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As for the German 88mm not performing to par. I wonder what game mechanics have to do with it. Originally sloped armor would easily bounce everything with ease. Then we have relative black hole armor spots that will soak up shells like nothing, and these exist across all factions to some varying degree, with optics being a well known example. They did introduce a realshatter mechanic that is playing all sorts of chaos across all modes and branches. Rounds depending on high explosive and Fragmentation seemed to have become heavily neutered here.
This, the Russian 57mm should be able to punch a hole in a tiger, that's it's entire reason for existing, to kill tanks, and it was good at it. Since the Russians made ten of them, you can obviously see from those high production numbers why they are so common in War thunder.
As for the Tiger, remember that the Tiger made its name in the battles of late 1942 and through 1943.
In war thunder it primarily faces tanks made in very late 1943 to 1944.
If the Tiger was paired up against it's historical opposition that gave it it's reputation, it would be a total stompwagon without the historical weakness of limited production numbers.
Volumetric armor is poorly modeled in this arcade game and several historical armor weak points have become strong points. A great example is the T-34 drivers hatch which absorbs anything you throw at it. Despite all the autistic screeching about thickness, the real one simply did not stop incoming hits from 88mm shells even at long ranges.
If you aren't able to one-shot T-34s with the short 88mm KwK 36 on the Tiger I (the long 88mm is the KwK 43 on the Tiger II) that is definitely a skill issue. They're extremely easy to kill if you aren't aiming for, say, the specifically thickened driver's hatch or weird angles on the edge of the MG port.
The Tiger's armour also takes skill and experience to get the most out of, knowing what you can and cannot survive and how best to angle your armour to deflect shots