War Thunder

War Thunder

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Graephen Feb 27, 2023 @ 12:34pm
If this game ever gets a good-enough competition, it's playerbase will vanish within one year.
These updates are getting crappier and crappier. HE-I belts are broken and the devs are silent. They're adding another overpowered SPAA to counter new overpowered jets, but only to USSR/Russia, so that if you play USSR/Russia, you won't be bothered by any pesky planes. The Pantsir S1 is a system, that first entered the service of Russian military in 2012, so with this logic, the USA may get the F-35 next patch to counter it, because it has entered service only three years later and it's completely fine to be able to obliterate aircraft, when they get within engagement zone.

Meanwhile there's an entire mode, that's a total pain to play, because Gaijin has never fixed it. They keep removing any complaints from main forums, reddit and even from steam discussions. There's a ton of unfixed glitches, such as ghost shells, that have never been fixed, so maybe HE-I belts may join them now and they will probably patch it in 2025, given their history of fixing things. Where's Japan's toptier SPAA? Where's the British one? Why is the Russian tech tree chock-full of tanks, while these nations get ♥♥♥♥ all?

It is a pity Armored Warfare wasn't very original or groundbreaking in any way, because it handled the basic gameplay quite nicely.

All I'd like, is a WWII/Cold War semi-realistic vehicle fighting game with ACTUAL physics (no invincible houses like WT and WoT), that actually balances stuff and brings a ton of content to it's playerbase. A game with unbiased devs, who test before release, don't use a shabby ♥♥♥♥♥♥♥♥♥♥♥ of an engine with gazilion lines of spaghetti code that breaks if you put a space into it and have a similar gameplay loop to that of War Thunder. Then they can rip-off the playerbase all they want, as long as they keep the game fun and engaging, not grindy and retarded.
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Showing 1-15 of 33 comments
xCrossFaith Feb 27, 2023 @ 12:39pm 
Yep, but that's Gaijin's trademark imo, they have the talent to make unique games with little to no competition, and leave them to work "just enough"

War Thunder, Star Conflict and Crossout all share that, they are unique games with intentionally toned down potential
Graephen Feb 27, 2023 @ 12:41pm 
Originally posted by Mirage:
People would stick around because of the time and money they have invested even when an alternative is there, which is why Gaijin doesn't care.
FOMO and the sunken-cost fallacy is what drives today's gaming industry and it's disgusting and people only realise they got played once the game dies down after the bugs and stupid changes get so bad, the game is basically unplayable. You can actually see the devs trying how far they can push the playerbase.

Originally posted by xCrossFaith:
Yep, but that's Gaijin's trademark imo, they have the talent to make unique games with little to no competition, and leave them to work "just enough"

War Thunder, Star Conflict and Crossout all share that, they are unique games with intentionally toned down potential

I have player Star Conflict for a few weeks, then I realised it's made by Gaijin and quit instantly. Tried Crossout to see what it's about and it was already SO grindy at the start, it was nearly impossible to progress and this was in beta. Enlisted was godawful - I hated the bot combat and I hope it's going to flop, just like Crossout did.

This company doesen't deserve a dime and I hope they end badly. The devs deserve a better publisher to work for.
Last edited by Graephen; Feb 27, 2023 @ 12:44pm
Neo Genesis Feb 27, 2023 @ 1:01pm 
Originally posted by Mirage:
People would stick around because of the time and money they have invested even when an alternative is there, which is why Gaijin doesn't care.
Sad but true. :steamsad:
mans got drip✅ Feb 27, 2023 @ 1:07pm 
Originally posted by xCrossFaith:
Yep, but that's Gaijin's trademark imo, they have the talent to make unique games with little to no competition, and leave them to work "just enough"

War Thunder, Star Conflict and Crossout all share that, they are unique games with intentionally toned down potential
Not all games are made by Gajin. Crossout and Enlisted have seperate studios behind them.
Graephen Feb 27, 2023 @ 1:23pm 
Originally posted by mans got drip✅:
Originally posted by xCrossFaith:
Yep, but that's Gaijin's trademark imo, they have the talent to make unique games with little to no competition, and leave them to work "just enough"

War Thunder, Star Conflict and Crossout all share that, they are unique games with intentionally toned down potential
Not all games are made by Gajin. Crossout and Enlisted have seperate studios behind them.
Same publisher.
Let me introduce to the hell, that are publishers for developers; without one, you are likely to get zero exposure, unless your idea is absolutely amazing and new. Your game might be the best thing since Skyrim, but it will get lost in the sea of releases.

