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If i gain a crew lock, who cares. I simply switch nations and play something else for a round.
Depends on the missile. If you climb and theres an F14 at around 5km alt and Mach 1 and locks you from 35~ish km with TWS then have fun dodgeing that Phoenix. It goes off the rail at mach 1 and around 16km it goes pitbull - thats the moment you get a RWR. The missile is already between mach 2 or 3 and is pretty fast for its size. IOG means the missile will fly to the last location when it loses the lock and detonate there, so if you lose lock too late it will still detonate near you and your dead.
You also have to know that the F14 can switch from PD to SRC radar while the lock is active (and of course back). So notching alone is not enough without deploying chaff against a competent F14 player.
Aim7F/M can be launched at around 15km ish to a hit but 10km is often safer. 7F/M detonate after losing lock as they dont have IOG.
R27ER (the best radar missile currently) also has IOG and is much faster than 7F/M. So even if you lose lock, the missile will often kill you anyway. Around 8km is very likely to score the kill simply because its speed and even if you lose lock its still going for you.
So its not really unrealistic what OP says. If you climb you are easy prey to radar missiles. Phoenix and 7F/M's have trouble tracking enemies that are below them, but if you are climbing you are pretty much killing yourself.
I have 2 times, crashed in purpose when a player has been trying to get me for an eterenty, and then gives up, and another one comes and try ans shoot me down when i am badly husrt and cant fly, then i have crashed to credit the hard worker the kill ahaha
Look at the game/map design and matchmaking. Then you add up new players skills, combat awareness and knowledge how to counter and attactk other planes. Sometimes their crew isnt fully spaded.
Then the fight starts, you see the same players with fully spaded 'better'models with gold crew over and over. The plane you fly is a 'lesser' model regarding speed, acceleration, turning, arnament. Your crew blacks out, no g-suit or silver crew, flares etc etc
Your enemy spots you, sees what your flying. He knows that he can take you on paper. Numbers game, they take you out. Easy kill, one enemy less to worrie about.
I've got thousands of hours in WT, but this why I dont fly jets anymore or play WT for that matter. I want to have a fighing chance and dont like a game mechanic or RNG decide if i'm grind meat or not. I like my bullits, canon rounds to do damage and not spark.
And yes I crashed my planes as a rookie, now I recognize the match. Hang out on the edge of the furball. If the enemy makes mistakes, might get a kill. If not I fly back to the AF and land. In group chat: 'GG, like me to J? or some of you need grounpound?
Flares: use mixed, flare at the right time, afterburner off, 'hide' your jet behind the flare so the incoming missile will go through the flares.
Two strats,
1. preventing a lock by flaring
2. decoy for the incoming missile