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To be honest, what I believe we are seeing with the Pantsir is more likely players needing some time to adapt to a new CAS meta.
When it first started appearing in meaningful numbers, Russia indeed enjoyed a few days of clear skies, with the expected stomp fest.
CAS players have adapted by now though, and you see the Pantsir on the receiving end of the kill feed against planes more often than the other way round.
In hindsight, I would say it probably was a bad addition, not because of the issues with other nations having nothing comparable, but because the change in meta it forced upon us hurt all other SPAA efficiency as well. And it didn't actually change anything in the grand scheme of things for Russia against CAS, just now you get bombed instead of missiled.
Should have rather just dropped BR on 2S6 or found some 10.3 option instead of the Pantsir.
Just my €0.02
A- Complicated way
B - Simple way.
A ) I had to learn how to position, advance and defend myself from german tanks that oppose a great threat and are more well armored.
Sure some soviet tanks have decent armor at some spots but it blows with the T-34-85 with 0 frontal armor or any other tank under it, they are pretty much cardboard and tape but thats almost every single tank.
With a soviet tank you learn to position, shoot and survive, every spot and atom of the map can be used for your advantage, not rushing and being patient can be an advantage.
The moment you gain a 100mm barrel for your own tank the game gets quite easier with the new engineering upgrades.
Each tank gets its own upgrades and gets better with each generation and the Communists didnt mess around with their weaponry,
T-34-85 (frontal armor issue, weak barrel)
T-44-100 (frontal armor issue fixed, thicker armor, plates on sides, Machine gun mounted to defend yourself against planes, 100mm)
B) No i dont think they are biased i think people just need to figure out the weak spots on each SSSR tank.
I think it is impossible that none of the Developers have a bias, but I also observe that people who study WW2 and other wars in any amount of detail and duration tend to come away with less bias, and more compassion for the Men of all Nations.
There is naturally going to be personal Dev bias that does not affect the game match outcomes. Especially when compared to factors such as Teamwork, knowledge of vehicle capabilities, of course skill.
And although obviously not visible in replays, a well-documented history of Positioning and Hit Detection problems on the Servers.
I have had two such instances in recent matches, shot down by planes that were not even pointing at me. My first reaction was "omg that must be a Hacker!"
Dont fall into the statistics trap; mere numbers are misleading if you dont evaluate the why and how they came to be in the first place.
A good vehicle, misplayed by the majority, does not make the vehicle bad; it's just misused. BR re-adjustments based in winrate predominantly create horrid nightmares of BR balance.
Without very in-depth research and data evaluation, most if not all of this is an approximation of reality at best; an inflated hoax at worst.
Thunderskill doesnt include most of the playerbase, as most dont even know it's a thing; and as a thrid-party you need to be involved with it for the DB to account for you to begin with.
So
A) We're not talking about any reasonably big pool of data to warrant a proper takeaway
B) The reasons for an entire BR having a certain win-rate isnt determined by the vehicles but by the players (i.e. people play entire BR brackets on certain nations because of terrible, yet funny vehicles. Or play them because of a specifically messed up vehicle - See the pre-nerf PUMA in 9.3)
An example of the "why and how":
UK has notoriously hard to use tanks with only solid-shot AP round in contrast to the much easier APHE of Germany and Russia; yet they have a marginally higher win-rate.
This (I would strongly believe) is due to much better players grinding up UK to better or more interesting tanks, see the Tutel or FV. And despite that they remain in a fair middle ground of win-rate.
China and France also have notoriously terrible tanks and the low tier winrates would suggest that too - But at high ranks they become the goats, due to having much more up-to-standard tanks together with a playerbase that is much more capable after that much pain in the first place.
Italy has a terribly low winrate starting from 5.3 all the way to 6.7 - Here there is a MASSIVE gap between the 5.0 Sherman and the 6.3 Fiat/6.7 M26. So obviously in a badly filled up-tier they suffer throughout these BRs equally - As these BRs firstly dont exist, and then get hard to use or niche tanks; facing Tigers, Panthers, ISs and jumbos.
Addressing the topic at hand, "does WT have a russian bias". For all we know they might have, but it could ultimately be victim of confirmation bias, due to some unrefined mechanics, unintended or unrefined damage models or plain being unlucky.
Personally, just as many British, American or German tanks gulp up shots they shouldnt; and the same planes tend to pilot snipe or outlive their realistic expectations. Russian tanks welding spots eat 400mm pen no problem, so do Germans or Americans.
The missing spalling on some russians could be an, if so very generous, oversight; realistically they should spall more if anything but oh well.
I would at times agree to the odd BR placements; but every nation has those regardless.
I wouldnt say Russia gets a specific favouritism, and if so mildly at times. Maybe an extra few suspicious shells or incorrectly processed damage models come to be, but without actual proof it could just be a lucky (or unlucky) engagement.
Losing the guided weapons for 4 Anti ship missiles that can only Lock and launch at ships makes it kind of pointless when you want said Guided ammo for killing ground targets at range.