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报告翻译问题
theyre completely unsuited to ship-ship warefare, let alone boat-boat warefare
and even less the break-neck speed of gameplay gajin thinks we all require
then theres how much more theyd have to model in maps to accomodate them
cool that you get depth charges though, i guess. just dont be dumb enough to ram them up the arse and youre good
That is my theory on why there are depth charges in War Thunder. Judging by how long it took for the presenter to give a "explanation" for their use I am certain that Subs will likely be AI objectives.
"This version of the boat carried no torpedoes, but had a pair of Mk VII depth charges."
End of the second paragraph on the devblog page
Depth charge :
AKA anti submarine mine, those explosive devices are set to blow up at a set depth, usualy droped in numerous number they use the fact that water unlike air is not compressible to crush submarine hulls, leading to critical hull breaches
Therefore those are completly useless against any other target than submarine, since depth charge are never made to float
To use it against another ship would require do a kamikaze attack as it need to be detonated ON the target to do anything
which was better because you'd know if you missed or not, and missing wouldnt create a lot of noise, making it harder for the sonarman to track the sub
depth charges were occasionally used by small boats as a desperation move againt pursuers as set to go off at as shallow a depth as possible they could do serious damage to a surface ship (as you mention water not being compressable, explosions are amplified in water and depth charges dont require direct hits), forcing your pursuer to swerve or risk the hit below the waterline
"Were not planning to add subs at the very beginning"
Subs aren't left out like arty are, like larger ship, we will see them down the line someday, until gaijin change their mind about it
especially because they know the ♥♥♥♥ storm would be a hell of a lot worse if they just said 'yeah subs wont work'
theyve already had a decent back lash just from saying 'capital ships most likely wont work'
You should play a game called Battlestations: Pacific. It features subs, as well as ships, boats, fighters and bombers. The gameplay mechanics and controls are quite similar to WT from what i remember, also WWII era. But baring in mind it's kinda old now however, so the sim aspect isn't as realistic.
Anyway, Subs were a lot of fun and well balanced into the game.
I don't know about real life but the subs in that game weren't the biggest drag on game speed. PT boats and Destroyers were the only things faster. Cruisers, Carriers, Battleships usually couldn't out speed a sub, even if only by a few knots.
That was also baring in mind the sub is submerged, when surfaced it would gain a good 5 knots on its top speed.