Gaijin is a rich and established publisher and they set the conditions on how the marketing in these games is handled; hence, Pantsir S1
Cadako Feb 27, 2023 @ 2:02pm 
Fingers crossed

Originally posted by Neo Genesis:
Originally posted by Mirage:
People would stick around because of the time and money they have invested even when an alternative is there, which is why Gaijin doesn't care.
Sad but true. :steamsad:

I've spent a ridiculous amount on this game as well as time. I would absolutely leave it for a better balanced game in a HEARTBEAT if the competitor didn't try to bleed it's playerbase of their money and ♥♥♥♥♥♥♥♥ grind mechanics designed to get you to spend further.

I'd never look back and would piss on their grave.

For now, I'll continue to play and tell anyone I meet who is partially interested in starting to avoid it like I already do. :)
xCrossFaith Feb 27, 2023 @ 2:07pm 
Originally posted by mans got drip✅:
Originally posted by xCrossFaith:
Yep, but that's Gaijin's trademark imo, they have the talent to make unique games with little to no competition, and leave them to work "just enough"

War Thunder, Star Conflict and Crossout all share that, they are unique games with intentionally toned down potential
Not all games are made by Gajin. Crossout and Enlisted have seperate studios behind them.
You know how you can look at a game map and say "ah yes, Ubisoft did this"?

The same happens with Gaijin, it taints what it touches, even the games are completely different their gameplay is the exact same concept and you don't even need to look much into them to see that
Last edited by xCrossFaith; Feb 27, 2023 @ 2:08pm
Star-Dust Feb 27, 2023 @ 2:16pm 
Originally posted by Neo Genesis:
Originally posted by Mirage:
People would stick around because of the time and money they have invested even when an alternative is there, which is why Gaijin doesn't care.
Sad but true. :steamsad:
they also suck ass as devs. oh sorry did that come out hard? too bad
Last edited by Star-Dust; Feb 27, 2023 @ 2:16pm
Star-Dust Feb 27, 2023 @ 2:18pm 
Originally posted by Cadako:
Fingers crossed

Originally posted by Neo Genesis:
Sad but true. :steamsad:

I've spent a ridiculous amount on this game as well as time. I would absolutely leave it for a better balanced game in a HEARTBEAT if the competitor didn't try to bleed it's playerbase of their money and ♥♥♥♥♥♥♥♥ grind mechanics designed to get you to spend further.

I'd never look back and would piss on their grave.

For now, I'll continue to play and tell anyone I meet who is partially interested in starting to avoid it like I already do. :)
ngl only reason i play it is cause its the only ww2 game out there that isnt dead. other wise i would play heroes and generals
FkYoSht Feb 27, 2023 @ 6:51pm 
new aa is good. Everyone is loving the drones and space GBUs they added recently. Top tier has just gotten more toxic over the past couple of updates but what else is new.
shipdesignerdude Feb 27, 2023 @ 7:00pm 
Holy smokes would people stop referencing years of introduction as dictating what new tech comes next....


First it was CAS is OP, now it's SPAA is OP.

Britain has 5 Challenger 2s now, US has 4 Top tier Abrams. Japan has 4 Type 90s and Type 10s. The only thing all these countries lack compared to RU are support vehicles like the Sprut, at least try to look at what you're saying.

And what do you think the Dev server is for?
There's a few issues when it comes to competitors trying to enter the field. They need to have a big publisher or funds available to them, because it is going to be a very long development cycle to try to match War Thunder. I'm not talking just about adding the vehicles, but designing the maps, designing the physics/simulations WT does, and then of course trying to play a game of catchup with WT.

The other issue is well.. Let's say a new competitor comes out that has better simulations, better vehicle play, and overall friendly features than WT. I've put thousands of hours into WT and money, so there will always be the itch in the back of my head to go back simply because of that. One tactic games use is that you will stick around longer if you've actually invested money, and time, into it.
Originally posted by Mirage:
I mean Warthunder hasn't progressed a whole lot since 2014 beyond just adding more vehicles so not like it's that many years to match that.
Map design is trivial to beat considering how bad most maps are.
Simulations are way beyond what is needed for the game, it's absurd how simplistic and dumbed down the gameplay is but then we also have air temperature, altitude, air density and whatnot affect shell and vehicle performance.
The damage model is overly complex which is a detriment to the game, after almost 10 years they still haven't succeeded at dealing with light armor.. volumetric was also a mistake.

Won't be that difficult to replicate the majority of Warthunder relatively easily, the only real thing that will be difficult to compete with is the sheer amount of vehicles that are in the game, but considering those are out of reach for most players anyways it's not a major selling point either.

And then there's so much left on the table by Gaijin that can easily add more depth to the game, just adding more than 1 mode and you've already bested Gaijin, or add in infantry, tank EC, logistics, any form of balance, a reasonable economy, a reasonable progression system, a non RNG based combat system etc.

