War Thunder

War Thunder

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devlos Feb 18, 2023 @ 5:41am
markers in arcade are broken, gajjin please fix.
I honestly can't stand markers tracking you through walls , bushes and hills for minutes straight. There is no point playing this gamemode where every team get's constant wallhacks for any tank a random ally sees. element off suprise gone , tactical insight gone no point in repeeking corners when some random dude can see you anyway when he has no sight off you.

This gamemode would be 100x better without it , i like everything about it except that crap why the hell is it there? Holding hands is one thing giving everyone wallhack tracking for any enemy anyone sees is another. I don't get this ...
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Showing 1-15 of 16 comments
Lucas Feb 18, 2023 @ 5:54am 
Are you saying you'd prefer a more ... realistic ground battle?

This feels like a poor bait thread
devlos Feb 18, 2023 @ 6:04am 
Originally posted by Lucas:
Are you saying you'd prefer a more ... realistic ground battle?

This feels like a poor bait thread

Nah , just no good middle ground gamemode. Either full arcade where tactics don't matter anyway or Boring realistic snail simulator with smurfs trying to play their favorite old WW2 tanks while engine whoring.
Mac Feb 18, 2023 @ 6:39am 
Judging from your initial phrasing I already know you are going to heavily disagree with me here but I mostly think it is just fine the way it is at the moment.

The way spotting works from my experience is that either you yourself need to have DIRECT line of contact with an enemy OR a friendly teammate has DIRECT line of contact with the enemy.

So in the situation that you are describing where a marker does not disappear it is most likely the case that SOMEONE ELSE still has sight over the enemy. This is no different from a friend on discord telling me that there is a guy behind that building except that I don't have to team up with other guys to know what would otherwise be hidden information from me as a solo player.

The way that I see it if anything this levels the playing field for me as a solo player compared to players who queue up as a group because it simply gives me the same information that they have as a squad anyway.

If you ever played a city map where most of your allies were already knocked out or left the match then you will experience that even in arcade the spotting really only works if there is direct line of sight.

If you are driving around solo in a city map in arcade there might be an enemy 50 m behind a building that you can ALREADY HEAR but it will not be spotted for you until you actually drive around the corner and see him personally. So as I said the main reason why there is markers all over the place for enemies that YOU do not see is because ONE OF YOUR TEAMMATES does see that enemy at the moment and simply relays that information to you even if you are playing solo.

So yeah from my point of view I regard that as fair and perfectly fine. I enjoy it the way it is at the moment. Feel free to disagree though.

Edit: Oh also one last point that I wanted to make but forget about. I don't know why everyone always claims that flanking is impossible in arcade. You can remove being spotted with smoke grenades in arcade and as long as you keep your head down afterwards (remember NO DIRECT LINE OF SIGHT) you will actually not be spotted again until you peak out and start shooting. So it might not be as easy as in realistic mode but you can actually flank and remain undetected in arcade as long as you mind not making direct line of sight contact with enemies (e.g. driving in ditches) or use smoke grenades to hide yourself after you have been spotted.
Last edited by Mac; Feb 18, 2023 @ 6:43am
Lunovus Feb 18, 2023 @ 6:53am 
Originally posted by Mac:
The way spotting works from my experience is that either you yourself need to have DIRECT line of contact with an enemy OR a friendly teammate has DIRECT line of contact with the enemy.

Or being scouted by a scout.
devlos Feb 18, 2023 @ 7:02am 
Originally posted by Mac:
Judging from your initial phrasing I already know you are going to heavily disagree with me here but I mostly think it is just fine the way it is at the moment.

The way spotting works from my experience is that either you yourself need to have DIRECT line of contact with an enemy OR a friendly teammate has DIRECT line of contact with the enemy.

So in the situation that you are describing where a marker does not disappear it is most likely the case that SOMEONE ELSE still has sight over the enemy. This is no different from a friend on discord telling me that there is a guy behind that building except that I don't have to team up with other guys to know what would otherwise be hidden information from me as a solo player.

The way that I see it if anything this levels the playing field for me as a solo player compared to players who queue up as a group because it simply gives me the same information that they have as a squad anyway.

