War Thunder

War Thunder

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Goodnight 3 abr. 2016 às 19:15
Russian tanks Overpowered? Is it true?
Are you screwed if you play anything other than russian tank? is the disadvantage that big?
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kiro the avenger! 4 abr. 2016 às 10:06 
i would say, yes russian tanks are generally better at many of the maps and situations you fight. and BR/matchmaking seems to shine rather favourably on them
however its pretty minor and with most tanks you can play fine, with others you can still fight, but it can feel like pissing into the wind sometimes *Panther F*

worst issue with warthunder atm though is 100% the matchmaking/BR compression, which is why you hear people saying things like the poor Panther F get the joys of dealing with russian tanks from after the war whom are next to inpentrable from the front.
t i n y ツ 4 abr. 2016 às 10:23 
From a historical perspective they are indeed overperforming (the russian tanks). A big issue is the maps. They for instance force the German tanks to fight in close quarters combat on almost every map, where they were inferior to the russians. Quite fun, to consider that even Kursk have a town now. I guess the developers are keen on making maps as unrealistic as possible.

The reload times is another big issue.T-34 manuals say the reload time is X, so it's X in the game. Meanwhile, Panther manuals say their reload time is Y, but Gaijin says it's just wartime propaganda. That's how they work at their worst. (Not evening the fact that the panther used a semi-automatic reloader).

"Gentlemen, first of all, we try to make vehicles as realistic (historically wise) as possible." - CEO Anton Yudintsev, 2016.
Última alteração por t i n y ツ; 4 abr. 2016 às 10:57
Striker 4 abr. 2016 às 12:17 
Originalmente postado por Nordland:
From a historical perspective they are indeed overperforming (the russian tanks). A big issue is the maps. They for instance force the German tanks to fight in close quarters combat on almost every map, where they were inferior to the russians. Quite fun, to consider that even Kursk have a town now. I guess the developers are keen on making maps as unrealistic as possible.

The reload times is another big issue.T-34 manuals say the reload time is X, so it's X in the game. Meanwhile, Panther manuals say their reload time is Y, but Gaijin says it's just wartime propaganda. That's how they work at their worst. (Not evening the fact that the panther used a semi-automatic reloader).
:cfacepalm:
Quite fun, considering you can shoot through 90% of the houses there.

Overperfoming? They are underperfoming, a real IS-2 and ISU-152 would mostly one-shot upfront most of the enemy tanks if the damage model was close to the real one.

Reload times and speeds are tried to be used as a balancing tool is this game.
Última alteração por Striker; 4 abr. 2016 às 12:18
kiro the avenger! 4 abr. 2016 às 12:21 
Originalmente postado por Striker:
Originalmente postado por Nordland:
From a historical perspective they are indeed overperforming (the russian tanks). A big issue is the maps. They for instance force the German tanks to fight in close quarters combat on almost every map, where they were inferior to the russians. Quite fun, to consider that even Kursk have a town now. I guess the developers are keen on making maps as unrealistic as possible.

The reload times is another big issue.T-34 manuals say the reload time is X, so it's X in the game. Meanwhile, Panther manuals say their reload time is Y, but Gaijin says it's just wartime propaganda. That's how they work at their worst. (Not evening the fact that the panther used a semi-automatic reloader).
:cfacepalm:
Quite fun, considering you can shoot through 90% of the houses there.

Overperfoming? They are underperfoming, a real IS-2 and ISU-152 would mostly one-shot upfront most of the enemy tanks if the damage model was close to the real one.

Reload times and speeds are tried to be used as a balancing tool is this game.
the whole damage model is ♥♥♥♥♥♥
IRL once a tank was penetrated it was pretty much done, due to spalling.
IRL you couldnt just morpth into what was left of the gunner whilst hammering a breach with a 122mm sized hole in it back to shape
t i n y ツ 4 abr. 2016 às 12:34 
Originalmente postado por Striker:
Overperfoming? They are underperfoming, a real IS-2 and ISU-152 would mostly one-shot upfront most of the enemy tanks if the damage model was close to the real one.

Reload times and speeds are tried to be used as a balancing tool is this game.
It could be a formidable enemy against the Panther's and Pz III, but wasn't able to penetrate the frontal hull of the Tiger II or Jagdtiger. Barely the frontal turret.

Sure, it had thick armor but the metal was often of very poor quality. A good example of this would be in march '45 when Lt. Beckmann of Schwerer PzJagAbt 88 penetrated a IS-2 near Marzdorf at the range of 4600 meters with a Nashorn tank destroyer (Pak 43/1 L/71).

