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翻訳の問題を報告
Yup precisely. It's genuine madness. The amount of times I have been slaughtered helplessly by one of these things at range is unbelievable. And the amount of times I've seen people get slaughtered by them too.
the best part is the ZSU-37 appears in the sim battle with PzIVs being basically all the germans get. they annilate
i personally dont think any SPAA should get AP rounds
theyre called spAA for a reason. sure let let them kill other SPAA or even lightly armoured tanks
but when theyre a serious threat to a heavy tank, somethings wrong
ZSUs have to be the worst offender
not only do i often see thems ignoring the air
i often see them ignoring the air after ive just strafed them
In real life, if you fired an APHE shell from a Sherman at a ZSU-37, it would go down in that first shot because no ZSU crew is suicidal enough to risk their lives driving up and and getting flanking shots into a Shermans side, when they've already just taken a round and the crew is in a state of shock because of it.
I partially agree.
While a SPAAG is primarily meant for taking down planes, it should still have some sort of ability to defend it's self against armoured targets. Just not to the degree that the ZSU's have.
It's madness. And not be able to take on a lot of tanks frontally and win.
Yeah exactly, why risk getting RNGesus'd in your light tank when you can just flank and spank HARD and constantly with an SPAAG? Why fire one shell, and need to fire several more to get a kill, when you can spam 15 shells in an instant and kill him quicker.
And that's part of the problem with War Thunder, if a tank got hit in real life the entire crew would be dazed and basically nope the ♥♥♥♥ out of their tank. Especially the crew of a SPAAG, if they even saw an enemy tank coming towards them they probably would've bailed
I feel that players who excersize the use of good cover and patience -typically- do not run into this problem, as they will be watching for anything that moves, and, at this point, the ZSU might as well be any unarmored tank of your choice; to kill one, just light them up with a HMG.
That being said, I would like to see it up a bit more, 5.3-5.7..
"In real life".... heh... hah... yeah. people complained about being forced out of their tank without having two or more crew members. Now they complain that they have to fight with one crew member (When, if it was -really- that painful, they could just hold "J" and bail out..)... Imagine how they'd take it if their tank has 5 crew members, a panther shoots an M46 in the hull... Driver gets his arm taken off at the elbow, and all of a sudden, all of the crew members decide to bail out because they're scared?
The amount of complaining would be astronomical, besides, how would the game calculate the crew members mood, from what I would presume to be "High Morale" to "skid marks"? People would complain about getting "RNG'd" more than they already do...?
Cause I swear, if the shell didn't penetrate and kill, then the meter would be far to the right, and your crew would bail out leaving your tank "dead" anyways.
(Not saying any type of system should be added) A system similar to the RO series for the crews mood would kind of work. Morale drops as shells land close by, bounce off, or penetrate. If it is at its lowest and a shell penetrates, out the crew goes from fear. A single dead crew member (or heavily injured) would be a reason to bail as most can't function with 1-2 crew members lost. But like you said, this would just make people complain even more.
No, I've seen people come by and complain about being left on one crew member, and how they like the old system better. Seems like they've forgotten about "J" on their keyboard...
The frustrating part is, as you said, having to guess where the "last man" is in the tank, particularly with tanks that have long reloads.
Yeah it's more about parity of esteem. It lierally makes no sense as to why this thing has such a low BR compared to the nations SPAAG and their stats. It seriously needs chaning. Either remove this mad pen ammo or up it's BR. Easy peasy fix.
Haha yes it's quite funny watching a guy pen me over and over and over because I can switch places faster than he could reload, only for a team mate to come and save me by killing him.
Personally I kinda like the last man standing. Despite it being unrealistic. I think it's good for SPAAG. Couple of times I've been spawn invaded, left on one guy and just lone wolf defended the skies above.
It's quite slow.
Upping its BR to the lvl of kugelblitz? You wut mate? They are uncompareable.
It's really hard to hit air targets with it especially in Realistic. And cosidering they have done something to it's AA ammo in the recent patch (really, I started getting normal planes eating up to 3 of my 37mm AA shells and flying away with little damage thinking them to be so pro bomb sluts) it is gone from meh AA to bad AA.
With it's ground shells it can probably be upped to 5.3-5.7, but still it's rather meh AA.
If they'll nerf it like they did with IS-2 ammo. Pfffffff.
2) We was comparing it to the kugel blitz, as they have a similar pen value. (though the ZSU actually has more!)
3) It's hard to hit air targets with the British 40mm Bofors too. Just the nature of the guns.
4) I've noticed something like that too, I've seen hits on planes, but it's just done no damage.
5) But again, it doesn't matter if it's a meh AA gun, it's a considerable tank killer at it's BR and that's part of the problem, other part of the problem it's just simply not in-line with the other nations SPAAG's BR's. So some could dare say, Russian bias.
6) They nerf'd the IS-2 ammo? Since when?!