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BR = 6.7/5.7.
Turret Rotation Speed = 4.2/5.9
Vertical Guidance: -4 and 37/-3 and 90
Reload Rate: 9.8/5.2
Hull Armour: 25, 15 and 8/20, 14 and 4
Turret Armour: 20, 15 and 0/15, 0 and 0 (although both this and the hull armour is inconsequential, it's both nothing)
Penetration with best APHE shell: 239/230, VFW gets APCR (272mm) whereas the SU-100P does not.
Crew: 5/6
Engine Power: 354 bhp at 1800 rpm/318 bhp at 3600 rpm
Max Speed: 40/37
So let's break this down. The VFW has better gun elevation, the best reload time by far, slightly worse penetration but with APCR, one extra crew member, 3mph slower, no hullbreak and yet a whole 1.0 BR lower than the SU-100P despite being, if this stat card is anything to go by, relatively equal in performance or even slightly better. So to say it's 'way better' is downright wrong. No, I'm not asking for the VFW to go to 6.7 as well (though it might be worth it for the wehrb salt), but it's obviously not too much to ask for the thing to get hullbreak when something that's equal if not better and 1 BR higher gets it and the VFW for some reason does not. Must be that Russian bias amirite
https://wiki.warthunder.com/Update_1.89_%22Imperial_Navy%22#Smaller_updates_that_came_afterwards
And look heres more stuff they fixed or changed after the 1.89 update.
Waffle has more resistance to MG fire as long as the VFW is running armor down for the reload rate boost, though if for some reason someone actually is so afraid of some LMG fire in the VFW they can just put the armor on the sides up and still be reloading much faster than the waffle while having equal or better protection.
I have no idea where you're coming from with thsi "it only has 1.5 more frontal armor" nonsense. The VFW has 20mm of frontal armor, 22mm effective. The M10/M36 chassis has nearly 3x the effective armor and nearly 2x the raw armor. A wonder I'm not amazed that something that has 3x the armor doesn't have hullbreak. Though that said, we could just laugh at how the Bradley has 50-60mm frontal hull armor and hullbreaks, or how various modern IFVs with their layouts setup to be as survivable as possible die in a hit due to hullbreak while the VFW just shrugs off rounds. I mean look at the Type 16, that thing has up to 130mm armor vs KE, even more vs HEAT, gets hullbroken. Do you honestly believe that the VFW should not be given hullbreak while there are vehicles with over 6 times the armor protection that do have hullbreak?
I'm still saying its generally going to be 2 shots minimum to kill a VFW unless you're lucky enough to light off the ammo from a shot through the transmission, which some tanks can't even do. Another thing some tanks can't even do is have their APHE even go through the VFW's left side cab to kill the gunner, I guess huge russian APHE shells manage to get through without too much issue, but sure lets say you've shot the guy in the left side, it pens, it goes through, and it does kill the left side, the guy's still alive, you got about 10 seconds of reloading to do, he doesn't have to just 3mph(not kph, note the Sherman's is 3.1mph, amazing 0.1 higher speed) reverse out of there, the whole point of having some huge gun like this in a super rapid fire platform is that you'd use it in positions anyway. So lets say that if you're smart enough to go and destroy this thing in 2 hits, this guy's smart enough to not let you do that so easily, he can be sitting behind cover with the huge gun sticking out the top, he can be far away like someone sane where MG fire can't hurt him, and he, at most in this situation, only needs to reverse about his own tank's length to be out of your line of sight again, easily doable with even that low of a reverse speed, a reverse speed rather standard at that BR.
The thing's got the ability to oneshot just about anything it sees and do so at extreme range, and do it every 4 seconds, and absorbs rounds better than the heavy tanks it consistently oneshots, yes I'm going to consider it a bit odd that it takes a process, some luck, favorable conditions, great aim, him being out of position, and a powerful enough AP shell (as APHE shot going for the ammo will detonate in the transmission) to oneshot it while it just clicks on everything it sees center of mass for that easy kill. The whole point of the vehicle is it has super great firepower, average speed, and supposedly bad durability/protection, but it ends up having super great firepower, average speed, and great durability. It seems like an error.
Coming from the side of actually playing this thing and learning how to use it, I assure you its not so easy to kill if its driver isn't afk. First off you gotta be more worried about it than it does about you, that long 88's going to rip a hole through just about any vehicle you have out in its BR range and blow it to pieces, if it messes up a shot you don't have much time to react before another one is coming, meanwhile it can make great use of that structural steel in the turret to stop shots, it eats up APHE rounds for breakfast, keeping the side with all the crew relatively safe from danger and keeping that gunner ready to fire again if you fail your shot. It can very quickly turn into a rather small area that can be hit to actually kill the gunner that is being presented when angled properly, and this is assuming the VFW is right there in open ground, something no sniping tank destroyer should be doing in the first place.
VFW can punch through the Jumbo all over, the Jumbo's APHE is weak enough to occasionally fail to pen through the cab's rear wall, unless you're talking the 76 jumbo but then what's the point of this comparison of the VFW vs a tank higher BR than it vs the Abrams against tanks lower than it?
Either way I assumed we were talking Abrams at the time in which there was actually 10.0 tanks, not the exact moment it was added in as the first, thus my comparison to other actual 10.0s, but that said the T-55 can't currently see an Abrams at all, and if it does it can shoot through the turret ring, a similar shot to the Abrams firing at the driver port of tanks 0.3 under it to pen. the 9.0 T-62M-1 punches through the Abrams hull rather easily killing the driver and gunner with a shot near center of mass, turret ring also pennable, turret face also penned at closer ranges, T-72 does the same and its turret cannot be penetrated by the Abrams but its hull can be.
The M1IP gains less than 10mm additional armor against APFSDS with good slope modifiers, 20mm vs ones with bad modifiers, not really amazing benefits there. Abrams of course, compared to other 10.0s when 10.0s came to be, had the worst gun of top tier by a significant margin, stuck with only 105s while everyone else had 120s and 125s and far less pen on them too. Ammo racks by the time of 10.0s weren't so great as before, a shot to the front of the turret that pens through the ammo rack was going to kill the tank, a shot to the side of the turret left it without any ammo to continue to fight, and besides first order ammo was standard in everything but the russian and british tanks that just followed different design doctrines entirely it seemed. First DU round in the game is entirely meaningless as they aren't modeled with seemingly any difference to the tungsten rounds when it comes to post pen or anything else for that matter, infact the russians had notably the best post pen due to their short rod modifiers up to around the time of the penetration calculation changes where I lost track of what had what.
Maybe we'll agree on more things in regards to the abrams now that you know I'm talking about the long running segment of time where there were 10.0s of all the countries fighting eachother aside from the british and french who had 9.7s only, no italians yet, T-80 had just come out, etc rather than some tests on the dev servers and the usual messy implementation of a new tier of vehicles.