Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For me personally is arcade for WWII vehicles and realistic for modern ones
2. You are more likely to have a protracted fight. The more time you spend fighting that one guy, the more effort you invest in getting on his behind and blasting your hot load all over him - the more satisfying it is
3. No respawns means that every time you eliminate someone - they are gone for good, every action has that much more impact
4. No respawns means there is much less people flying around - less chance to die in an unsatisfying way to a 3rd guy while fighting someone
5. You can mostly ignore the absolute worst part of air battles - bomber players(because without infinite in-air bomb replenishment they don't have any impact on the game 95% of the time)and focus on what is actually interesting - fighting other people(no, bomber players aren't people)
6. Planes fly like planes, arcade UFO is kinda wack imo
The rewards are more, well, rewarding for just scoring a kill or two. When compared to spending 20-25 minutes carrying a team in Arcade mode only to get the same/less rewards because of repairing/restocking ammo for all your planes.
I've also gotten tired of spawn campers who sit on your team's spawn point just killing anyone in the 3 seconds they spawn in. Whenever you try to climb to deal with them, they usually have a 2nd or 3rd person who spots them and its a never ending cycle of dying to the same 3 players. RB is great for the 1 and done, onto the next game.
Jet RB for me consists of destroying a base, maybe some ground targets, maybe one or 2 ai planes, if I'm lucky an enemy plane, rtb and if my team was better start again and maybe get a second base or ground targets.
Air RB is for RP, air AB is for SL, and I'm much more comfortable with AB, even after all the time I play WT, also nowadays I mostly play for tasks, which are usually easier in AB.
And luckily and hopefully your attention span would prevent you from being around planes in any capacity in real life.
You just have to realize your true potential. You are here to F*U*C*K around. You are a F*U*C*K*E*R
not a pilot.
With that piece of wisdom stop grasping the appeal of flying, you just can't.
Just stop complaining and comparing yourself to those who want to fly and enjoy flying 5 minutes or even more. They are a minority anyway. Live your life to the fullest your way.
Masochism.
But that is exactly why I no longer play props.
You can take altitude, speed, course to avoid threats or follow a team mate to not be alone in air fights. The speed and altitude will be decisive in the first contact, so you have plenty of time to choose who you want to fight.