Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I listened about the proposed economic changes from Matawg last night before my drive home, and it sounds like the F-4C gets hit hard by it. Repair costs doubles and I think it sees a reduction in rewards. It's quite obscene.
Another thing to note. I know the Sparrows Ds are quite terrible on it, but I do wonder if they have similar enough capabilities to the R-23R. If they do, I wonder if using them on orbiting premium jets would work. I find that the vast majority of my R-23R kills were against F-5Cs that couldn't give a damn about my lock from 20km out. Also know AV-8As don't get RWR, and a I hear from experienced Phantom drivers that many early MiG-21s don't pay attention either at high altitude. Again my experience with Phantoms is limited to 2nd hand info and test flights, aling as fighting against it, but I wonder if there is some good eating for it at higher altitudes using SARH missiles.
The only thing it has going for it is the low repair cost. But with upcoming updates it's going get doubled and will reach "not worth it" status.
9.7-10.3 has very distinct requirement in order to viable. So most aircrafts are simply utter garbage to a point they are unplayable in air battles.
That only applies when facing front-aspect IR missiles of the SU-25 and A-10. Not so much on anything els.
Base rushing even with lighter load isn't going to help you, cause the moment you turn you loose too much energy to a point something like R-60 from a Mig-21 is going to kill you 100%.
What i used to do before the high altitude vapor trails is fly over the opposition with F-105D to bomb bases. But even that is no longer viable so. Basically another useless aircraft that can do nothing but wait at base until enemy team is loosing significantly so you can move in. If not then you simply land and leave the match at the airfield to try again.
Still, F4C is the best aircraft for grinding at this tier exclude premiums, I had more than 90% of games to take at least one base kill before shotdown( about 5K RP with premium account), and it only takes about 3-5 minutes to fly to the base so I feel it's ok
The AIM7s are decent at high alt if your target hasnt invested CP in vision/awareness and even in a headon if - and it's a BIG IF - you can get it to lock. The radar is poor at locking and if you can get a lock, most of the time it slaves to the wrong target, an ally, or to a cloud. They're incredibly slow and cant pull many Gs so using it in a pursuit is a no-go. Doubling the repair cost is just egregious. Forget profitable, its barely cost-effective as is. I can see it being good in Ground RB (being primarily a strike/bomber irl, go figure) but at 10.0 with no CM its as good as a clay pigeon with all the SAMs at its BR.
I swear, all of its issues would be fixed and even its repair cost increase justified if Gaijin would just give it countermeasures. The ALQ-87 pod and the AN/ALE 29 dispenser were historically part of its armament as well as the AN/ALE 119 radar jammer on the F4C "Wild Weasel" variants. Which would be a great counterpart to the SU-39 since Gaijin is adding jammers to the game.
I get realism sometimes takes a backseat to balancing, but as far as the F4C goes, neither are present
There is no dodging 30G missiles from your control zone. Only hope you have is that they mismanage their energy, fire prematurely or from hard side angle.
F8U-2 is the best aircraft at that tier. You can survive consistently and score at least 1-2 kills a battle. Only downside being that sidewinders been nerfed way too much to point they are a joke.
Such as me firing AIM-9G on a target on 1-2km altitude flying slower then me in a straight line. No counter-measures were deployed, so it should have been a kill 100%, but instead as i spectated the missile camera, it went suddenly straight down half way through flight. Seemingly locked on to ground targets.
I have seen the rocket pod trick work once, maybe twice for me. But you have to throttle down below Mach 1 to fire them off, which is suicidal at mid-high alt since the Mach threshold drops the higher you go. And firing them off straight ahead of you doesnt work if youre being chased because the missile will hit you anyway while tracking the rocket you're firing in front of you.
Regardless, using rockets as flares is like using the handle of a screwdriver to hammer a nail; you can do it, but its stupid and you will more than likely get hurt.
That's why it's a trick for base rush grinding, if I want go high alt I would just grab only 9E and 7D