War Thunder

War Thunder

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Huge lack of teamwork.
This game has a huge ass lack of teamwork. When you have 2 heavys just outside of the circle and 2 TDs and your the only medium on point thats called ♥♥♥♥♥♥♥♥. People, if you play this game play as a team. Don't sit back in spawn with your thumb up your ass sniping people. If you dont like my language you can ♥♥♥♥ off and not read this.

One game there was an M4A3(105) sitting on a point and has some decient cover.. you have 1 kv-1 L11, M10, and a t-34 1941 sitting at point. Nobody moves up as there is an M4A3(105) sitting on point.. You know what i do.. I drive over his cover (yes over) in my Pz. IV F1 and cram a shell right in his ass disabling his engine and drawing attention to him. Yet my team still sits there with a thumb up their ass not giving a ♥♥♥♥ about the objective. This game is not about your KD/r Its about teamwork and playing the objective.

TL;DR Stop sitting with your thumb up your ass and play the ♥♥♥♥♥♥♥ objective.
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Showing 1-15 of 30 comments
Katokevin Jun 28, 2016 @ 7:18pm 
Low BR battles, there is not much team work, especially with newer players and I don't expect it. High and top BR matches has FAR more teamwork though. But at that point, your roll depends on the tank. If I am taking my Chieftain out, there is NO way I am going straight into battle, insted, I am sitting back and picking off targets while more mobile tanks push forward.

In the case of your match, I don't blame most for staying back. The KV-1 L-11 lacks firepower (due to the horid muzzle velocity of the L-11) and the M10 has a heavy hand cranked turret making it one of the slowest in-game. The T-34 could push up though as he is quite an effective medium. The M10 should stick back, T-34 push up, and KV-1 be used as a decoy to distract the M4A3 105mm. That would be ideal, but again, newer players don't know that very well.
lonewolfsstuck Jun 28, 2016 @ 7:20pm 
Low BR battles, there is not much team work, especially with newer players and I don't expect it. High and top BR matches has FAR more teamwork though. But at that point, your roll depends on the tank. If I am taking my Chieftain out, there is NO way I am going straight into battle, insted, I am sitting back and picking off targets while more mobile tanks push forward.

