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as for why we dont just face exact BRs its simply because BR does not indicate exact equivilence, there are far too many characteristics that affect a vehicles performance to boil down to a simple number indicating two vehicles of vastly different design goals and roles are perfectly equal... we are dealing with reality here and there is no such thing as perfect
with this in mind rather than create a handful of discrete matchups where vehicle X is always matched against vehicle Y and nothing else, in order to provide enough variance for a nation to have a fair chance at having more than just a single tank destroyer available at a given BR for example, they need some spread to have mediums, heavys, AA etc
sure they could hardcode those matchups so all those options are available you say, then you just create a meta where within given lineups there is inescapable unballance, with some vehicles simply being worse in those matchups than others, take a look at sim tanks to see this in practice, there are a handful of good vehicles available and a whole lot of bad. making the spread variable up or down gives every vehicle a chance to be on the top some of the time
unless you think we need more BR compression so every nation has every option available at every BR...
EDIT: as to why you see more upteirs than downteirs there are two primary factors, firstly in order to prevent you being the lone 5.7 in an otherwise 6.7 match for example, a hard limit on the number of vehicles at the top of the matches BR bracket of 25% exists, so there are always more vehicles of lower BRs for you to face. all other things being equal this would mean you are uptiered 3 games in 4 but all other things arnt equal, which brings us to the second uncontrollable factor of players choice, with more players at certain BRs than others the matchmaker simply cant provide downtiers when the players dont exist to fill them, to use a concrete example in tanks there are generally more players at 5.7 BR and 6.7 BR than at 4.7 so the 5.7s will be uptiered more often than the statistical 75%
Uptiers even so I believe are good, until you get to jet tier/rank 4+ ground forces. Imagine if every single match, you met the same exact tanks over and over, there was little variety, some nations don’t even exist at some BRs, and you never face stronger opponents ‘for a challenge’ (stronger but deal-able opponents, T-64As vs M1A1s are too much), this game would result in being frankly boring with no interesting opponents.
Combined with the above, the game becoming more repetitive than it already is, combined with 15-30 minute queue times on a good day (on the prime example that all players are evenly distributed even), players would not be able to stand such long queue times, and I predict War Thunder would be completely killed off in less than one month if uptiers were removed.
Meanwhile in tanks I'm going through the agony of trying to spade the cheeto at 4.3 when my 3.3 M24 and Na-To are consistently outperforming it. Even when I try using the cheeto as an armored Na-To, it always burns down from the first hit it takes, while my Na-To can actually take a beating from everything overpenetrating it.
Once you have enought time of toptier, the uptier problem is solved for awhile, until new more powerfull toptier mbts are added...
This is a free to play game, imagine that lower brs were fair, alot of people would simply stay there playing confortable without investing in this game, simple as that.
Trust me 10.0 ground battles in arcade is very well populated for example, because once you get the most powerfull top br machines your uptier problems are no more.
I have plenty of players added here in Wrathunder and all of us only play toptier and one of the reasons for that is because of uptiers...
Saying uptiers exist to frustrate people blatantly ignores that uptiers can't exist without a downtier being in the same battle.
What wait times? War Thunder has over 30 million players)))))))