War Thunder

War Thunder

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Bu3(SW) 14 jun, 2023 @ 2:01
Spreadsheet of Vehicles That Increased in Repair Cost (RB)
https://docs.google.com/spreadsheets/d/1kJIzvNCCfvDMC_0lp8cV9cXaL5dvKShq6NvhTejAbqw/edit?usp=sharing

I have been combing through Gaijins planned economy changes and my head was spinning with the volume of changes and how much data there was to sift through. So I extrapolated the data that I was looking for so I could focus on that in a way that was easier for me to read. I wanted to know what vehicles received an increase in repair cost and how many were going to generally speaking be too expensive for me to play.

In this document I highlighted vehicles that exceeded 5,000 sl repair cost because that is where I personally start to suffer with most vehicles. This in no way means that it can not earn and in the case of naval that is a prime example of why my generalized rule is not always correct.

To Gaijins credit most of the vehicles that increased in repair cost also saw an increase in reward multiplier. So just because it is on list list does not mean it is bad. After the update I will evaluate each of the vehicles I have on this list and notate my thoughts on each of them. I will of course be limited to what I own but I will do my best to test the earning capacity and repair cost of each vehicle on this list.

Thank you Gaijin for releasing all of this data and for your efforts to humble yourself and give the community what they want. I recognize that it is a process and will take more time to fine tune but I appreciate the efforts. I take no credit for the data in this spreadsheet as I just manipulated this data in google sheets from what Gaijin provided. Any mistakes in transposing is on my part and not intentional.
Senast ändrad av Bu3(SW); 14 jun, 2023 @ 2:07
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Bu3(SW) 14 jun, 2023 @ 3:22 
Ursprungligen skrivet av redned:
well at least many of those got an increase in rewards also.
I hate when they lower repairs but also lower rewards.
that would be a better spreadsheet to look at. every vehicle with lowered reward modifier
If someone doesn't beat me to it I will make that tomorrow.
mogami_99 14 jun, 2023 @ 3:23 
repair costs for premium ships increased but so did rewards. And economy was not really an issue in Naval. Fought first battle +124k SL (used premium ship USS Helena something I don't use very often)
Bu3(SW) 14 jun, 2023 @ 3:25 
Ursprungligen skrivet av mogami_99:
repair costs for premium ships increased but so did rewards. And economy was not really an issue in Naval. Fought first battle +124k SL (used premium ship USS Helena something I don't use very often)
You are correct but I just extrapolated. I did not list something because of how I feel I just stuck to the facts of what got an increase repair cost.
Fal 14 jun, 2023 @ 3:29 
GAZ AAA from 103 SL to 104SL, UNPLAYABLE how i'm supposed to grind if they keep increasing repair like that
Bu3(SW) 14 jun, 2023 @ 3:31 
Ursprungligen skrivet av Fal:
GAZ AAA from 103 SL to 104SL, UNPLAYABLE how i'm supposed to grind if they keep increasing repair like that
Gonna have to be a try-hard in it I guess lol

Seriously I did not ice some of the changes were very nonsensical like that. It is almost Gish Gallop trying to make us not able to sort through it all by adding so much data. That is why I pulled this data from their spreadsheet.
Senast ändrad av Bu3(SW); 14 jun, 2023 @ 3:32
Fal 14 jun, 2023 @ 3:36 
most of these low tier increases are pointless and wont change that much i bet they ran some sort of algorithm to standarlize most stuff

and what ♥♥♥♥ move to increase repair and reduce multipliers for lancasters after giving them a nuke

but overall everything seems fair most of stuff that i play got cheaper or got better multipliers so i cant complain
Bu3(SW) 14 jun, 2023 @ 3:40 
Ursprungligen skrivet av Fal:
most of these low tier increases are pointless and wont change that much i bet they ran some sort of algorithm to standarlize most stuff

and what ♥♥♥♥ move to increase repair and reduce multipliers for lancasters after giving them a nuke

but overall everything seems fair most of stuff that i play got cheaper or got better multipliers so i cant complain
I would hope they used an algorithm. Then they just need to go through and adjust what it couldn't quite get right.
256_Swerve 14 jun, 2023 @ 3:45 
Excellent! I was just building something similar but with top 5 decreases bottom 5 increases per nation per tree to identify any outliers
256_Swerve 14 jun, 2023 @ 3:58 
OK here's a rough set of sheets with all nations and trees split into their own sheets It's what I made to help me make sense of the changes

https://docs.google.com/spreadsheets/d/1r2Wb7AYt1VGpeuZy0kW7uCkT0vTKl5HK0bv1gKc9IFc/edit?usp=sharing

Notes:

Column labels have been removed, I didn't need them but it's not had to work out the AB/RB/SB columns

Helicopters and French navy not included

Some reserve vehicles with no cost change removed
Bu3(SW) 14 jun, 2023 @ 4:02 
Ursprungligen skrivet av 256_Swerve:
OK here's a rough set of sheets with all nations and trees split into their own sheets It's what I made to help me make sense of the changes

https://docs.google.com/spreadsheets/d/1r2Wb7AYt1VGpeuZy0kW7uCkT0vTKl5HK0bv1gKc9IFc/edit?usp=sharing

Notes:

Column labels have been removed, I didn't need them but it's not had to work out the AB/RB/SB columns

Helicopters and French navy not included

Some reserve vehicles with no cost change removed
Nice. Still too much for me to look at lol. I will break it down much smaller eventually.
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Datum skrivet: 14 jun, 2023 @ 2:01
Inlägg: 10