Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
To be honest; the most expensive part would be running all the servers, the marketing and the codebase. The rest is just a lot of content and a lot of models, which can be made very easily - if you want to make a new, similar game to murder WoT and WT in their sleep, you wouldn't need an AAA budget. Close to it, but definitely not the likes of Battlefield, or even something like Stellaris. Like Mirage's said, it didn't progress heavily since about 2014 and I'd go back on this a little bit and say the biggest progression was upgrading the graphical engine a few years ago and all progress has died down since then, because it has broken so much in the game they are hopelessly trying to fix it up 'till now.
So the only catch-up would be marketing and playerbase-wise.
Looking at EA's current management and EA's overall history, they're unable to even release a sequel to their working franchises and it's all downhill from here for EA too. They operate on even worse and more disgusting principles than Gaijin, who are in big trouble as soon as EU's sanctions touch them further, or if EU bans lootboxes everywhere in any form. EA operates in such a way, legal bodies can't really touch them, because they're too big.
I live in a country, where 50% of all population supports Russia. I have my doubrts it will be in the next century :|
WT may have thousands of vehicles, but at least 10% if not more are carbon-copies of eachother. Recycled content. Making 1000 models of different vehicles is what 3D artists do as training, when they want to improve - it doesen't take as much effort as people think.
The changing of mechanics is a lot of work, that I agree. The ammount of spaghetti code in WT suggests the programmers are either crunching on don't care at all, possibly both.
There's also less damaging and agressive ways of monetizing a game than Gaijin does. Actually, I'd go as far as saying they're actively damaging their own profits by
- letting Naval flop so hard, the slap is still echoing the room to this day
- upgrading the graphics engine without investing time in optimisation, making people with bad computers unable to play anymore every time there's too much smoke or somebody is being hit by many projectiles at once, as was my case until I upgraded
- being overly biased towards the RU palyerbase, who aren't really rich compared to their SEA, NA or EU counterparts, making some percentage of people feel it's not worth buying their country (say France's) premium vehicles, because Russia will always get something better
- purposedly breaking-up loadouts for Ground Realistic even for lower-tier premiums and generally breaking lower-tier premiums, such as the T-34 747, which is rank II, so it cannot do missions, but is 4.3. Who in their right mind would buy that?
- increasing repairs costs so much, that not even buying premium and playing premium vehicles only helps anymore
- poeple not looking forward to lategame, because it's worse in every way from midgame, making a good ammount of people not care about buying 7.0 and higher premiums
... and so many more.
Had a random YT video in my feed today from a couple of years ago, back when the T-64B was new. Didn't have the ERA add-on package yet.
Quite funny because basically the same deal back then, new vehicle so OP blah blah.
What struck me though, and I guess this is hindsight always being 20/20, it would have made a lot of sense to introduce the T-64BV as separate vehicle instead of an upgrade package.
Same with other upgrade packages that sometimes came decades later, basically slowing down the pace a lot and focusing on getting general game play loop in order before adding more and more modern weapons that poorly fit into the big picture.
Looking at the tech tree, there seems to be no clear concept they follow when introducing a vehicle or upgrade package, and obviously this is bringing a lot of balancing issues.
I love to play the T-64B without the ERA package, but removing it makes me feel like a complete lunatic... I can actually feel the glare of my teammates through the internet.
Also not true. A dedicated dev team could have a base game set-up within a year with actual building destruction physics and whatnot. Between 50 and 100 people would be able to do it with a budget of under 600K, which isn't that much when we're talking MMOs and we get Kickstarter or Patreon involved. Hell - Star Citizen has gathered 200 milion on kickstarter.
I don't think anyone on this forum is qualified enough to tell us that a competitor for WT could easily come about within a year. 2077 had 7 years to develop, 2042 had 3. Games that are much simpler than WT, had more money behind them, more hype, and released as disasters. Not to mention the half dozen realistic FPS games that have died over the past year, because they can't stack up to the industry giant (WT).
Of course someone could make a mobile game that can do that. But Cyberpunk is just people shooting each other and a couple animations right? You just neglect anything but the most basic summary of a game. WT's mechanics aren't limited to tank shoot tank, even WOT blitz has more essence than that.
If someone thinks they can convince 50-100 people to work on a budget of less than $600,000 for a years work when they can get hired at their local grocery store chain and make more money in six months than they would working on a game from scratch in a year, you're clearly out of your depth for this conversation.
You'd be hard pressed to find an actual skilled developer that knows anything about coding, let alone engine building, for less than $100,000. And you'd still be paying them below their market value.
What kills this game for many players is the:
- Bad map designs,
- Unbalanced vehicles,
- Bad BR,
- Lots of boring grinds,
- The amount of P2W content.
My prediction to this game is that it would last only 4-5 more years before collapse either because of how each and each update gets more bad and unbalanced or simply because game gets overall boring and infuriating.
