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I started with one nation, building a line up with plane and tanks. Planes always on the same spot in the line up because of the crew level. For tanks it helps with things like the reload speed, taking over duties of a dead crew member. Once the level of crew increases you can buy for (SL) a silver wich gives you an additional +3. With the USSR just go for the T34 and KV1's. Just hang out on 4.0 max 4.3 on the USSR sweetspot. When you scout enemies its less spawnpoints for a plane (still is?). Take a single engine fighter who can carry a bomb any thing 100lb or more is oke and or a 37mm cannon. Just fly around, eyes on the ground. See how its played from above. USSR tanks are noisy as f..., so stop and listen. Many players keep hitting aswd for no reason, revving the engine.
Just watch a couple server replays from your killer perspective. And the (fast) boys drive brawler tanks fast (reload) as low tier fun tier (Fully spaded tank and crew) sometimes in a 4 man squadron.
If you like the game, just join a squadron and team up. Its so much more fun.
The trick to Ground RB is learning the map well enough that you know where and when you'll see a tank before they're actually there. You want shoot them before they know you're there, in the side armor where the kill will be quick. Don't stay there either. Move. Don't let the enemy zero in on you. Kill one or two then retreat and attack from a different angle.
If the enemy is looking at you or able to shoot back at you or even knows where you are after your first shot, you're already doing something wrong. You don't win battles in the brawl. You win them by flanking that brawl and winning the fight by stopping the enemy reinforcements from reaching the fight. One player can win an entire objective simply by getting around the enemy and killing them all while they fight your allies. That can be all it takes to win the match.
I'd recommend always going the same path on every map. Learn that path. Really learn it. where you need to be, where the enemy will be, what to expect each round. Where the enemy will find you from and where you can hide from them in the same manner. You'll get better by fighting in familiar territory. Then move about the map as the game progresses. Learn the rest of the map that way.
Every time you die, ask yourself what you did "wrong" or how you could have done things different to have survived. Angled better? Popped a smoke at a distant enemy and evaded them rather than engage? Backed off to avoid being overwhelmed by too many tanks?
No matter how good the player, there is always something you could have done better. Consider that each time and try to use the things you learn to do better next time.
Some things to keep in mind:
- You will face a lot of high level players at low BRs. Unfortunately the higher you move up the BR tree the more broken the game becomes. The reasoning for most players is that low tier = fun tier, so the initial learning curve will be steep as you will be pitted against people that have been playing this game much longer than you.
- Pick your ammunition. Soviet rounds lack the penetration that other nations have, however they usually have more explosive filler, so once the round penetrates you are bound to do some damage. Were possible, prefer Ballistic capped rounds, as they tend to perform better.
- Staying with the boys usually attracts more bombs, so do that with caution.
- Move from cover to cover. Always try to put some hard obstacle between you and wherever the gun isn't facing.
- Where possible, move through crevices. This will keep you out of sight, which is usually the best defence possible.
- If you can't kill it, don't shoot it. If you really, really have to, take out the barrel first. There is bound to be someone in your team that can make the kill shot. The more time you spend shooting at someone, the more attention you'll attract.
- Don't take full ammunition load. Ammunition can be detonated, so the less you have, the less likely you are to be turned into a moving bomb.
fighters how do u stop the gun jam every time u get chance ti use fighters fire 2 rounds n gun jam n then ya sitting ducks - or its spawning you in front of fighters but on tank issue good advice thanks Sherman 105 mm has n ap rounds so to kill anything with t is tough 4,0 and up not a chance M10 is great but no Armour 1 hit its dead
T34 are nnot bad best one t34-57 i think but depends what u face 5.0 n up nope
and tank killing artillery bad enough to have bombers now artillery kils tanks so 4,7 play with artillery will kill 3,0 3,3 3,7 Br rate but not a 88 -or a marder ???
try it your self guys play low tier or mid tier 3,7 4,0
Other then that, its just learning how the game mechanics work, and the quirks of your particular vehicle.
I pretty much exclusively play 3.7-4.0 and get a reasonable spread of uptiers and downtiers as well as artillery kills. BR isn’t how artillery kills, playing predictably is.
Its obvious though that you're talking about arcade battles since you mention an M18 and those are BR 5.7 in RB. One problem with AB is that taking out some of the 4.7 tanks in a 3.7 lineup often requires flanking. Since arcade shows the enemy on the map and puts a giant nameplate above them even when you can't see them directly, flanking is much harder. Not to mention how tanks are so much faster to react in arcade, players can counter your flank so much easier. I really don't recommend the mode personally, once you learn the maps a bit and know where players are likely to be so spotting them is easier, I highly recommend just playing realistic. Its up to you obviously, but arcade makes certain tactics that are cornerstones of tank warfare completely unviable. Hence the M18 being a full BR lower in arcade, its main strategy in combat is so ineffective in AB that it drops that whole BR to compensate.