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War Thunder, Star Conflict and Crossout all share that, they are unique games with intentionally toned down potential
I have player Star Conflict for a few weeks, then I realised it's made by Gaijin and quit instantly. Tried Crossout to see what it's about and it was already SO grindy at the start, it was nearly impossible to progress and this was in beta. Enlisted was godawful - I hated the bot combat and I hope it's going to flop, just like Crossout did.
This company doesen't deserve a dime and I hope they end badly. The devs deserve a better publisher to work for.
Let me introduce to the hell, that are publishers for developers; without one, you are likely to get zero exposure, unless your idea is absolutely amazing and new. Your game might be the best thing since Skyrim, but it will get lost in the sea of releases.
Gaijin is a rich and established publisher and they set the conditions on how the marketing in these games is handled; hence, Pantsir S1
I've spent a ridiculous amount on this game as well as time. I would absolutely leave it for a better balanced game in a HEARTBEAT if the competitor didn't try to bleed it's playerbase of their money and ♥♥♥♥♥♥♥♥ grind mechanics designed to get you to spend further.
I'd never look back and would piss on their grave.
For now, I'll continue to play and tell anyone I meet who is partially interested in starting to avoid it like I already do. :)
The same happens with Gaijin, it taints what it touches, even the games are completely different their gameplay is the exact same concept and you don't even need to look much into them to see that
First it was CAS is OP, now it's SPAA is OP.
Britain has 5 Challenger 2s now, US has 4 Top tier Abrams. Japan has 4 Type 90s and Type 10s. The only thing all these countries lack compared to RU are support vehicles like the Sprut, at least try to look at what you're saying.
And what do you think the Dev server is for?
The other issue is well.. Let's say a new competitor comes out that has better simulations, better vehicle play, and overall friendly features than WT. I've put thousands of hours into WT and money, so there will always be the itch in the back of my head to go back simply because of that. One tactic games use is that you will stick around longer if you've actually invested money, and time, into it.
I think you vastly oversimplify the work that would be required. WT has changed some physics and mechanics since 2014, some major, some not, but that's not the point. The main issue is that WT has thousands of vehicles, it's why some competitor games (that I won't name) have decided to stick to certain time periods. If a game wanted to match WT in sheer volume, that takes time, especially assuming they want to create decent damage models and try to make vehicles realistic with movement and ballistics. I personally have some countries where I'm finally reaching 10.0 in air/ground after 5k hours, so while a game could just focus on cold-war or WW2, if it truly wanted to steal WT players away, it would have to likely do more than just that.
There's also the question of money, as sad as it does sound, imagining how much money a company would seek to recover from development and potential profit, I can't imagine a big company (especially considering companies like EA) not monetizing their game similar to WT.
I'm also personally against stuff like infantry, I don't touch Enlisted for a reason, it's just not my kind of thing personally. Anything really more than what we have atm might make the game into something very different, which is fine, but it has to be done right and that's speculative.
All of them to be downplayed by the same maps, modes and gameplay for that said decade.
They are reaching a point where they need to step their game up, not only the vehicles and the features they have