War Thunder

War Thunder

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Khush Brownies 17 AGO 2019 a las 2:07 p. m.
What is the purpose of uptiering?
For example some BR like 8.0 and 7.7, majority of the game it will be uptiered to 8.7 or even 9.0. In this BR the difference between 8.7 to 7.7 is drastic especially most vehicles playing 8.7 are premium tanks like the favourite leo A1A1 L/44.

What exactly does uptier mechanic serves? to prevent the OP vehicles like IS-7 dominating its BR and rank? If most of the game are uptier then what is even the point of making BR and rank divisions when they just lapse all the time?
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Mostrando 1-15 de 31 comentarios
Eftwyrd 17 AGO 2019 a las 2:15 p. m. 
if you want to be able to face vehicles below you then those vehicles are uptiered to face you... seems pretty self explainitory to me

as for why we dont just face exact BRs its simply because BR does not indicate exact equivilence, there are far too many characteristics that affect a vehicles performance to boil down to a simple number indicating two vehicles of vastly different design goals and roles are perfectly equal... we are dealing with reality here and there is no such thing as perfect

with this in mind rather than create a handful of discrete matchups where vehicle X is always matched against vehicle Y and nothing else, in order to provide enough variance for a nation to have a fair chance at having more than just a single tank destroyer available at a given BR for example, they need some spread to have mediums, heavys, AA etc

sure they could hardcode those matchups so all those options are available you say, then you just create a meta where within given lineups there is inescapable unballance, with some vehicles simply being worse in those matchups than others, take a look at sim tanks to see this in practice, there are a handful of good vehicles available and a whole lot of bad. making the spread variable up or down gives every vehicle a chance to be on the top some of the time

unless you think we need more BR compression so every nation has every option available at every BR...

EDIT: as to why you see more upteirs than downteirs there are two primary factors, firstly in order to prevent you being the lone 5.7 in an otherwise 6.7 match for example, a hard limit on the number of vehicles at the top of the matches BR bracket of 25% exists, so there are always more vehicles of lower BRs for you to face. all other things being equal this would mean you are uptiered 3 games in 4 but all other things arnt equal, which brings us to the second uncontrollable factor of players choice, with more players at certain BRs than others the matchmaker simply cant provide downtiers when the players dont exist to fill them, to use a concrete example in tanks there are generally more players at 5.7 BR and 6.7 BR than at 4.7 so the 5.7s will be uptiered more often than the statistical 75%
Última edición por Eftwyrd; 17 AGO 2019 a las 2:48 p. m.
Slyke 17 AGO 2019 a las 2:20 p. m. 
The short explanation: +/-1 BR is there to basically make the game playable. The "oh no I'm uptiered, what ever am I going to do" effect is mostly just psychological, especially in ground battles.
DevilDaRebel 17 AGO 2019 a las 2:35 p. m. 
To reduce wait times. Before it was .7 but, now it's 1.0.
kamikazi21358 17 AGO 2019 a las 2:59 p. m. 
As the above said, reduce wait times. There are approximately 30 BR ranges for ground forces, 30 for air forces, and 17 or so for naval forces. 5 more for helicopters. Now there are 3 gamemodes for each force, minus SB for naval but 2 ground SB modes for tanks. Now there are 4 servers available for War Thunder currently. This is excluding events. This means there are over 2,000 matchmaking possibilities at any one time without uptiers. You would spend more time in queue than playing the game, because of, on a really good day at a peak, there are only 70,000 players max on days with events and stuff. So, on the absolute best War Thunder days, there would only be a couple dozen people for each BR range, in assumption that everyone is equally spread out. If people were not equally spread out, which they’re defiantly not, many battle ratings, gamemodes, tiers, and more would be completely unplayable, and even if equally spread out, finding a match would take 15-30 minutes because there are only enough people at every tier to fill one match, so players would have to wait for the match to end, players to rearm or whatever and rejoin to get a match.

Uptiers even so I believe are good, until you get to jet tier/rank 4+ ground forces. Imagine if every single match, you met the same exact tanks over and over, there was little variety, some nations don’t even exist at some BRs, and you never face stronger opponents ‘for a challenge’ (stronger but deal-able opponents, T-64As vs M1A1s are too much), this game would result in being frankly boring with no interesting opponents.

