm 
Originally posted by florble mcfumperdink:
Originally posted by SCHUTZANZUG:
Gaijin bases their repair costs after their score to death ratio. Since most of USSR players are kind of garbage, even though the tanks are actually pretty good and have some OP problems like no spalling, its cheaper regardless. What should happen is Russian tanks should stay the same and every other country should go down to that level of repair cost.
Or, hear me out, repair costs should just be removed since they cause 99% of people's SL problems and generally just make the game worse by gatekeeping certain vehicles and sometimes entire tech trees (France and Sweden, for example).
:steamthumbsdown:
Space Marine May 16, 2023 @ 4:51pm 
Originally posted by DarthBob:
Originally posted by florble mcfumperdink:
Or, hear me out, repair costs should just be removed since they cause 99% of people's SL problems and generally just make the game worse by gatekeeping certain vehicles and sometimes entire tech trees (France and Sweden, for example).
:steamthumbsdown:

I really don't see the downside of removing repair costs. There is that "balancing tool" excuse, but that's just... well a bad excuse.
What's the point of having 6k repairs for some ground vehicles? other at 8k or more? Planes with 12k repair costs? Genuine question here, please someone explain the ups of repair costs if you can even find any
DarthBob May 16, 2023 @ 4:59pm 
Originally posted by Rat Doto:
Originally posted by DarthBob:
:steamthumbsdown:

I really don't see the downside of removing repair costs. There is that "balancing tool" excuse, but that's just... well a bad excuse.
What's the point of having 6k repairs for some ground vehicles? other at 8k or more? Planes with 12k repair costs? Genuine question here, please someone explain the ups of repair costs if you can even find any
Almost all games have a penalty for being destroyed, not just losing.
DarthBob May 16, 2023 @ 5:01pm 
Originally posted by DarthBob:
Originally posted by Rat Doto:

I really don't see the downside of removing repair costs. There is that "balancing tool" excuse, but that's just... well a bad excuse.
What's the point of having 6k repairs for some ground vehicles? other at 8k or more? Planes with 12k repair costs? Genuine question here, please someone explain the ups of repair costs if you can even find any
Almost all games have a penalty for being destroyed, not just losing.
The experience is enhanced by it.
Foxtrot39 May 16, 2023 @ 5:22pm 
Repair cost gotta stay as anti boting measure and as a penality for dying

But Gaijin seriously have to stop using them to force premium tank/time and GE to SL exchange down our throat

The game already left me with a sour taste late rank 4, feeling more and more like a pay to play subscription service than a simple fast track RP grind and bonus SL per round

Now it still a RP grind fast tracking system but the SL bonus is about as mandatory as part/FPE/APFSDS in top tier with all those modifier nerf and repair cost increase

Yeah you can get lucky but more likely you gonna get ♥♥♥♥ on the whole time

Unlike ammo/part/FPE grind you loose progress with each death instead of always moving towards the goal and if you loose too much of that "progress", which is stupidely easy to do when everythign cost 10k and a kill/cap is 3k max, you cant even play the game anymore
Last edited by Foxtrot39; May 16, 2023 @ 5:25pm
Space Marine May 16, 2023 @ 6:10pm 
Originally posted by DarthBob:
Originally posted by DarthBob:
Almost all games have a penalty for being destroyed, not just losing.
The experience is enhanced by it.

Wow, that made no sense at all. My experience is truly enhanced when i die leaving my spawn point so i have to pay X to repair without firing a shot
shipdesignerdude May 16, 2023 @ 6:19pm 
Originally posted by Rat Doto:
Originally posted by DarthBob:
The experience is enhanced by it.

Wow, that made no sense at all. My experience is truly enhanced when i die leaving my spawn point so i have to pay X to repair without firing a shot
I'd say in a lot of balance situations raising the BR of a vehicle would be unfair. Lorraine 40t for example, was really good back in the day. But moving it up would've just made the vehicle entirely useless and outclassed.

