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Other things to keep in mind that obstacles and smoke can cause it to loose track of target and they do not work during night time.
Been typically using drop guided bombs key alone, as it even works most of the time. I use TV view and hold down the key until it snaps to something. It can however at times bug out and lock the ground on rare occasion.
Protip. Use active/deactivate target point keybind. This allows you to pain target area in 3rd person view, so when you switch to TV view it's looking that designated area.
Iv used the A-4E plenty of times in the past. And i assure you it locks on to vehicles and tracks moving targets.
These semi-active guidance ordinance tend to be really buggy. With guided bombs at times it may struggle to lock for no reason or even sinking a bomb inside enemy tanks turret for no damage.
Even A-10A premium you can test flight can bug out spectacularly when you equip both AAM's and AGM's. Where the ground missiles would self-destruct immediately if you don't use weapon selector.
I stand corrected, after further testing it seems that the Walleyes and GBU-8s can lock on moving targets, but only at very close range (2.5km or less)
Minor nitpick, they aren't semi-active they're TV guided, if they were laser guided or radar guided then they'd be semi-active, but they don't require illumination of their target
That, and laser emitters for the laser guided bombs are buggy as hell, especially on aircraft with more than one laser emitter.
Didn't know about that one, though I always use weapon selection so it hasn't been something I'd run in to
Weather conditions supposedly affect it's locking capabilities. But in general there isn't limitations in how far you can acquire a lock. The futher away you launch the bomb from, the longer you want to keep the target locked on TV to update the target image. So chances of hitting will improve (hence i hinted it as being semi-guided).
Iv generally acquired locks at about 5-8km range to keep SPAA's at distance and released the bombs at 3-4km range for a pretty much guaranteed kill.
However when i do SEAD against ground IR i launch them at +6km distance to avoid missiles. Even if tracking isn't perfect. Ozelots tends to be weak and mostly stationary, so even ground locking or near miss can take it out.
I've literally just been testing them in perfect weather conditions, on a moving target they do not lock until within 2.5km, specifically the Walleye and GBU-8 on the A-4E.
Saying "keep the target locked longer" is all well and good, but not possible if they don't lock the target in the first place.
They aren't semi-guided. They're just guided. regardless of how well their guidance works.
I did a test run on ground RB and it was mostly fine. Did notice issues however when locking at +5km range on moving target. While the TV was tracking for few seconds, then server desync locked it to the ground. But if you lock them while stationary at long distance then lock remains fine when they start moving.