Combined with the above, the game becoming more repetitive than it already is, combined with 15-30 minute queue times on a good day (on the prime example that all players are evenly distributed even), players would not be able to stand such long queue times, and I predict War Thunder would be completely killed off in less than one month if uptiers were removed.
timdekeyser6 (Bloqueado) 17 AGO 2019 a las 3:19 p. m. 
the purpose of uptiering is to make sure the overpowered tank-users with there c1 , leclerc, and leo2a5 can get some easy kills without having to have any skill to use them. And to keep it from becooming boring they have there choppers to use like the cowards they are
Skrain 17 AGO 2019 a las 5:45 p. m. 
Publicado originalmente por Curst:
The short explanation: +/-1 BR is there to basically make the game playable. The "oh no I'm uptiered, what ever am I going to do" effect is mostly just psychological, especially in ground battles.
You're a joke
kamikazi21358 17 AGO 2019 a las 6:19 p. m. 
Publicado originalmente por Skrain:
Publicado originalmente por Curst:
The short explanation: +/-1 BR is there to basically make the game playable. The "oh no I'm uptiered, what ever am I going to do" effect is mostly just psychological, especially in ground battles.
You're a joke
You’re not just a clown, but the entire circus.
Scheneighnay 17 AGO 2019 a las 6:31 p. m. 
Publicado originalmente por Curst:
The short explanation: +/-1 BR is there to basically make the game playable. The "oh no I'm uptiered, what ever am I going to do" effect is mostly just psychological, especially in ground battles.
Depends on the plane, slow, maneuverabe planes stay pretty relevant as long as they hit hard enough. I've taken the Re 2001 CN (2.7) to 4.0 ground battles and still won a lot of dogfights with it.

Meanwhile in tanks I'm going through the agony of trying to spade the cheeto at 4.3 when my 3.3 M24 and Na-To are consistently outperforming it. Even when I try using the cheeto as an armored Na-To, it always burns down from the first hit it takes, while my Na-To can actually take a beating from everything overpenetrating it.
-NODER-_Novastorm_ 17 AGO 2019 a las 6:33 p. m. 
Many can disagree with me, but i think this is made on porpuse , just to make players grind up to the top, while having unfair games until then for them not stop at any tier, besides max tier .
Once you have enought time of toptier, the uptier problem is solved for awhile, until new more powerfull toptier mbts are added...
This is a free to play game, imagine that lower brs were fair, alot of people would simply stay there playing confortable without investing in this game, simple as that.
Trust me 10.0 ground battles in arcade is very well populated for example, because once you get the most powerfull top br machines your uptier problems are no more.
I have plenty of players added here in Wrathunder and all of us only play toptier and one of the reasons for that is because of uptiers...
Última edición por -NODER-_Novastorm_; 17 AGO 2019 a las 6:52 p. m.
MaDeuce 17 AGO 2019 a las 6:56 p. m. 
Basically they stretched the game horizontal and vertical, which created 90 different combinations of game mode, and BR, which drastically fragments the player base, which creates long que wait times, which in turn they compensate for +-1.0 BR and even widening regions depending on the current wait time.
Boatabike 17 AGO 2019 a las 8:29 p. m. 
Simple answer is, to frustrate people into buying eagles to get the research done quicker so they can bypass the time spent in a tank that gets uptured almost every match.
Scheneighnay 17 AGO 2019 a las 8:42 p. m. 
Publicado originalmente por Boatabike:
Simple answer is, to frustrate people into buying eagles to get the research done quicker so they can bypass the time spent in a tank that gets uptured almost every match.
the simple answer is that it's a logical matchmaking system.

Saying uptiers exist to frustrate people blatantly ignores that uptiers can't exist without a downtier being in the same battle.
Georgiy Floydanov 17 AGO 2019 a las 10:25 p. m. 
Publicado originalmente por DevilDaRebel:
To reduce wait times. Before it was .7 but, now it's 1.0.

What wait times? War Thunder has over 30 million players)))))))
Scheneighnay 18 AGO 2019 a las 5:59 a. m. 
Publicado originalmente por USS Liberty Incident:
Publicado originalmente por DevilDaRebel:
To reduce wait times. Before it was .7 but, now it's 1.0.

What wait times? War Thunder has over 30 million players)))))))
I don't know about you, but I get several-minute wait times pretty often.
isomorphic_projection 18 AGO 2019 a las 7:23 a. m. 
Nothing to gain for the player, difficulty level stays the same. Uptiering is only good for gaijins wallet.
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Publicado el: 17 AGO 2019 a las 2:07 p. m.
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