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I really don't see the downside of removing repair costs. There is that "balancing tool" excuse, but that's just... well a bad excuse.
What's the point of having 6k repairs for some ground vehicles? other at 8k or more? Planes with 12k repair costs? Genuine question here, please someone explain the ups of repair costs if you can even find any
But Gaijin seriously have to stop using them to force premium tank/time and GE to SL exchange down our throat
The game already left me with a sour taste late rank 4, feeling more and more like a pay to play subscription service than a simple fast track RP grind and bonus SL per round
Now it still a RP grind fast tracking system but the SL bonus is about as mandatory as part/FPE/APFSDS in top tier with all those modifier nerf and repair cost increase
Yeah you can get lucky but more likely you gonna get ♥♥♥♥ on the whole time
Unlike ammo/part/FPE grind you loose progress with each death instead of always moving towards the goal and if you loose too much of that "progress", which is stupidely easy to do when everythign cost 10k and a kill/cap is 3k max, you cant even play the game anymore
Wow, that made no sense at all. My experience is truly enhanced when i die leaving my spawn point so i have to pay X to repair without firing a shot
Therefore, Gajin raises the repair cost. It's still strong, but has to be played more cautiously, and you see a lot less of them in the MM.
Firstly, that system was trialed in historical battles and people hated it.
Secondly, the Abrams thing is just not true, the limit for people on each team being top of the BR bracket was/is 4 (or a percentage of the team, whichever is lower), that was changed with the introduction of battles 0.3 above the maximum BR of vehicles in game some time after the release of the Abrams, though there was a brief period the M1 wasn't at the maximum rating for battles which meant it didn't encounter the normal cap on top BR players per team.
Gaijin doesn't want people going up trees too quickly so repair costs exist to try and equalise income.