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however its pretty minor and with most tanks you can play fine, with others you can still fight, but it can feel like pissing into the wind sometimes *Panther F*
worst issue with warthunder atm though is 100% the matchmaking/BR compression, which is why you hear people saying things like the poor Panther F get the joys of dealing with russian tanks from after the war whom are next to inpentrable from the front.
The reload times is another big issue.T-34 manuals say the reload time is X, so it's X in the game. Meanwhile, Panther manuals say their reload time is Y, but Gaijin says it's just wartime propaganda. That's how they work at their worst. (Not evening the fact that the panther used a semi-automatic reloader).
"Gentlemen, first of all, we try to make vehicles as realistic (historically wise) as possible." - CEO Anton Yudintsev, 2016.
Quite fun, considering you can shoot through 90% of the houses there.
Overperfoming? They are underperfoming, a real IS-2 and ISU-152 would mostly one-shot upfront most of the enemy tanks if the damage model was close to the real one.
Reload times and speeds are tried to be used as a balancing tool is this game.
IRL once a tank was penetrated it was pretty much done, due to spalling.
IRL you couldnt just morpth into what was left of the gunner whilst hammering a breach with a 122mm sized hole in it back to shape
Sure, it had thick armor but the metal was often of very poor quality. A good example of this would be in march '45 when Lt. Beckmann of Schwerer PzJagAbt 88 penetrated a IS-2 near Marzdorf at the range of 4600 meters with a Nashorn tank destroyer (Pak 43/1 L/71).
Even other russian tanks are overperforming. Compare the Tiger H1 to the T-34's turret balance when driving. If you slam on the brakes the T-34 is much faster steady and ready to target an enemy, compared to the Tiger H1 that keeps wobbling. (this is also prevalent during the driving, not only when slamming on the brakes), while in reality the Tiger and Panthers suspension were the wars most steady platforms. (the t-34 didn't even have any shock absorbers)
Anyway, using reload times as a means of balancing is a horrible game decision. If they (as I quoted) are looking for realism. They should instead balance the game with other measures in the gameplay and not in the tanks performance.
But, indeed, it's obvious the game devs don't care. The maps are becoming more cramped and it's almost only city fights or "open maps" with so many valleys and hills that it's very close quarters anyway, as a big "troll" by the devs to make people think _that_ is how actual significant tank battles took place.
If you do however use your range that the german tanks should do, you're called a scrub by your team. Isn't it funny?
and Panther II didnt even reach blueprints :P
I disagree sir
I'm out of this and gentlemen, if you have any suggestion, I suggest you to use the officials forums and/or to send a ticket.
Thankyou very much
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