War Thunder

War Thunder

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Omega Sirius Jan 10, 2023 @ 1:06am
Gaijin's Business Model
Terrible game quality = profit
Excellent game quality = losing money

Do not improve game = profit
Do not listen to players = profit
Focus more on premiums instead of actual core game mechanics = profit
Destroy the game economy = profit


This is literally the mindset of Gaijin.
Oh and can someone here tell me the last time Gaijin added an update where they didn't have a new premium vehicle in it?
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Showing 1-15 of 32 comments
ghost Jan 10, 2023 @ 1:17am 
Am ok with new update having a premium in it what up set me is that they made the economy so bad it takes years now to unlock anythink good even if you spend 14 hours a days 7 days a week to unlock some think it still take years.

I know they want make money over every think that all they care about now if they want fix the economy and make some money then make having premium account worth having
xCrossFaith Jan 10, 2023 @ 1:27am 
The thing about Gaijin is that they are fine with earning "just enough" money instead of the max they could, that's why they don't change anything, because even they could be richer with a better quality game, their current systems work well enough for them to have a big income
magazine2  [developer] Jan 10, 2023 @ 12:15pm 
Originally posted by Omega Sirius:
Oh and can someone here tell me the last time Gaijin added an update where they didn't have a new premium vehicle in it?

War Thunder is a free to play game and premium vehicles, premium content and whatever else are crucial to success of the game itself. It's not a charity, it's a video gaming company, with a free game, money has to be made somehow, otherwise it wouldn't exist. Simple as that.

The game designers and bug fixers are a separate team, they are not the store team. Different teams exist, and bug fixes, game decisions and the like can be created side by side and can co-exist at the same time as premiums being added.
Omega Sirius Jan 10, 2023 @ 12:19pm 
Originally posted by magazine2:
Originally posted by Omega Sirius:
Oh and can someone here tell me the last time Gaijin added an update where they didn't have a new premium vehicle in it?

War Thunder is a free to play game and premium vehicles, premium content and whatever else are crucial to success of the game itself. It's not a charity, it's a video gaming company, with a free game, money has to be made somehow, otherwise it wouldn't exist. Simple as that.

The game designers and bug fixers are a separate team, they are not the store team. Different teams exist, and bug fixes, game decisions and the like can be created side by side and can co-exist at the same time as premiums being added.
Bro, you act like Gaijin is about to go bankrupt lol.
How many premium vehicles does this game need? There's plenty enough already.
Not to mention the fact that Gaijin sells premium account, GE, and make bank off of the Gaijin marketplace.
mogami_99 Jan 10, 2023 @ 12:39pm 
according to the financial reports I can locate Gaijin earns $2,000,000.00 per year or $5479 per day or $228 per hour. I see between 75000 to 175000 players when ever I log on so say 100000 online at any one time or $.02 per player per hour.
Bear in mind the 2 million per year is not just earning from War Thunder.
And it is possible the 2 million is profit beyond meeting their overhead but still it is not representative of a "greedy" business model.
Last edited by mogami_99; Jan 10, 2023 @ 12:43pm
Gjeaneman Jan 10, 2023 @ 12:46pm 
In the update: "it's fixed 69" there was no premium added
slapworthjr Jan 10, 2023 @ 12:49pm 
Originally posted by magazine2:
Originally posted by Omega Sirius:
Oh and can someone here tell me the last time Gaijin added an update where they didn't have a new premium vehicle in it?

War Thunder is a free to play game and premium vehicles, premium content and whatever else are crucial to success of the game itself. It's not a charity, it's a video gaming company, with a free game, money has to be made somehow, otherwise it wouldn't exist. Simple as that.

The game designers and bug fixers are a separate team, they are not the store team. Different teams exist, and bug fixes, game decisions and the like can be created side by side and can co-exist at the same time as premiums being added.
Gaijin made $26 million in 2021 apparently
Lunovus Jan 10, 2023 @ 1:17pm 
Originally posted by slapworthjr:
Gaijin made $26 million in 2021 apparently

Where did you get this number from?
mogami_99 Jan 10, 2023 @ 1:28pm 
Originally posted by slapworthjr:
Originally posted by magazine2:

War Thunder is a free to play game and premium vehicles, premium content and whatever else are crucial to success of the game itself. It's not a charity, it's a video gaming company, with a free game, money has to be made somehow, otherwise it wouldn't exist. Simple as that.

