Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Seriously I did not ice some of the changes were very nonsensical like that. It is almost Gish Gallop trying to make us not able to sort through it all by adding so much data. That is why I pulled this data from their spreadsheet.
and what ♥♥♥♥ move to increase repair and reduce multipliers for lancasters after giving them a nuke
but overall everything seems fair most of stuff that i play got cheaper or got better multipliers so i cant complain
https://docs.google.com/spreadsheets/d/1r2Wb7AYt1VGpeuZy0kW7uCkT0vTKl5HK0bv1gKc9IFc/edit?usp=sharing
Notes:
Column labels have been removed, I didn't need them but it's not had to work out the AB/RB/SB columns
Helicopters and French navy not included
Some reserve vehicles with no cost change removed