War Thunder

War Thunder

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10, 20 hits and 0 kills
Why does everyone cheat so much? I die in one shot to anything. Even AA tanks kill my tanks. Im shooting people point blank range, and they dont die. Shoot everywhere, and keep tanking my shotsl. Until they manage to fix their entire tank and one shot me.
Just had a match, 9 hits with a Sherman Firefly, 2 criticals. How many kills? Zero. Im losing credits repairing my vehicles because I can't make enough money due to zero kills almost every round.

Wtf is wrong with this game.
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Showing 31-41 of 41 comments
You're just bad at the game, as simple as that.
Terminal Velocity Jun 24, 2023 @ 7:47pm 
Originally posted by Postleftanarchypehouse:
You're just bad at the game, as simple as that.

Multiple VAC bans on record | Info
1534 day(s) since last ban
Eftwyrd Jun 24, 2023 @ 7:51pm 
Originally posted by Terminal Velocity:
Originally posted by Postleftanarchypehouse:
You're just bad at the game, as simple as that.

Multiple VAC bans on record | Info
1534 day(s) since last ban
This is a logical fallacy called an ad hominem and to paraphrase an author I rather like ‘it is usually used to distract from an indefensible point to instead attack the opponent’.

The short of it is even if he has cheated at some game or other in the (very distant) past doesn’t mean he’s wrong about you being bad
Last edited by Eftwyrd; Jun 24, 2023 @ 7:54pm
Terminal Velocity Jun 24, 2023 @ 7:56pm 
Lol garbage game communities are always the same. Always denying obvious cheating.
If you think Im shooting someone 10 times to the same place you are all 100% mistaken.

But whatever guys, keep getting fleeced by single players running one tank into the spawn zone, tanking several shots from several players who spawn around them, with no damage whatsoever, and ending the game with a 10, 15-0 score just playing like that.

Or players shooting through several solid objects / terrain with no vision and insta-killing you in one shot, etc.

And defending cheaters too. You deserve getting fleeced, good luck :)
Last edited by Terminal Velocity; Jun 24, 2023 @ 7:57pm
mrunuick Jun 24, 2023 @ 7:57pm 
Originally posted by Terminal Velocity:
Lol garbage game communities are always the same. Always denying obvious cheating.

Whatever guys, keep getting fleeced by single players running one tank into the spawn zone, tanking several shots from several players who spawn around them, with no damage whatsoever, and ending the game with a 10, 15-0 score just playing like that.

Or players shooting through several solid objects / terrain with no vision and insta-killing you in one shot, etc.

And defending cheaters too. You deserve getting fleeced, good luck :)
Mad cuz bad. All there is to it. All these things you mention are controlled by the game servers and cannot be manipulated. with the possible exception of the "no vision" part.
Last edited by mrunuick; Jun 24, 2023 @ 7:59pm
Eftwyrd Jun 24, 2023 @ 8:02pm 
Originally posted by Terminal Velocity:
Lol garbage game communities are always the same. Always denying obvious cheating.

Whatever guys, keep getting fleeced by single players running one tank into the spawn zone, tanking several shots from several players who spawn around them, with no damage whatsoever, and ending the game with a 10, 15-0 score just playing like that.

Or players shooting through several solid objects / terrain with no vision and insta-killing you in one shot, etc.

And defending cheaters too. You deserve getting fleeced, good luck :)
Anyone that has done an ounce of research into how the NetCode works knows this is pure garbage

Warthunder is built on an untrusted client model, what that means is when you pull the trigger the server calculates the shot from your last known position at the time of the shot, calculating hits and damage serverside and sends the result to all the clients.

No amount of client side modifications are going to make an ounce of difference to the result, your client can think whatever it wants but the match is essentially being played out on the server with only control inputs being sent from clients.

You modify your client to try and claim something else and the server is just going to assume your client is desynced and ignore it calculating from the last valid position it had.

You can’t move faster because all it is doing is using a tank of the same model and you holding down the w key to model that itself, you can’t pen more because all it is doing is taking your last known turret facing and ammo loaded at the time of the shot and calculating that itself. Nowhere does your client get a say.

The only reason clients include any of this logic atall is because it doesn’t have time for a round trip to the server before rendering so it renders based on its assumption of what happened and if you see any glitchiness that’s the server telling your client it has incorrect information and overwriting it with its own version of events, usually due to desync like the most common instance being shots disappearing because the server decided you were dead before it was fired even though your client hadn’t got the memo yet and had rendered it on your side. In these cases no one else would have even seen you fire.