In the case of your match, I don't blame most for staying back. The KV-1 L-11 lacks firepower (due to the horid muzzle velocity of the L-11) and the M10 has a heavy hand cranked turret making it one of the slowest in-game. The T-34 could push up though as he is quite an effective medium. The M10 should stick back, T-34 push up, and KV-1 be used as a decoy to distract the M4A3 105mm. That would be ideal, but again, newer players don't know that very well.
What i would have done is have the T-34 flank, the KV-1 move up to distract it and the m10 also move up incase we need the extra firepower. But i own a M4A3(105) and i use to love it but i think they nerfed the turret rotation sense i played it last.
Last edited by lonewolfsstuck; Jun 28, 2016 @ 7:20pm
Katokevin Jun 28, 2016 @ 7:25pm 
Originally posted by Stuckman -TPF-:
*snip*
What i would have done is have the T-34 flank, the KV-1 move up to distract it and the m10 also move up incase we need the extra firepower. But i own a M4A3(105) and i use to love it but i think they nerfed the turret rotation sense i played it last.
The T-34 having the best armor+firepower combo, I would have it be the main tank to assault the enemy. The KV-1 lacks that firepower, but is able to take a shot, possibly stop it, and loose a crew or two and still be effective. The M10 needs to sit back though. A slow turret traverse combined with thin armor is a terrible combo to have up close, but can be an advantage at range. US TD's tend to stick to range, cover, and speed, and a good gun (and the M10 only lacks the speed part).
lonewolfsstuck Jun 28, 2016 @ 7:26pm 
Originally posted by Stuckman -TPF-:
What i would have done is have the T-34 flank, the KV-1 move up to distract it and the m10 also move up incase we need the extra firepower. But i own a M4A3(105) and i use to love it but i think they nerfed the turret rotation sense i played it last.
The T-34 having the best armor+firepower combo, I would have it be the main tank to assault the enemy. The KV-1 lacks that firepower, but is able to take a shot, possibly stop it, and loose a crew or two and still be effective. The M10 needs to sit back though. A slow turret traverse combined with thin armor is a terrible combo to have up close, but can be an advantage at range. US TD's tend to stick to range, cover, and speed, and a good gun (and the M10 only lacks the speed part).
Even discarding this specific event there seems a SUPER large lack of playing the objective and teamwork.
Katokevin Jun 28, 2016 @ 7:27pm 
Originally posted by Stuckman -TPF-:
The T-34 having the best armor+firepower combo, I would have it be the main tank to assault the enemy. The KV-1 lacks that firepower, but is able to take a shot, possibly stop it, and loose a crew or two and still be effective. The M10 needs to sit back though. A slow turret traverse combined with thin armor is a terrible combo to have up close, but can be an advantage at range. US TD's tend to stick to range, cover, and speed, and a good gun (and the M10 only lacks the speed part).
Even discarding this specific event there seems a SUPER large lack of playing the objective and teamwork.
Again, low BR (and AB as well) tends to have little teamwork and objective playing, but it is much better later on at higher BR's.
Blamite Delight Jun 29, 2016 @ 1:56am 
yeah thats how we lost on poland domination. I cleaned out bravo buying some time for my team from the alley at A and NO ONE moved into B, they just SAT THERE. The enemy team them moved in by force, taking C, B and A. We pretty much lost after a couple of good fights to retake but the team were a bunch of idiots. I get this a lot. (Arcade FYI)
lonewolfsstuck Jun 29, 2016 @ 10:28am 
Originally posted by ^3Maus!:
yeah thats how we lost on poland domination. I cleaned out bravo buying some time for my team from the alley at A and NO ONE moved into B, they just SAT THERE. The enemy team them moved in by force, taking C, B and A. We pretty much lost after a couple of good fights to retake but the team were a bunch of idiots. I get this a lot. (Arcade FYI)
this happens in RB also (AB is mostly like this)
Abist Thuringiensis Jun 29, 2016 @ 11:14am 
TBH i blame the game, especially the RP system. Not only it's really grindy and painful, but it rewards the "better" players, the lone wolves not the support players and the team players. Let's say there are 2 tanks, one shots off the traks and gun of an opposing tank and then distracts him, and then another user comes and flanks the disabled tank destroying it, the flanking one gets the most reward, even if the "support" player pretty much did everything. People are craving for kills, they want more and more kills since they're the most rewarding thing in the game.
For an example: I was playing in my T-44-100 (Whith talisman and a 500% booster), Capturing the point gave me 450RP, an assist gave me 250 RP and a kill gave me 750 RP! 750! Of course new players, wanting the next tank or plane will just say "♥♥♥♥ this! I'm going to get more kills because winning or losing has no impact on my rewards!"
I think the RP sytem should reward team play, not be a COD-like lone wolf promoter.
^^ +1
Handiry Jun 29, 2016 @ 7:18pm 
Sadly, thats War Thunder for you. When both teams are supporting eachother, you get those 20, sometimes even 30 minute long battles where just trying to move up the street is nerve gripping slog, revolving around tug-of-wars for a single point. Maybe they could add some form of distance multiplyer at the very least to promote incentive to move up and take the point or to just hold the ground your team has fought so hard for.
