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We have already commented on the ARM issue in the recent Q&A. This is a rather complex type of weapon and, in our opinion, rather overrated in the eyes of our players. Given the high level of weapon realism in the game, these weapons may not give the desired balance effect with in-game SAMs for several reasons. Firstly, the vast majority of ARMs are designed to destroy "big” anti-aircraft missile systems, such as the Soviet S-75 and S-300, or American Patriot and Hawk - these are considered as the main threat to tactical aviation due to their long range. Actually, therefore, the frequency ranges of the ARM seekers coincide with the frequency ranges of such anti-air systems, while the game short-range SAMs may operate in the frequency ranges out of the ARM radar coverage abilities. Secondly, the guidance accuracy of the anti-radiation missiles might be sufficient to destroy larger air defence systems with tall antennas, but it is completely insufficient to destroy mobile SAM, especially considering that the warhead of many ARMs is equipped with a proximity fuse, and target destruction is achieved due to the fragmentation killzone.
However, we still consider the ARM systems interesting as the gameplay and balancing option, so the further research of this type of weapon is still in our plans. If we discover new data on the ARM operating modes, they might be added to the game, same as other radio warfare means, such as the ESM pods and jammers."
Detect missile launch -> turn off radar for 3 seconds -> missile self-destructs / looses track
They are made already. There was some statement about it long while back. How they did some testing and came to conclusion that it just wasn't working.
issue probably being that you can just turn off the radar and beat it. Making other guided ammunitions more effective choice in taking out SPAA's.