You would literally need a real time connection to overwrite data on gaijins servers to achieve most of what you are claiming, I for one have never heard a viable claim of how to do it let alone it actually being done

You are never going to get better if your getting outplayed and doing stupid stuff like shooting the same spot ineffectually 20 times in a row is always someone else’s fault, try to actually learn from these experiences rather than jump to incorrect conclusions

Worth noting as well, due to the nature of the client model warthunder uses as well as one of the anti cheat measures preventing information about enemy positions not even existing in your client unless the server thinks you can see them, your locally saved replays are worth less than nothing as an accurate representation of what occurred. This is why the server records every match and the replays are all available through gaijins website

Imagine thinking because someone cheated over 4 years ago, presumably in a different game because warthunder doesn’t use VAC, that disqualifies them for life from recognising you are bad at a game… there is a reason ad hominem is literally defined as a logical fallacy…
Last edited by Eftwyrd; Jun 24, 2023 @ 8:22pm
ArtemisHunt Jun 24, 2023 @ 8:08pm 
You need to aim vitals. If the driver is dead you cannot kill the driver again while the gunner is the only person alive. Learn how the game works.
Fal Jun 24, 2023 @ 8:33pm 
Originally posted by Terminal Velocity:
Lol garbage game communities are always the same. Always denying obvious cheating.
If you think Im shooting someone 10 times to the same place you are all 100% mistaken.

But whatever guys, keep getting fleeced by single players running one tank into the spawn zone, tanking several shots from several players who spawn around them, with no damage whatsoever, and ending the game with a 10, 15-0 score just playing like that.

Or players shooting through several solid objects / terrain with no vision and insta-killing you in one shot, etc.

And defending cheaters too. You deserve getting fleeced, good luck :)

If it was a cheater you're the one defending him since you refuse to provide the replay of said match which would serve as proof of the cheating or your skill issue
Terminal Velocity Jun 24, 2023 @ 8:36pm 
Originally posted by Eftwyrd:
Originally posted by Terminal Velocity:
Lol garbage game communities are always the same. Always denying obvious cheating.

Whatever guys, keep getting fleeced by single players running one tank into the spawn zone, tanking several shots from several players who spawn around them, with no damage whatsoever, and ending the game with a 10, 15-0 score just playing like that.

Or players shooting through several solid objects / terrain with no vision and insta-killing you in one shot, etc.

And defending cheaters too. You deserve getting fleeced, good luck :)
Anyone that has done an ounce of research into how the NetCode works knows this is pure garbage

Warthunder is built on an untrusted client model, what that means is when you pull the trigger the server calculates the shot from your last known position at the time of the shot, calculating hits and damage serverside and sends the result to all the clients.

No amount of client side modifications are going to make an ounce of difference to the result, your client can think whatever it wants but the match is essentially being played out on the server with only control inputs being sent from clients.

You modify your client to try and claim something else and the server is just going to assume your client is desynced and ignore it calculating from the last valid position it had.

You can’t move faster because all it is doing is using a tank of the same model and you holding down the w key to model that itself, you can’t pen more because all it is doing is taking your last known turret facing and ammo loaded at the time of the shot and calculating that itself. Nowhere does your client get a say.

The only reason clients include any of this logic atall is because it doesn’t have time for a round trip to the server before rendering so it renders based on its assumption of what happened and if you see any glitchiness that’s the server telling your client it has incorrect information and overwriting it with its own version of events, usually due to desync like the most common instance being shots disappearing because the server decided you were dead before it was fired even though your client hadn’t got the memo yet and had rendered it on your side. In these cases no one else would have even seen you fire.

You would literally need a real time connection to overwrite data on gaijins servers to achieve most of what you are claiming, I for one have never heard a viable claim of how to do it let alone it actually being done

You are never going to get better if your getting outplayed and doing stupid stuff like shooting the same spot ineffectually 20 times in a row is always someone else’s fault, try to actually learn from these experiences rather than jump to incorrect conclusions

Worth noting as well, due to the nature of the client model warthunder uses as well as one of the anti cheat measures preventing information about enemy positions not even existing in your client unless the server thinks you can see them, your locally saved replays are worth less than nothing as an accurate representation of what occurred. This is why the server records every match and the replays are all available through gaijins website

Imagine thinking because someone cheated over 4 years ago, presumably in a different game because warthunder doesn’t use VAC, that disqualifies them for life from recognising you are bad at a game… there is a reason ad hominem is literally defined as a logical fallacy…
Too long of a post to defend a cheat, you clown. I never said I shot someone 10 times in the same place.

And yes, multiple VAC ban cheater has absolutely no authority to tell me anything. Maybe you bow down ur head to cheaters, but no I.
Last edited by Terminal Velocity; Jun 24, 2023 @ 8:46pm
Eftwyrd Jun 24, 2023 @ 8:41pm 
Originally posted by Terminal Velocity:
Originally posted by Eftwyrd:
Too long of a post to defend a cheat, you clown. I never said I shot someone 10 times in the same place.

And yes, multiple VAC ban cheater has absolutely no authority to tell me anything. Maybe you bow down the head to cheaters, but no I.
so you have chosen willful ignorance over educating yourself and learning from your mistakes, thanks for letting us all know

leaves me confused why you would create a discussion when you obviously dont care what any of us have to say and think you know better but obviously the workings of your mind are beyond the reason of us mere mortals /s
Last edited by Eftwyrd; Jun 24, 2023 @ 8:45pm
ErickaUnlimited Jun 24, 2023 @ 9:51pm 
Thread is going nowhere but downward so....

Locked.
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Date Posted: Jun 23, 2023 @ 11:41am
Posts: 41