If you ever played a city map where most of your allies were already knocked out or left the match then you will experience that even in arcade the spotting really only works if there is direct line of sight.

If you are driving around solo in a city map in arcade there might be an enemy 50 m behind a building that you can ALREADY HEAR but it will not be spotted for you until you actually drive around the corner and see him personally. So as I said the main reason why there is markers all over the place for enemies that YOU do not see is because ONE OF YOUR TEAMMATES does see that enemy at the moment and simply relays that information to you even if you are playing solo.

So yeah from my point of view I regard that as fair and perfectly fine. I enjoy it the way it is at the moment. Feel free to disagree though.

Bad mechanic either way , obviously i dissagree since planes count in on it aswell 99% off the time players have no direct sight off that enemy or even have a clue he's there however the FOV line off sight does not take into account where you are directly looking so every tank get's marked you have no idea off any way. So one dude flanks or picks up a foritified position one guy randomly drives by and everyone sees you on the map even when he had no idea off it anyway. This happens constantly , im sitting on a mountain no clue anyone is there and a red marker pops up before i even see the player coming up , there is no'one there except me on a flank. Why relay that info? Oh so then if i take one pot shot one dude flings a camera without even aiming at me and poof im marked for the whole team to see same for them.

Come on , man ... No it's bad. You can't flank , you can't repeek , you can't even try to hide on a point neither can you engage anyone without knowing you have to sit there a whole 30 seconds untill that mark is gone. you play a StuG IV you get 10+ kills just due to that absurd amount off easy info. Just shoot through bushes and trees , insta kills while bouncing 50 shots. Half the tanks are useless due to it as none off their strengths matter , what reigns on front there is just heavily armoured tank destroyers having a field day , while other tanks are just relying entirely on a red mark to find a target , you engage one enemy as a lower tier tank and you fail to pen or deal with it no point anymore you will die he knows just has to fling he's camera randomly around to mark you up.
Mac Feb 18, 2023 @ 7:22am 
How do you know that the enemy doesn't see you though? Most of the time when I am driving I am using free look mode and looking all around me so just because my barrel is pointing straight forward doesn't mean that this is where I am actually looking at the moment. I might actually be looking right at that hill that you are peeking out from at the very moment that you are peeking. So in my opinion it is perfectly fine to mark ANY vehicle as long as there is a direct line of sight and I am also fine with relaying that information to my teammates because any group would do the same so why should I as a solo player have to suffer from that lack of knowledge. I do very much like that it works that way in arcade.

I mean what is the alternative exactly? In realistic you have literal bush wookies with half a dozen bushes on their tank hiding behind 3 bushes and firing with impunity. I could be looking straight at that monstrosity through my binoculors and I still wouldn't be able to make out that there is a tank there because the only thing that separates that tank from the usual environment is one gray pixel that slightly sticks out.

So I much prefer the arcade kind of way over the realistic kind of way. It is true that hard cover is king in arcade while soft cover and camouflage is king in realistic but that doesn't mean that you can't flank in arcade at all. As I said play a city map with only 3-4 players left on the map and you will realize that even in arcade you are MOSTLY BLIND. There aren't really any spotted enemies for you to see and it ALMOST feels like realistic at that point. I am serious about that. Try it out. There's not much difference.

Also I do regularly drive light tanks along the edge of the map in arcade and use them to flank IF the map allows for me to remain undetected (e.g. lower plateaus or ditches). Just because you can't drive across an open field in arcade and expect to stay alive and undetected like in realistic doesn't mean that it is generally a bad system.

