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In the case of your match, I don't blame most for staying back. The KV-1 L-11 lacks firepower (due to the horid muzzle velocity of the L-11) and the M10 has a heavy hand cranked turret making it one of the slowest in-game. The T-34 could push up though as he is quite an effective medium. The M10 should stick back, T-34 push up, and KV-1 be used as a decoy to distract the M4A3 105mm. That would be ideal, but again, newer players don't know that very well.
For an example: I was playing in my T-44-100 (Whith talisman and a 500% booster), Capturing the point gave me 450RP, an assist gave me 250 RP and a kill gave me 750 RP! 750! Of course new players, wanting the next tank or plane will just say "♥♥♥♥ this! I'm going to get more kills because winning or losing has no impact on my rewards!"
I think the RP sytem should reward team play, not be a COD-like lone wolf promoter.
While I understand Tigers and other heavy/powerful vehicles shouldn't go barging into the point and expect shells to just bounce off on every hit, there should be a small reward increase added to kills, hits, assists and the likes for your distance to cap without it being forceful to tanks who can't get into a face close brawl with the enemy. That way long-range engagement tanks can still snipe to their hearts content but have something to motivate them so they actually want to hold the point.
That or some form of all around "Teamwork" bonus that just doesn't apply to squadmates.
I always suggested that, but everybody seems to think it's a bad idea apparently.