While I understand Tigers and other heavy/powerful vehicles shouldn't go barging into the point and expect shells to just bounce off on every hit, there should be a small reward increase added to kills, hits, assists and the likes for your distance to cap without it being forceful to tanks who can't get into a face close brawl with the enemy. That way long-range engagement tanks can still snipe to their hearts content but have something to motivate them so they actually want to hold the point.
That or some form of all around "Teamwork" bonus that just doesn't apply to squadmates.
WT does have the worst in-game communities I've ever played with. With the lack of any public voice channel and no all chat by default. There is very little way to communicate. Typing you need help and where in the middle of a dog fight is not possible. The game design itself makes it very hard to communicate in any meaningful way.
lonewolfsstuck Jun 29, 2016 @ 10:05pm 
Originally posted by R.A.T. Army *MST3K*:
WT does have the worst in-game communities I've ever played with. With the lack of any public voice channel and no all chat by default. There is very little way to communicate. Typing you need help and where in the middle of a dog fight is not possible. The game design itself makes it very hard to communicate in any meaningful way.
In ways im glad there is no VoIP in game, but in other ways im bummed that there is no VoIP.. depends on the situation.
Blamite Delight Jun 30, 2016 @ 12:06am 
Originally posted by CrazyPoyz -4 to Bday:
TBH i blame the game, especially the RP system. Not only it's really grindy and painful, but it rewards the "better" players, the lone wolves not the support players and the team players. Let's say there are 2 tanks, one shots off the traks and gun of an opposing tank and then distracts him, and then another user comes and flanks the disabled tank destroying it, the flanking one gets the most reward, even if the "support" player pretty much did everything. People are craving for kills, they want more and more kills since they're the most rewarding thing in the game.
For an example: I was playing in my T-44-100 (Whith talisman and a 500% booster), Capturing the point gave me 450RP, an assist gave me 250 RP and a kill gave me 750 RP! 750! Of course new players, wanting the next tank or plane will just say "♥♥♥♥ this! I'm going to get more kills because winning or losing has no impact on my rewards!"
I think the RP sytem should reward team play, not be a COD-like lone wolf promoter.
yeah..that about sums it up.
big Whoper Jun 30, 2016 @ 3:10am 
Originally posted by CrazyPoyz -4 to Bday:
TBH i blame the game, especially the RP system. Not only it's really grindy and painful, but it rewards the "better" players, the lone wolves not the support players and the team players. Let's say there are 2 tanks, one shots off the traks and gun of an opposing tank and then distracts him, and then another user comes and flanks the disabled tank destroying it, the flanking one gets the most reward, even if the "support" player pretty much did everything. People are craving for kills, they want more and more kills since they're the most rewarding thing in the game.
For an example: I was playing in my T-44-100 (Whith talisman and a 500% booster), Capturing the point gave me 450RP, an assist gave me 250 RP and a kill gave me 750 RP! 750! Of course new players, wanting the next tank or plane will just say "♥♥♥♥ this! I'm going to get more kills because winning or losing has no impact on my rewards!"
I think the RP sytem should reward team play, not be a COD-like lone wolf promoter.
Maybe they could reward points/RP based on the amount/importance of the destroyed modules and crew in the tank? Or maybe sort of like the kill reward system in Battlefield 4.
Originally posted by OCR:
Originally posted by CrazyPoyz -4 to Bday:
TBH i blame the game, especially the RP system. Not only it's really grindy and painful, but it rewards the "better" players, the lone wolves not the support players and the team players. Let's say there are 2 tanks, one shots off the traks and gun of an opposing tank and then distracts him, and then another user comes and flanks the disabled tank destroying it, the flanking one gets the most reward, even if the "support" player pretty much did everything. People are craving for kills, they want more and more kills since they're the most rewarding thing in the game.
For an example: I was playing in my T-44-100 (Whith talisman and a 500% booster), Capturing the point gave me 450RP, an assist gave me 250 RP and a kill gave me 750 RP! 750! Of course new players, wanting the next tank or plane will just say "♥♥♥♥ this! I'm going to get more kills because winning or losing has no impact on my rewards!"
I think the RP sytem should reward team play, not be a COD-like lone wolf promoter.
Maybe they could reward points/RP based on the amount/importance of the destroyed modules and crew in the tank? Or maybe sort of like the kill reward system in Battlefield 4.

I always suggested that, but everybody seems to think it's a bad idea apparently.
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Date Posted: Jun 28, 2016 @ 7:05pm
Posts: 30