I do admit though that I am mostly a "straight to the capture point" kind of guy who goes directly for objectives and contests them rather than camp or flank BUT I do flank on occassion IF the particular map allows for it.
devlos Feb 18, 2023 @ 7:23am 
Just to put some salt on this joke off a system , you can have a billion bushes infront off you They don't count as a obstacle i marked a whole team in the jungle as a stuart , without any line off sight great system Bravo!
Mr. Jellybean (Banned) Feb 18, 2023 @ 7:28am 
You sound like an immature, unintelligent, and a petulant little child when you refer to something as broken when what you really mean to say is that you don't agree with how it currently operates. Because of this, it's nearly impossible to take what you write seriously. The other person who replied was correct, this reads like a bait thread from a attention deprived individual rather than a honest complaint.
devlos Feb 18, 2023 @ 7:31am 
Originally posted by Mac:
How do you know that the enemy doesn't see you though? Most of the time when I am driving I am using free look mode and looking all around me so just because my barrel is pointing straight forward doesn't mean that this is where I am actually looking at the moment. I might actually be looking right at that hill that you are peeking out from at the very moment that you are peeking. So in my opinion it is perfectly fine to mark ANY vehicle as long as there is a direct line of sight and I am also fine with relaying that information to my teammates because any group would do the same so why should I as a solo player have to suffer from that lack of knowledge. I do very much like that it works that way in arcade.

I mean what is the alternative exactly? In realistic you have literal bush wookies with half a dozen bushes on their tank hiding behind 3 bushes and firing with impunity. I could be looking straight at that monstrosity through my binoculors and I still wouldn't be able to make out that there is a tank there because the only thing that separates that tank from the usual environment is one gray pixel that slightly sticks out.

So I much prefer the arcade kind of way over the realistic kind of way. It is true that hard cover is king in arcade while soft cover and camouflage is king in realistic but that doesn't mean that you can't flank in arcade at all. As I said play a city map with only 3-4 players left on the map and you will realize that even in arcade you are MOSTLY BLIND. There aren't really any spotted enemies for you to see and it ALMOST feels like realistic at that point. I am serious about that. Try it out. There's not much difference.

Also I do regularly drive light tanks along the edge of the map in arcade and use them to flank IF the map allows for me to remain undetected (e.g. lower plateaus or ditches). Just because you can't drive across an open field in arcade and expect to stay alive and undetected like in realistic doesn't mean that it is generally a bad system.

I do admit though that I am mostly a "straight to the capture point" kind of guy who goes directly for objectives and contests them rather than camp or flank BUT I do flank on occassion IF the particular map allows for it.

It's a bad system , it means you are playing a game where your own tactical insight does not matter , arcade is fun but i dislike this system so bad it's insane. Would be better off implementing some battlefield marking system where people have to manually do it instead off a line off code auto marking for you. So atleast you know he had line off sight off that enemy and not this bullcrap.
Mr. Jellybean (Banned) Feb 18, 2023 @ 7:43am 
Originally posted by devlos:
Originally posted by Mac:
How do you know that the enemy doesn't see you though? Most of the time when I am driving I am using free look mode and looking all around me so just because my barrel is pointing straight forward doesn't mean that this is where I am actually looking at the moment. I might actually be looking right at that hill that you are peeking out from at the very moment that you are peeking. So in my opinion it is perfectly fine to mark ANY vehicle as long as there is a direct line of sight and I am also fine with relaying that information to my teammates because any group would do the same so why should I as a solo player have to suffer from that lack of knowledge. I do very much like that it works that way in arcade.

I mean what is the alternative exactly? In realistic you have literal bush wookies with half a dozen bushes on their tank hiding behind 3 bushes and firing with impunity. I could be looking straight at that monstrosity through my binoculors and I still wouldn't be able to make out that there is a tank there because the only thing that separates that tank from the usual environment is one gray pixel that slightly sticks out.

So I much prefer the arcade kind of way over the realistic kind of way. It is true that hard cover is king in arcade while soft cover and camouflage is king in realistic but that doesn't mean that you can't flank in arcade at all. As I said play a city map with only 3-4 players left on the map and you will realize that even in arcade you are MOSTLY BLIND. There aren't really any spotted enemies for you to see and it ALMOST feels like realistic at that point. I am serious about that. Try it out. There's not much difference.

Also I do regularly drive light tanks along the edge of the map in arcade and use them to flank IF the map allows for me to remain undetected (e.g. lower plateaus or ditches). Just because you can't drive across an open field in arcade and expect to stay alive and undetected like in realistic doesn't mean that it is generally a bad system.

I do admit though that I am mostly a "straight to the capture point" kind of guy who goes directly for objectives and contests them rather than camp or flank BUT I do flank on occassion IF the particular map allows for it.