The game designers and bug fixers are a separate team, they are not the store team. Different teams exist, and bug fixes, game decisions and the like can be created side by side and can co-exist at the same time as premiums being added.
Gaijin made $26 million in 2021 apparently

Wow that raises their earning per player to .26 per hour. About what parking meters make
Is this before or after overhead and taxes?
Last edited by mogami_99; Jan 10, 2023 @ 1:30pm
slapworthjr Jan 10, 2023 @ 1:46pm 
Originally posted by Lunovus:
Originally posted by slapworthjr:
Gaijin made $26 million in 2021 apparently

Where did you get this number from?
https://rocketreach.co/gaijin-entertainment-profile_b5c73de9f42e0d39#:~:text=The%20Gaijin%20Entertainment%20annual%20revenue%20was%20%2426%20million%20in%202021.
mogami_99 Jan 10, 2023 @ 1:49pm 
Originally posted by slapworthjr:
Originally posted by Lunovus:

Where did you get this number from?
https://rocketreach.co/gaijin-entertainment-profile_b5c73de9f42e0d39#:~:text=The%20Gaijin%20Entertainment%20annual%20revenue%20was%20%2426%20million%20in%202021.

revenue is not profit. You have a revenue stream that pays the overhead and taxes and what is left over is profit.
26million wouldn't pay an american basketball players salary
Last edited by mogami_99; Jan 10, 2023 @ 1:51pm
slapworthjr Jan 10, 2023 @ 1:56pm 
Originally posted by mogami_99:
Originally posted by slapworthjr:
https://rocketreach.co/gaijin-entertainment-profile_b5c73de9f42e0d39#:~:text=The%20Gaijin%20Entertainment%20annual%20revenue%20was%20%2426%20million%20in%202021.

revenue is not profit. You have a revenue stream that pays the overhead and taxes and what is left over is profit.
26million wouldn't pay an american basketball players salary
Yes, but only because basketball players get paid a ridiculous amount
DarthBob Jan 10, 2023 @ 1:57pm 
Oh no, profits!
Eftwyrd Jan 10, 2023 @ 2:18pm 
Low quality bait, i wouldnt listen to this community either, if even a quarter of the 'gaijin pls' posts i see here actually got implemented i would quit the game ive played for a decade without the slightest hesitation, vocal minorities are not even remotely representative

release an update without premium content? when was the last time you spent 3 months worth of manhours from your entire company on things with no potential for any direct revenue. 'Drawing players back' you might say? those returning players still need to buy something to actually be worth bringing back and what indication have any of you whiners and quitters ever given that you would actually buy anything. Drawing non-paying players back adds less than a slew of newbies buying a shiny premium even if they are going to quit soon after

Does it offend you that a non american company is actually pursuing profits? Once you actually pay your developers (which is not a low paying career) and the overhead of rent, utilities etc 24 million is actually a tiny margin for a company. I live in New Zealand and a central city office space here can cost that in annual rent, I dread to think of the costs in europe or the states. The only difference between gaijin and any other free to play developer is PR
Last edited by Eftwyrd; Jan 10, 2023 @ 2:25pm
Lemon Jan 10, 2023 @ 2:24pm 
in my honest opinion the premiums are not the problem, the event vehicles are, most vehicles are now unobtainable or go for an insanely stupid price, causing giant vehicle gaps in tech trees and also if they were to actually always add what people want there would be some premium aa's by now so that tank players would stop getting ♥♥♥♥♥♥ over by planes because somehow researching a purely AA vehicle takes as much research as a main battle tank, im looking at you flakradpanzer

the event vehicle gap could also help with BR decompressions but thats a whole different story, they need to start focusing on balancing the game instead so that people would actually play this game more, but what do i know
Last edited by Lemon; Jan 10, 2023 @ 2:26pm
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Date Posted: Jan 10, 2023 @ 1:06am
Posts: 32