War Thunder

War Thunder

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Bu3(SW) Aug 16, 2023 @ 10:20pm
Fix your crappy replays
IF someones connection is so bad their location cant be tracked in replay fix your netcode or kick people with connections issues more.

It is no t reasonable that you guys do not allow the automatic features of EAC to function and expect us to report cheaters but cant even keep valid records for what happens in game.
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Showing 1-8 of 8 comments
[S.o.E] Papanowel Aug 16, 2023 @ 10:27pm 
You must use the server replay. Otherwise you'll face too many issue trying to see if one player is cheating or not.
Bu3(SW) Aug 16, 2023 @ 10:31pm 
Originally posted by S.o.E Papanowel:
You must use the server replay. Otherwise you'll face too many issue trying to see if one player is cheating or not.
Yes but if the replays fail to record where someone is for 90% of the match they are useless.
Eftwyrd (Banned) Aug 16, 2023 @ 10:41pm 
Originally posted by Bu3(SW):
Originally posted by S.o.E Papanowel:
You must use the server replay. Otherwise you'll face too many issue trying to see if one player is cheating or not.
Yes but if the replays fail to record where someone is for 90% of the match they are useless.
you are looking at a local replay which for reasons which should be obvious dont know where every enemy is at all times, you dont have any connection with any other players in your match, every bit of information you have comes from a master version of the match on the server

if the server told your client where every enemy was at all times even when you have no chance of seeing them then people using third party tools would have access to that information they otherwise shouldnt, thus the server only tells your client about enemies that it thinks you can see to mitigate certain categories of cheating

this is also related to why you cant see other players lag, the master version being played on the server is the only true version and if a player lags they get rubber banded back to that master version, because every other player has been getting their information from the master version with nothing coming from any other player they will not see so much as a twitch when a laggy player is rubber banded back to the version the server has already been broadcasting. the only lag you can ever see in a match is when your own client is out of sync with the server

the only true recording is the server replay, your local replay is missing that information by design as well as being subject to whatever lag or rubber banding you suffered in your match

so fetch the real replay from here and stop complaining about your perceived issues which are that way by design...

https://warthunder.com/en/tournament/replay/
Last edited by Eftwyrd; Aug 16, 2023 @ 10:48pm
AwaOs Aug 16, 2023 @ 10:49pm 
The main problem what i see is that, as mentioned, enemy Tanks aren´t visible until certain situations. Why have a replay function if it doesn´t work properly and shows everything?
The Data is there, but instead of merging every players into one replay, nah, everyone get´s his own.
In my opinion, the replay function is a glorified killcam.
I can´t study enemymovement and therefore i can´t use it as a tool to better myself and therefore am longer a ballast to my team.

"But in other games you only have the cam fixed from your perspective!"
Tomatoe. Tomato. The cam shows enemies more or less in sight, therefore it´s basically the same.
Eftwyrd (Banned) Aug 16, 2023 @ 10:51pm 
Originally posted by AwaOs:
this is literally why they provide the server replays:

https://warthunder.com/en/tournament/replay/

look up your in game name and get the complete underacted version of every match you played as the server saw it
Last edited by Eftwyrd; Aug 16, 2023 @ 10:52pm
AwaOs Aug 16, 2023 @ 10:56pm 
Originally posted by Eftwyrd:
Originally posted by AwaOs:
The main problem what i see is that, as mentioned, enemy Tanks aren´t visible until certain situations. Why have a replay function if it doesn´t work properly and shows everything?
The Data is there, but instead of merging every players into one replay, nah, everyone get´s his own.
In my opinion, the replay function is a glorified killcam.
I can´t study enemymovement and therefore i can´t use it as a tool to better myself and therefore am longer a ballast to my team.

"But in other games you only have the cam fixed from your perspective!"
Tomatoe. Tomato. The cam shows enemies more or less in sight, therefore it´s basically the same.
this is literally why they provide the complete replays as the server saw them: https://warthunder.com/en/tournament/replay/

Never heard of that. But i´m only casual. And i have no Gaijin account (Bite me)
But still, why not provide the full Replay ingame? If cheaters are to worry, there is
Anticheat. And if this doesn´t work, find better methods to detect cheaters.

To keep the discussion civil, this is nitpicking on a topic that is minor cause.
Replays are not the problem of the game 99% of the time.
Eftwyrd (Banned) Aug 16, 2023 @ 11:02pm 
Originally posted by AwaOs:
Originally posted by Eftwyrd:
this is literally why they provide the complete replays as the server saw them: https://warthunder.com/en/tournament/replay/

Never heard of that. But i´m only casual. And i have no Gaijin account (Bite me)
But still, why not provide the full Replay ingame? If cheaters are to worry, there is
Anticheat. And if this doesn´t work, find better methods to detect cheaters.

To keep the discussion civil, this is nitpicking on a topic that is minor cause.
Replays are not the problem of the game 99% of the time.
even if a local version did know where opponents were it would still be subject to exactly the same latency and packet loss from the match as it happened so if you see something funky like a light cruiser in naval several hundred meters in the air (speaking from experience with that one) then your local copy would faithfully record that even if it was just your connection momentarily bugging outt and you were rubber banded back to reality seconds later

EDIT:

Just as a PSA for those not aware, replays dont survive major updates to the game so if you want to keep anything permanently you will need to use some other recording software to turn it into a video before the next update hits

this is because the replay file is just a list of instructions the game engine uses to reconstruct the match as if it was being played again, just taking the control inputs from a file rather than from players, the advantage being 'replays' in this form are tiny and can be viewed from any angle, the disadvantage being the smallest change to vehicle or game physics means the same inputs wont result in the same outcomes
Last edited by Eftwyrd; Aug 16, 2023 @ 11:08pm
AwaOs Aug 16, 2023 @ 11:11pm 
And that´s why it should be an option to switch from local view to Server view.
"Not much" programming needs to be done for that. If you want to go wild,
have a third option to replay them simultaniously in splitscreen.
But this will never happen due to lack of playerinterest and therefore is a dead cause.
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Date Posted: Aug 16, 2023 @ 10:20pm
Posts: 8