I'm surprised how the US Government didn't ban this game with the recent leaks of the F-15 and F-16...
Also reddit/facebook/twitter should be banned because im sure plenty of illegal/classified content has been posted there, never mind they have nothing to do with it being posted, actively discourage its posting and will not make use of the things being posted. /s
the level of irrational hate (and outright racism...) directed at gaijin is actually hilarious, ban the internet by your reasoning because its the primary source if leaks, no fault of the idiots that obviously had no business having access to classified material
if any of you actually had half a brain you would realise how hard it would be to compete in a niche market with not one but two well entrenched products with decades more experience in the arena. Even scrapping their current products and starting again gaijin or wargaming would be far more capable than another developer without that experience (incidentally it wouldnt actually surprise me if gaijin did wipe the slate clean and start again someday, anyone around here remember warthunder's predecessor birds of steel?)
no investor or major player has invested in anything similar to date because its not worth it, the potential playerbase is a fraction of that of a more mainstream concept, already served by two companies. The risk of outright failure is high because you are not banking on being a side gig played alongside but outright stealing customers from those other companies and sunk costs fallacy would keep people around even if by some miracle you did actually produce an early product considered 'better' by a majority
try crowdfunding a warthunder/world of tanks killer and sure you would get plenty of bitter fanboys paying up but what are your actual credentials besides being a critic? if this was such a no brainer business idea you wouldnt be talking about it, you would be mortgaging your house to go and do it
no different than every sports bar drunk being a critic capable of running their favourite sports team better than its current management.
A tiny fraction of them you can't ever, EVER get, unless you buy a second-hand account. These include things like the Zrynyi I, Sturmtiger, or Tandem.
Another part of these are "event" vehicles. Can only get these on the market for GJN and they can cost either 7 GJN or 2000 GJN, depending on how much of these remains on the market. Oh, btw, Gaijin takes 25% of every sale ;D
Next are "pack" vehicles. These tend to be purposedly overpowered to get people to buy them and it's mostly hightiers. Usual costs is between 40 and 80 bucks for a single pixel tank.
True premium vehicles you can buy with GE in the ingame store. A tiny fraction are achievable through grinding the game for 90 days straight, putting at least 1, but upwards of 4 hours on a bad day into the game every day and you cannot influence which will it be. Gaijin also tends to mess with these, making them obsolete by reducing their rank below III, or increasing their BR for no reason than to break-up setups.
Then you finally have truly "free" vehicles. Not really;
- high tiers are not fun to play and will drain your SL. They are also dominated by any of the above premium vehicles, that are usually stronger and better and get preferential BR. They take hundreds of hours sunk into the game to get, if you want them all - i'd put anything above 9.0 in here.
- midtier is the only place you can have "fun", sort of. They are pusrposedly breaking-up loadouts in here, deranking vehicles, similar to what they do to regular premiums. But it's the only place that's fun - I'd say it's at most 200 vehicles out of the advertised 1000.
- lowtier is their secondary dumping ground for overpowered premiums. Instead of getting welcomed into the game, you'll be facing level 100 players, who've spent 800+ bucks on it and have been playing it from 2016. But yeah, the most achievable tier and it's the only one still fun, if you aren't new.
And then there is the "unplayables". We put weird stuff, that never works i.e. Schrade Musik planes, brutally overtiered vehicles such as the Sagittario or Vampire, 80% of all bombers, EVERYTHING from Naval - especially japanese armored boats, lmao and stuff that is just so bad, the last time you've seen it is when they've released them as a part of a new nation and you haven't seen these since that day. Could be upwards of 100 vehicles in here, not kidding.
So really, there's 1000 models of vehicles, about 600 of which you can technically play and about 100 of which are actually fun. Anyone who says otherwise, is a walking Gaijin ad.
a perfect example of poisoning the well, a subcase of the argumentum ad hominem where you attack your opponent rather than their argument preemptively, usually utilised as a last resort to distract by the truly desperate attempting to shore up an argument they lack the skills to debate
i am just laughing my a** off at your whole premise, go pitch your concept to a major company or investor if it is such a no brainer... and watch them laugh in your face, because obviously you lack the funds or expertise to actually carry out your genius plan
to return your argument in kind because obviously this whole thread has no basis in fact or any chance of logical conclusion you are literally indistinguishable from the drunk screaming at the television in a sports bar criticising their favourite sports teams management about everything they could do better, while in reality just drowning the sorrows from their dead end job without the skillset to even manage a corner store
hey maybe you just enjoy screaming ineffectually into the void trying to impress anonymous forum goers with your 'flawless' arguments while failing to actually achieve anything
I also got off premium time recently and have been able to actually net profit from top tier, it really is dependent on skill up in those tiers. Most of your "unplayables" are actually vehicles some of the better players use for a fun challenge, just check out Smigol's channel. I personally enjoyed the US rank 6 aviation, which is pretty high in SL costs. Also the Super Pershing back when it was 18k repair cost.