Even other russian tanks are overperforming. Compare the Tiger H1 to the T-34's turret balance when driving. If you slam on the brakes the T-34 is much faster steady and ready to target an enemy, compared to the Tiger H1 that keeps wobbling. (this is also prevalent during the driving, not only when slamming on the brakes), while in reality the Tiger and Panthers suspension were the wars most steady platforms. (the t-34 didn't even have any shock absorbers)

Anyway, using reload times as a means of balancing is a horrible game decision. If they (as I quoted) are looking for realism. They should instead balance the game with other measures in the gameplay and not in the tanks performance.

But, indeed, it's obvious the game devs don't care. The maps are becoming more cramped and it's almost only city fights or "open maps" with so many valleys and hills that it's very close quarters anyway, as a big "troll" by the devs to make people think _that_ is how actual significant tank battles took place.

If you do however use your range that the german tanks should do, you're called a scrub by your team. Isn't it funny?
Última alteração por t i n y ツ; 4 abr. 2016 às 14:32
JJT258 4 abr. 2016 às 13:41 
All i have to say is cold war tanks against ww2 prototypes
kiro the avenger! 4 abr. 2016 às 13:47 
Originalmente postado por JJT258:
All i have to say is cold war tanks against ww2 prototypes
Tiger IIs/Jagdtigers were production models
and Panther II didnt even reach blueprints :P
Quarren King of Q 4 abr. 2016 às 14:00 
short answer, no
Quarren King of Q 4 abr. 2016 às 14:03 
Originalmente postado por Nordland:
Originalmente postado por Striker:
Overperfoming? They are underperfoming, a real IS-2 and ISU-152 would mostly one-shot upfront most of the enemy tanks if the damage model was close to the real one.

Reload times and speeds are tried to be used as a balancing tool is this game.
It could be a formidable enemy against the Panther's and Pz III, but not really against Tiger II, Jagdtiger hull. Barely the frontal turret.

Sure, it had thick armor but the metal was often of very poor quality. A good example of this would be in march '45 when Lt. Beckmann of Schwerer PzJagAbt 88 penetrated a IS-2 near Marzdorf at the range of 4600 meters with a Nashorn Tank destroyer (Pak 43/1 L/71).

Even other russian tanks are overperforming. Compare the Tiger H1 to the T-34's turret balance when driving. If you slam on the brakes the T-34 is much faster steady and ready to target an enemy, compared to the Tiger H1 that keeps wobbling. (this is also prevalent during the driving, not only when slamming on the brakes), while in reality the Tiger and Panthers suspension were the wars most steady platforms. (the t-34 didn't even have any shock absorbers)

Anyway, using reload times as a means of balancing is a horrible game decision. If they (as I quoted) are looking for realism. They should instead balance the game with other measures in the gameplay and not in the tanks performance.

But, indeed, it's obvious the game devs don't care. The maps are becoming more cramped and it's almost only city fights or "open maps" with so many valleys and hills that it's very close quarters anyway, as a big "troll" by the devs to make people think _that_ is how actual significant tank battles took place.

If you do however use your range that the german tanks should do, you're called a scrub by your team. Isn't it funny?

I disagree sir
t i n y ツ 4 abr. 2016 às 14:04 
Originalmente postado por Quarren™ King of Q:
I disagree sir
Elaborate.
Última alteração por t i n y ツ; 4 abr. 2016 às 14:09
Azi 4 abr. 2016 às 15:31 
And this is how, you turned antoher thread into "RUSSIAN BIAS!" Cry...

I'm out of this and gentlemen, if you have any suggestion, I suggest you to use the officials forums and/or to send a ticket.
Thankyou very much
Foxtrot39 4 abr. 2016 às 15:37 
Well with such a title it was the only path it coudl take
Azi 4 abr. 2016 às 15:42 
Originalmente postado por Foxtrot39:
Well with such a title it was the only path it coudl take
4 - 1
War Thunder Voice Commands
t i n y ツ 4 abr. 2016 às 15:42 
Originalmente postado por ✭Azαяιαѕ-12✭:
And this is how, you turned antoher thread into "RUSSIAN BIAS!" Cry...

I'm out of this and gentlemen, if you have any suggestion, I suggest you to use the officials forums and/or to send a ticket.
Thankyou very much
It's a debate about if there's a russian bias. We debated, now you complain that it's a debate about russian bias. Top kek.
Última alteração por t i n y ツ; 4 abr. 2016 às 15:44
Dakota 4 abr. 2016 às 16:01 
Originalmente postado por Killroy:
Originalmente postado por Dakota:
Russian tanks are pretty easy to ammo rack. Just get around to its side, they all store their ammo in pretty much the same spot

However, if you can't get around thier sides, because they are spawn camping you, or just camping outside your effective reach you are....
Screwed.
That goes for every nations tanks though
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Postado a: 3 abr. 2016 às 19:15
Comentários: 33