Think it really would be quite easy to make a better game.

I think you vastly oversimplify the work that would be required. WT has changed some physics and mechanics since 2014, some major, some not, but that's not the point. The main issue is that WT has thousands of vehicles, it's why some competitor games (that I won't name) have decided to stick to certain time periods. If a game wanted to match WT in sheer volume, that takes time, especially assuming they want to create decent damage models and try to make vehicles realistic with movement and ballistics. I personally have some countries where I'm finally reaching 10.0 in air/ground after 5k hours, so while a game could just focus on cold-war or WW2, if it truly wanted to steal WT players away, it would have to likely do more than just that.

There's also the question of money, as sad as it does sound, imagining how much money a company would seek to recover from development and potential profit, I can't imagine a big company (especially considering companies like EA) not monetizing their game similar to WT.

I'm also personally against stuff like infantry, I don't touch Enlisted for a reason, it's just not my kind of thing personally. Anything really more than what we have atm might make the game into something very different, which is fine, but it has to be done right and that's speculative.
shipdesignerdude Feb 27, 2023 @ 8:23pm 
Originally posted by Mirage:
Originally posted by 『Sinner』:
There's a few issues when it comes to competitors trying to enter the field. They need to have a big publisher or funds available to them, because it is going to be a very long development cycle to try to match War Thunder. I'm not talking just about adding the vehicles, but designing the maps, designing the physics/simulations WT does, and then of course trying to play a game of catchup with WT.

The other issue is well.. Let's say a new competitor comes out that has better simulations, better vehicle play, and overall friendly features than WT. I've put thousands of hours into WT and money, so there will always be the itch in the back of my head to go back simply because of that. One tactic games use is that you will stick around longer if you've actually invested money, and time, into it.

I mean Warthunder hasn't progressed a whole lot since 2014 beyond just adding more vehicles so not like it's that many years to match that.
Map design is trivial to beat considering how bad most maps are.
Simulations are way beyond what is needed for the game, it's absurd how simplistic and dumbed down the gameplay is but then we also have air temperature, altitude, air density and whatnot affect shell and vehicle performance.
The damage model is overly complex which is a detriment to the game, after almost 10 years they still haven't succeeded at dealing with light armor.. volumetric was also a mistake.

Won't be that difficult to replicate the majority of Warthunder relatively easily, the only real thing that will be difficult to compete with is the sheer amount of vehicles that are in the game, but considering those are out of reach for most players anyways it's not a major selling point either.

And then there's so much left on the table by Gaijin that can easily add more depth to the game, just adding more than 1 mode and you've already bested Gaijin, or add in infantry, tank EC, logistics, any form of balance, a reasonable economy, a reasonable progression system, a non RNG based combat system etc.

Think it really would be quite easy to make a better game.
So where is the competitor? Surely someone like EA would've realized this? As the original comment said, it's a huge ask to beat over a decade of tried and true development and progress, and WT has made leaps since 2014, despite what you say. Engine updates, new vehicles, mechanics and features.
xCrossFaith Feb 28, 2023 @ 12:46am 
Originally posted by shipdesignerdude:
Originally posted by Mirage:

I mean Warthunder hasn't progressed a whole lot since 2014 beyond just adding more vehicles so not like it's that many years to match that.
Map design is trivial to beat considering how bad most maps are.
Simulations are way beyond what is needed for the game, it's absurd how simplistic and dumbed down the gameplay is but then we also have air temperature, altitude, air density and whatnot affect shell and vehicle performance.
The damage model is overly complex which is a detriment to the game, after almost 10 years they still haven't succeeded at dealing with light armor.. volumetric was also a mistake.

Won't be that difficult to replicate the majority of Warthunder relatively easily, the only real thing that will be difficult to compete with is the sheer amount of vehicles that are in the game, but considering those are out of reach for most players anyways it's not a major selling point either.

And then there's so much left on the table by Gaijin that can easily add more depth to the game, just adding more than 1 mode and you've already bested Gaijin, or add in infantry, tank EC, logistics, any form of balance, a reasonable economy, a reasonable progression system, a non RNG based combat system etc.

Think it really would be quite easy to make a better game.
So where is the competitor? Surely someone like EA would've realized this? As the original comment said, it's a huge ask to beat over a decade of tried and true development and progress, and WT has made leaps since 2014, despite what you say. Engine updates, new vehicles, mechanics and features.

All of them to be downplayed by the same maps, modes and gameplay for that said decade.
They are reaching a point where they need to step their game up, not only the vehicles and the features they have
Last edited by xCrossFaith; Feb 28, 2023 @ 12:46am
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Date Posted: Feb 27, 2023 @ 12:34pm
Posts: 33