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I find it somewhat painful to use and only used it after the Stryker, AGS and Chadley because all are superior to it. I have more than double the games in all 3 of them compared to the M1 Abrams because its just... weak. Not bad but just weak. I already got seizures from the M735 that the XM1 uses but the M774 is just as bad. One might expect a much better vehicle from 9.3 to 10.0 but its just feels the same.
Granted, the M1 chassis likes to bounce and people often ignore the turret cheecks because they cant tell if its the M1 or an M1A1 but i wouldnt rely on the enemy to be dumb.
Stryker is the best at that BR and after it the AGS and then hill sniper Chadley. Even the LAVAD is more fun than using the M1 Abrams.
Just play them. Every player i assume has a favourite route that he takes. Watch videos or just play them again and again and look where you get shot from and where you can shoot enemies. After some time you will know the spots people ambush you from or know spots you can reach quickly to ambush them.
So in conclusion Abrams and XM-1GM are almost same tanks and they are weak as hell. But what about Abrams that are in 7 rank? Are they better? I mean armor is still the same but the silver bullets seem like very fun ammo to use.
Okay, i feel like there is long way ahead. Thanks for help.
Btw, what's your opinion on A10? I'am searching for CAS and i feel like buying A10 on the winter sale (BRRRRRRRRRRRRRRT hehe) but i don't know if it's even worth it.
I like it for the 10.0 lineup. In a 9.0 downtier you can really wreck havoc and as US 10.0 has alot of light vehicles you can scout a very big amount of enemies to lower the SP cost. You can easily use the F4C and A10A both in almost every round as CAS simply because every good vehicle you can use has scouting. (One is a fighter and the other an attacker - different "class" dont increase SP cost for each other.)
The Mavericks are sometimes really weird and i like to use spacebar (third person locking) to make a "green box" appear in the crosshair and by holding spacebar the green box will flash in and out and once you hover it over an enemy it instantly locks them. Another spacebar push and the AGM will fly towards it. You need to be closer tho because you cant see as far even with zoom in 3rd person view.
Its also okay to grind the TT because of the 9L's. Overall i dont reget my purchase even tho i tend to pick the F4C more often.
Thanks, I appreciate your help!
Pay attention to most common spots both your and enemy team is choosing, where big firefights are happening, after memorizing them try to flank. And most important, when you die always analize your death how did you die and how you can prevent that from happening next time. Also dont always commit to a duel, especially when your outgunned, sometimes you might have to retreat to a better position to for example lure stronger enemy into a trap where you shoot him in the side. You obviously wont become a pro instantly this will take time and practice, also if youre running out of lions consider dropping in tiers to like 4.3 - 5.0 until you're comfortable to go back to top tier
i think i might need to look into warsaw pact info on these things, because i've been a driver and gunner of a brad, and while we can "hunt many kinds of game,"an abrams is better in just about every metric. better armor (not even magnesium based so it doesent burn into a pool of slag in 30 mins or less!) better weapons, and a better engine.
damn MBT is quieter than the scout vehicle. it's faster.
the only advantages the brad has in the real world is it's about half the weight, and it has TOWs.
Yes, in my personal opinion the M1 Abrams is just weak compared to other MBT's of similar BR.
It has 360mm turret armor (unlike M1A1 which has 800mm) and faces enemy MBT's that have over 400mm pen while the M1 Abrams with its ♥♥♥♥♥♥ M774 has less than 380mm pen.
In comparison a Leo2A4 has around 450-550mm of turret armor and while it has a weaker breech it has more firepower. (410mm) If you miss the breach area the shot will not pen while the M1 Abrams just gets ammo racked.
RU has T72B which as an even harder turret 400-600mm i would say the breech area is smaller than that of an Leo2 while also having almost 460mm of pen. Moderna cracks this up to even over 500mm of pen on 10.0! Both are also being covered in ERA plates that take 1/3 of power from the ♥♥♥♥ M774.
Chally 2 has weaker turret armor but its much more sloped and so its much harder to pen. While its slow it also boosts 470mm of pen and can one shot the M1 anywhere while the M1 can only save pen the hull or try to go for the small breech area.
Chadley even with nerfed TOW2b's can shoot over hills, use commander sight to be hard to hit and possibly one shot people without exposing much of it. You can also 3rd person lob them over hills. I would take the Chadley over the M1 Abrams any day in the week.
The Stryker for example has over 600mm of pen and the M900 just rips apart anything it hits. The vehicle itself is clunky and has no gun depression (which gives me depression) and is rather quick once it picked up speed. The firepower combined with the gen 2 thermal sight makes this thing just lightyears more viable, just as the Chadley.
Also keep in mind we are talking about the M1 Abrams and not the M1A1 which is better than those mentioned but sits at 10.7.
i mean, i know the brad punches well above its weight, in my training, the only tanks we were to be worried about and not engage were T80's or 90's (the actual capabilities of the T90 were not well known in the west at the time.) T72's and below, we switch to AP and fill their hulls with slag. maybe use a TOW, but we'd really prefer to save those for choppers or CAS.
I actually find M1s harder to kill than the T-64/72/80/90 series. I shudder when I see an M1.
With the weaker tanks of top tier that can't just click on what they see and tank hits from everything below them you can't do much other than get yourself to a decent ambush position and set up shop. Get a nice place you have good sight lines on, preferably overseeing a capture point or other notable point of interest, then shoot anything that comes into visuals.
The t-series stuff is all lower hull since they have the autoloader there, though a lot of nato tanks store most of the ammo in the back of the turret, though they also have blowout panels so it won't kill them and will leave them with a shot in the barrel. Frontally the turrets are also the most protected with lower hull being the least protected, so it's still best to aim there, but mostly just to try for a crew kill.