Therefore, Gajin raises the repair cost. It's still strong, but has to be played more cautiously, and you see a lot less of them in the MM.
Originally posted by DarthBob:
Originally posted by DarthBob:
Almost all games have a penalty for being destroyed, not just losing.
The experience is enhanced by it.
I want you to say what you just typed out loud and then imagine how a France or Sweden main or anybody that has ever flown a bomber in simulator battles would react to your statement.
Originally posted by shipdesignerdude:
Originally posted by Rat Doto:

Wow, that made no sense at all. My experience is truly enhanced when i die leaving my spawn point so i have to pay X to repair without firing a shot
I'd say in a lot of balance situations raising the BR of a vehicle would be unfair. Lorraine 40t for example, was really good back in the day. But moving it up would've just made the vehicle entirely useless and outclassed.

Therefore, Gajin raises the repair cost. It's still strong, but has to be played more cautiously, and you see a lot less of them in the MM.
The frequency of something in the MM can be remedied through other means, like setting a numerical limit on how many of that tank can be present in a single match or at a given time within that match. Indeed, that has been used over repair cost increases in the past where the latter would have been prohibitive, such as when the M1 Abrams was curbstomping at introduction and its growing repair cost was not enough to repel players from using it, forcing Gaijin to just hard cap how many could appear in a battle. Plus, at the end of the day, I feel that it is extremely cheap on the devs' part to use repair costs as a bandaid to deal with their horrible decisions. It's like U.S. politicians bickering with each other over budgetary concerns for welfare programs instead of decreasing the national cost of living and injecting socioeconomic development into underdeveloped neighborhoods, cities, counties, and so forth. In short, it's treating the symptom instead of the root problem, like taking Tylenol for a meningitus-induced headache and calling that "good enough" while ignoring the fatal chronic illness that caused the headache.
Soyak Striker May 16, 2023 @ 10:36pm 
Originally posted by SCHUTZANZUG:
Gaijin bases their repair costs after their score to death ratio. Since most of USSR players are kind of garbage, even though the tanks are actually pretty good and have some OP problems like no spalling, its cheaper regardless. What should happen is Russian tanks should stay the same and every other country should go down to that level of repair cost.
I think you mean to say "To make sure people pay for SL more."
FizzyElf May 16, 2023 @ 10:43pm 
Originally posted by LilStun:
american and japanese MBT's.. 5600 to repair.. russian MBT's.. 4100. come on mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn. This is comparing tippy top (11.0)+ tier as thats where i am in japan. everything is so damn expensive for japan AND OUR SL % IS LOWER!!!!!!!!! i dont even have a SL issue as i have a lot saved but jesus... 2 kills to just pay for the repair cost? crazy to me
I hadn't checked top tier repair costs yet as I have been playing 1.0 to grind out the tunisia event but for ♥♥♥♥ sake gaijin, this update was supposed to bring the Leo 2A6, T-80BVM and Abrams SEP all into the same repair cost bracket, WHY? that was the whole point of changing the repair costs for rank 7 so players would stop moaning and groaning about this issue, why the hell would they then keep the status quo?
Kay May 17, 2023 @ 1:10am 
Originally posted by florble mcfumperdink:
Originally posted by shipdesignerdude:
I'd say in a lot of balance situations raising the BR of a vehicle would be unfair. Lorraine 40t for example, was really good back in the day. But moving it up would've just made the vehicle entirely useless and outclassed.

Therefore, Gajin raises the repair cost. It's still strong, but has to be played more cautiously, and you see a lot less of them in the MM.
The frequency of something in the MM can be remedied through other means, like setting a numerical limit on how many of that tank can be present in a single match or at a given time within that match. Indeed, that has been used over repair cost increases in the past where the latter would have been prohibitive, such as when the M1 Abrams was curbstomping at introduction and its growing repair cost was not enough to repel players from using it, forcing Gaijin to just hard cap how many could appear in a battle.

Firstly, that system was trialed in historical battles and people hated it.

Secondly, the Abrams thing is just not true, the limit for people on each team being top of the BR bracket was/is 4 (or a percentage of the team, whichever is lower), that was changed with the introduction of battles 0.3 above the maximum BR of vehicles in game some time after the release of the Abrams, though there was a brief period the M1 wasn't at the maximum rating for battles which meant it didn't encounter the normal cap on top BR players per team.

Gaijin doesn't want people going up trees too quickly so repair costs exist to try and equalise income.
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Date Posted: May 16, 2023 @ 4:01pm
Posts: 20