It's a bad system , it means you are playing a game where your own tactical insight does not matter , arcade is fun but i dislike this system so bad it's insane. Would be better off implementing some battlefield marking system where people have to manually do it instead off a line off code auto marking for you. So atleast you know he had line off sight off that enemy and not this bullcrap.

No. It means you need to employ different tactics since you cannot comfortably rely on stealth. Just avoid the game mode if you find adapting to AB too difficult lol. Your opinion is extremely unpopular, so I doubt you'll ever see the changes you want made to the game.
devlos Feb 18, 2023 @ 7:48am 
Originally posted by Mr. Jellybean:
Originally posted by devlos:

It's a bad system , it means you are playing a game where your own tactical insight does not matter , arcade is fun but i dislike this system so bad it's insane. Would be better off implementing some battlefield marking system where people have to manually do it instead off a line off code auto marking for you. So atleast you know he had line off sight off that enemy and not this bullcrap.

No. It means you need to employ different tactics since you cannot comfortably rely on stealth. Just avoid the game mode if you find adapting to AB too difficult lol. Your opinion is extremely unpopular, so I doubt you'll ever see the changes you want made to the game.

I can only read "Blocked User". Care to elaborate?
Mac Feb 18, 2023 @ 7:54am 
Realistic game mode is probably the one more suitable for you then from what you are saying and that is fine. I would suggest you switch to realstic instead of arcade then. I just wanted to say that there are people like me who do very much enjoy the way that arcade plays at the moment and I don't think it is a bad system at the moment (for the most part at least).

Some prefer arcade and others prefer realistic but it is not like arcade is the noob game mode where no game knowledge is needed and skill doesn't matter at all and tactics are irrelevant. That is simply not true. Arcade uses DIFFERENT tactics and plays differently.

I will absolutely admit that the skill ceiling is higher in realistic because there are additional factors that you need to take into account compared to arcade but skill AND TACTICS do still very much matter even if you are playing arcade.

A more skilled player will do better than a less skilled player even in arcade because there are plenty of factors that separate the two starting from map knowledge to positioning to where you want to shoot or who you want to engage first or how you want to angle your tank and how you want to engage enemy tanks and so and so on...
Mr. Jellybean (Banned) Feb 18, 2023 @ 7:55am 
Originally posted by devlos:
Originally posted by Mr. Jellybean:

No. It means you need to employ different tactics since you cannot comfortably rely on stealth. Just avoid the game mode if you find adapting to AB too difficult lol. Your opinion is extremely unpopular, so I doubt you'll ever see the changes you want made to the game.

I can only read "Blocked User". Care to elaborate?

lol imagine being so proud that you publicly advertise blocked someone for sharing an opinion that differs from your own.
devlos Feb 18, 2023 @ 7:59am 
Originally posted by Mr. Jellybean:
Originally posted by devlos:

I can only read "Blocked User". Care to elaborate?

lol imagine being so proud that you publicly advertise blocked someone for sharing an opinion that differs from your own.

If "only" you insulted me a couple posts ago for no other reason then to inflate your ego hence the block.

Originally posted by Mr. Jellybean:
You sound like an immature, unintelligent, and a petulant little child
Mr. Jellybean (Banned) Feb 18, 2023 @ 8:04am 
Originally posted by devlos:
Originally posted by Mr. Jellybean:

lol imagine being so proud that you publicly advertise blocked someone for sharing an opinion that differs from your own.

If "only" you insulted me a couple posts ago for no other reason then to inflate your ego hence the block.

Originally posted by Mr. Jellybean:
You sound like an immature, unintelligent, and a petulant little child

I'm not sure what's funnier. Boasting about blocking me, or that you unblocked me because you couldn't stand not knowing what I wrote :steammocking:.

And I don't believe what I said was an insult. It's an accurate assessment that I imagine few people would disagree with.

Seriously, if you're not embarrassed by what you wrote, then there's a very serious flaw in your attitude.
Last edited by Mr. Jellybean; Feb 18, 2023 @ 8:06am
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Date Posted: Feb 18, 2023 @ 5:41am
Posts: 16